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  1. #1
    Community Member LargeMarge's Avatar
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    Arrow KotC / Tempest WF - Gear Help

    Updated: September 11, 2009

    Keep the suggestions comming...all of them have been very helpful. I am trying to optimize this toon's gear.


    Ok...I posted this build in Impact's thread earlier this year. I got to thinking about my current gear set up, and decided to start a new thread to get some input and suggestions.

    I need the experts to look at my set-up and tell me if or how they would change my current gear set-up?

    Any help is greatly appreciated.

    Here's my build design...


    WOODEYEE:
    WF (14 Paladin / 6 Ranger)
    lvl 1: Ranger
    lvl 2: Paladin
    lvl 3: Ranger
    lvl 4 - 8: Paladin
    lvl 9 - 12: Ranger
    lvl 13 through 20: Paladin

    Feat Progression
    1: Mith. Body / Toughness (replaced at lvl 6)
    - 1: Favored Enemy Reptile/Giant/Undead
    3: Dodge
    - 3: TWF
    6: Mobility
    9: Improved Crit (Slashing)
    - 11: Favored Enemy Evil Outsiders
    12: Spring Attack
    - 12: ITWF
    15: GTWF
    18: PA


    Stats
    Str: 16 +5(lvl) +3(tome) +6(Levik's Bracers) = 30
    Dex: 15 +2 (tome) +6 (Tumbleweed) +1 (enhancement)= 24
    Con: 14 +2 (tome) +6 (Ring) = 22
    Int: 8 +2 (tome) = 10
    Wis: 6 +2 (tome) +6 (GS Stalemate) = 14
    Cha: 14 +2 (tome) +6 (Skull Fetish Mask) = 22

    Skill Progression (in order of precedence):
    1st - UMD
    2nd - Diplomacy
    3rd - Balance
    4th - Spot
    5th - Jump
    6th - Move Silent
    7th - Hide

    Gear **Items that I have already attained
    Head: Skull Fetish Mask (+6 Cha, Void Lore) **looks freakin kewl on a WF
    Neck: Shintao Cord(+6 Con, +15 Concentration) / Silver Flame Talisman / Golden Cartouch (+3 UMD)
    Trinket: Bloodstone (+1 Saves Ritual)/ Head of Good Fortune (+2 Luck, Mod Fort)
    Cloak: GS Aspect of Air II (WIZ VI, +1 Cha Skills, +5 Dex Skills, +35 HP, Haste 3/rest, Air Guard)
    Belt: Electric Haze (GFL, Hvy Fort)
    Ring 1: Tumbleweed (+2 to Hit, +6 Dex, Tumble +10)
    Ring 2: Ring of Thelis (Wizardry VII, SR 22)
    Gloves: GS Stalemate 2 (+6 Wis, +5 Cha Skills, +10 HP, +150 SP, +1 Str Skills, Concordant Opp)
    Boots: GyroscopicBootsofStriding (30% Striding, +10 Balance) / Boots of the Innocent (+5 Res, 15% Striding) / Spiked Boots / Firestorm Greaves (33% Fire Absorption, Fire Res) / Madstone x2
    Bracers: Levik's Bracers (+6 Str, 20% Healing Amp)
    Goggles: Tharne's Goggles (Sneak Attack +5, True Seeing, Search +15, Spot +15)
    Docent: Dragontouched (10% Healing Amp / Salt / Tharne's Wrath) and Titanic Docent x 4 for the clickies

    Weapon(1): GS Khopesh (Min II)
    Weapon(2): GS Scimitar (Radiance II)

    Shield: Lorikk's Champion (for Turtleing up)

    *Also have a GS Displacement clicki & a Docent of Defiance on stand-by



    Enhancements:
    4 - Ranger Tempest I
    3 - Ranger Favored Dmg II
    1 - Ranger Sprint Boost I
    2 - Ranger Dexterity I
    10 Total

    2 - Paladin Follower of the Lord of Blades
    4 - Paladin Bladeswarm Transformation
    3 - Paladin Courage of Good II
    3 - Paladin Energy of the Templar II
    6 - Paladin KotC II
    6 - Paladin Extra Smite Evil III
    3 - Paladin Divine Might II
    6 - Paladin Exalted Smite III
    3 - Paladin Divine Sacrafice II
    3 - Paladin Toughness II
    6 - Paladin Bulwark of Good III
    6 - Paladin Extra Lay on Hands III
    1 - Paladin Item Defense I
    1 - Paladin Devotion I
    6 - Paladin Resistances of Good III
    59 Total

    2 - WF Healer's Friend I
    3 - WF Toughness II
    6 - WF Power Attack III
    11 Total

    Sum = 80

    You can see that I am only really concerned about DPS and plan on playing this character simular to a rogue (letting others take the main agro and slip in on the side to attack) due to the low AC and mid lvl HPs.

    Let me know what y'all think about this build. I would appreciate any feed back (good or bad).
    Last edited by LargeMarge; 09-17-2009 at 05:07 PM.


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  2. #2
    Community Member Wu_Jen's Avatar
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    I keep the following setup for most of my melee characters.

    Min II GS / Min II GS (+4 Insight)
    Vorpal / Vorpal
    Para / Curse
    Banish / Banish
    Smite / Smite
    Disrupt / Disrupt

    Those are standards and then if I go portal beating I take my Anar of GCB. Otherwise I have a lot of Holy of GB's in the bank that I grab for whatever bosses are going to be in the quest we are doing.

    MrCow posted this that is helpful if your really looking at minimizing your weapon set.
    Personally, the weapon minimalization set would be:

    • Anarchic Adamantine Bludgeon
    • Transmuting Flametouched Iron Piercing
    • Axiomatic Cold Iron Slashing


  3. #3
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    Since you mentioned not wanting to have agro:
    Id swap out spectral for tumbleweed (if you feel like you need the bonus to-hit) and get tharnes on your DT docent for the set bonus once you aquire the goggles. you still get ghost touch, but also recieve 20% less hate. If you do happen to get some tharnes, I would make one of either your scimitar or kukri into a radiance II. Minos is a mediocre item in my mind, youd be better served putting 6 Cha there, or on your DT and saving the ring spots for new crafted rings. swap your GS belt youve planned to gloves maybe, and get the eletric haze(GFL/heavy fort) belt. This leaves you with some ring spots open to take advantage of whatever comes out. I have heard rumors of prestige set stuff where one piece is in necklace, if it happens to be so, id move con to your DT or ring.

    Lightningstrike is going to be much less effective in the new mod, with many bosses immue to its effect, I would not suggest making one till we see more.

    Id also drop FE AC and AB, since its unlikely youll be missing and if your AC under 40, it is not sufficient to matter. Lord of blades faith line costs 2 then 4, not 1 then 4. I dont believe energy of the wild (ranger) stacks with energy of the templar (paladin), but test it before you drop it. If you take my gear suggestions, take RNG DEX I or eat a +3 dex tome to stay even and boost your reflex.

    As for GTWF, keep it its a 20% increase in your DPS with 2 extra attacks per round. what lowered ur dps was hitting bab15, and its stupid extra slow animation. (you lose 5/minute going from 88 @ bab14 to 83 @ bab15 for each hand)

    Since this is an already made character, I'm not going to comment on your stats.

    All these suggestions are just that. Your gear is honestly very good at the moment so i'd not be worrying too much. just find yourself a nice pair of kopesh(you dont need the proficiency feat or the OTWF with a full BAB) and beat ****.
    Last edited by Shroonith; 04-29-2009 at 01:47 AM.

  4. #4
    Community Member LargeMarge's Avatar
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    Default Thanks Shroonith!

    Quote Originally Posted by Shroonith View Post
    Lord of blades faith line costs 2 then 4, not 1 then 4. I dont believe energy of the wild (ranger) stacks with energy of the templar (paladin), but test it before you drop it.
    Thank you for catching that...energy of the wild does not stack with energy of the templar...thank you.

    Also, AWSOME SUGGESTIONS! Thank you for taking the time and looking at my build


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  5. #5
    Community Member LargeMarge's Avatar
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    Quote Originally Posted by Shroonith View Post
    Since you mentioned not wanting to have agro:
    Id swap out spectral for tumbleweed (if you feel like you need the bonus to-hit) and get tharnes on your DT docent for the set bonus once you aquire the goggles. you still get ghost touch, but also recieve 20% less hate. If you do happen to get some tharnes, I would make one of either your scimitar or kukri into a radiance II.
    If I just have the tharnes on my goggles and DT docent...will that allow the bonus to proc? Or do I need to have the bracers?

    Quote Originally Posted by Shroonith View Post
    just find yourself a nice pair of kopesh(you dont need the proficiency feat or the OTWF with a full BAB) and beat ****.
    You think my BAB will be high enough to use dual Kopesh? I know the DMG is awsome with them...but it doesn't help if I can't hit anything.


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  6. #6
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    If I just have the tharnes on my goggles and DT docent...will that allow the bonus to proc? Or do I need to have the bracers?

    ---any 2 pieces of the tharnes set gets you -20% Melee Threat and Ghost Touch. all three pieces get you featherfalling.

    You think my BAB will be high enough to use dual Kopesh? I know the DMG is awsome with them...but it doesn't help if I can't hit anything.

    ---- you will have full BAB20, -8 from PA , +11 from STR, +5 from weapon, +2 from spectral gloves or tumbleweed, +3 from divine favor, -2 from TWF normally, +5 from tharnes (vs anything that can be sneak attacked). Thats 36 with PA on, without GH. If you keep your spectral gloves for Ghost touch and get destruction on your DT, youll have an effective 40 AB, at which point I think youd be very safe to take -6 and use kopesh x2. It depends on how you make your character. Also remember you get a free +2AB vs EO with KotC II. I would keep some scims/kukris for when fighting things immune to sneak attack and crit.

    I dont really know what my suggestion would be, I'm just showing you the options.

    also of note:
    things like exalted smite, which increase range and multiplier, and things like divine sacrifice which increase only multiplier benefit scimitar/kukri/rapier more than other weapons (bringing them dead even with, or ahead of kopesh's crit rating on those attacks).
    Last edited by Shroonith; 04-29-2009 at 09:54 AM.

  7. #7
    Community Member Thrudh's Avatar
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    Quote Originally Posted by LargeMarge View Post

    3. When I took GTWF at lvl 15, all I noticed was another slower animation added to my attack chain. Can someone explain why GTWF is so Great? I am almost thinking about changing it out to PA.
    FYI

    GTWF gets you two extra attacks per chain, so it's definitely worth it...

    The slower animation happened because you hit BAB 15... We've all complained about it. That slower animation will remain even if you swap out GTWF.
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Community Member LargeMarge's Avatar
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    Quote Originally Posted by Thrudh View Post
    FYI

    GTWF gets you two extra attacks per chain, so it's definitely worth it...

    The slower animation happened because you hit BAB 15... We've all complained about it. That slower animation will remain even if you swap out GTWF.
    Ok...I'll keep GTWF and wait to pick up PA at lvl 18. Thank you for the advice


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  9. #9
    Community Member Original's Avatar
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    Quote Originally Posted by LargeMarge View Post
    Ok...I posted this build in Impact's thread earlier this year. I got to thinking about my current gear set up, and decided to start a new thread to get some input and suggestions.

    My main concerns are this...
    1. I have too many weapons in my inventory at the moment...should I craft some GS scimitars and kurkis to help minimize the amount of weapons in my inventory? If so...what weapons should I craft (with the changes in Mod 9 coming)?

    2. I was able to come across a Docent of Defiance, and I am thinking about changing my current gear set-up. I need the experts to look at my set-up and tell me how they would change my current gear set-up?

    3. When I took GTWF at lvl 15, all I noticed was another slower animation added to my attack chain. Can someone explain why GTWF is so Great? I am almost thinking about changing it out to PA.

    Any help is greatly appreciated.

    Here's my build design...



    WF (14 Paladin / 6 Ranger)
    lvl 1: Ranger
    lvl 2: Paladin
    lvl 3: Ranger
    lvl 4 - 8: Paladin
    lvl 9 - 12: Ranger
    lvl 13 through 20: Paladin

    Feat Progression
    1: Mith. Body / Toughness (after lvl 6 probably)
    - 1: Favored Enemy Reptile/Giant
    3: Dodge
    - 3: TWF
    6: Mobility
    9: Improved Crit (Slashing)
    - 11: Favored Enemy Evil Outsiders
    12: Spring Attack
    - 12: ITWF
    15: GTWF
    18: PA


    Stats
    Str: 16 +5(lvl) +3(tome) +6(Levik's Bracers) = 30
    Dex: 15 +2 (tome) +5 (Spectral Gloves) = 22
    Con: 14 +2 (tome) +6 (Neck or DT Docent) = 22
    Int: 8 +2 (tome) = 10
    Wis: 6 +2 (tome) +6 (GS Stalemate) = 14
    Cha: 14 +2 (tome) +6 (Cloak) = 22

    Skill Progression (in order of precedence):
    1st - UMD
    2nd - Balance
    3rd - Diplomacy
    4th - Jump
    5th - Hide
    6th - Move Silent
    7th - Spot

    Gear **Items that I have already attained
    Head: Minos Legens
    Neck: +6 Con / Silver Flame Tailsman
    Trinket: Bloodstone (+1 Saves Ritual)/ Head of Good Fortune
    Cloak: GS Aspect of Smoke II (WIZ VI, +1 Cha Skills, +5 Dex Skills, +35 HP, Displacement 2/rest, 20% perma-blur)
    Belt: GS Stalemate 2 (+6 Wis, +5 Cha Skills, +10 HP, +150 SP, +1 Str Skills, Concordant Opp)
    Ring 1: GFL
    Ring 2: +6 Cha Ring
    Gloves: Spectral Gloves / Seven Fingered Gloves (for UMD)
    Boots: Striders 30% -or- Gyroscopic Boots / Madstone x2
    Bracers: Levik's Bracers
    Goggles: Tharne's Goggles
    Docent: Dragontouched (+5 Res / Crushing, Salt, or Magma Guard / Freezing or Earth Grab Guard) and Titanic Docent x 4 for the clickies

    Weapon(1): GS Scimitar (Lightning II)
    Weapon(2): GS Kukri (Min II) or (Pos/Pos/Pos)

    Shield: Levik's Defender (for Turtleing up)

    *Also plan on having lots of GS Haste clickies



    Enhancements:
    4 - Ranger Tempest I
    3 - Ranger Favored Dmg II
    1 - Ranger Sprint Boost I
    1 - Ranger Favored Defence I
    2 - Ranger Favored Attack I
    11 Total

    2 - Paladin Follower of the Lord of Blades
    4 - Paladin Bladeswarm Transformation
    3 - Paladin Courage of Good II
    3 - Paladin Energy of the Templar II
    6 - Paladin KotC II
    6 - Paladin Extra Smite Evil III
    3 - Paladin Divine Might II
    3 - Paladin Exalted Smite III
    3 - Paladin Divine Sacrafice II
    3 - Paladin Toughness II
    6 - Paladin Bulwark of Good III
    6 - Paladin Extra Lay on Hands III
    1 - Paladin Item Defense I
    6 - Paladin Resistances of Good III
    58 Total

    2 - WF Healer's Friend I
    3 - WF Toughness II
    6 - WF Power Attack III
    11 Total

    Sum = 80

    You can see that I am only really concerned about DPS and plan on playing this character simular to a rogue (letting others take the main agro and slip in on the side to attack) due to the low AC and mid lvl HPs.

    Let me know what y'all think about this build. I would appreciate any feed back (good or bad).
    Dude... you made this guy 2 weeks ago and are capped already with this gear too.... Teach me... I think you lie about wife-aggro...
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  10. #10
    Community Member LargeMarge's Avatar
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    Quote Originally Posted by Original View Post
    Dude... you made this guy 2 weeks ago and are capped already with this gear too.... Teach me... I think you lie about wife-aggro...
    Its called Divorce

    Nah...I'm just kidding. She is too busy with the new baby...and I volunteer to stay up late in case my daughter wakes up.


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  11. #11
    Community Member LargeMarge's Avatar
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    Default Fresh New Gear

    I really like the suggestions that Shroonith gave me. With that said, here's my new build design...


    Gear **Items that I have already attained
    Head: Skull Fetish Mask (+6 Cha, Void Lore) **looks freakin kewl on a WF
    Neck: Open / Silver Flame Tailsman / Golden Cartouch (+3 UMD)
    Trinket: Bloodstone (+1 Saves Ritual)/ Head of Good Fortune (+2 Luck, Mod Fort)
    Cloak: GS Aspect of Air II (WIZ VI, +1 Cha Skills, +5 Dex Skills, +35 HP, Haste 3/rest, Air Guard)
    Belt: Electric Haze (GFL, Hvy Fort)
    Ring 1: Tumbleweed (+2 to Hit, +6 Dex, Tumble +10)
    Ring 2: +6 Con Ring
    Gloves: GS Stalemate 2 (+6 Wis, +5 Cha Skills, +10 HP, +150 SP, +1 Str Skills, Concordant Opp)
    Boots: Boots of the Innocent (+5 Res, 15% Striding) / Spiked Boots / Firestorm Greaves (33% Fire Absorption, Fire Res) / Madstone x2
    Bracers: Levik's Bracers (+6 Str, 20% Healing Amp)
    Goggles: Tharne's Goggles (Sneak Attack +5, True Seeing, Search +15, Spot +15)
    Docent: Dragontouched (10% Healing Amp / Salt / Tharne's Wrath) and Titanic Docent x 4 for the clickies

    Weapon(1): GS Scimitar (Min II) or (Pos/Pos/Pos)
    Weapon(2): GS Kukri (Radiance II)

    *I'll probably look for 2 Holyburst of Pure Good Kopeshes or Silver Kopeshes of Pure Good for the Pit Fiends, until I get the Holy Sword spell at lvl 20

    Shield: Levik's Defender (for Turtleing up)

    *Also have a GS Displacement clicki & a Docent of Defiance on stand-by



    Enhancements:
    4 - Ranger Tempest I
    3 - Ranger Favored Dmg II
    1 - Ranger Sprint Boost I
    2 - Ranger Dexterity I
    10 Total

    2 - Paladin Follower of the Lord of Blades
    4 - Paladin Bladeswarm Transformation
    3 - Paladin Courage of Good II
    3 - Paladin Energy of the Templar II
    6 - Paladin KotC II
    6 - Paladin Extra Smite Evil III
    3 - Paladin Divine Might II
    6 - Paladin Exalted Smite III
    3 - Paladin Divine Sacrafice II
    3 - Paladin Toughness II
    6 - Paladin Bulwark of Good III
    6 - Paladin Extra Lay on Hands III
    1 - Paladin Item Defense I
    1 - Paladin Devotion I
    6 - Paladin Resistances of Good III
    59 Total

    2 - WF Healer's Friend I
    3 - WF Toughness II
    6 - WF Power Attack III
    11 Total

    Sum = 80

    If I make these changes, I end up losing...
    20 Hp (Minos Legens)
    extra 15% striding (from 30% striders)
    20% perma blur (Aspect of Smoke II)
    Freezing or Earth Grab Guard (DT armor)
    +1 AC for FE (enhancement)
    +1 Attack Bonus for FE (enhancement)

    But I GAIN...
    +10 tumble (Tumbleweed)
    +2 Dex (Tumbleweed & enhancement)
    +1 to my Reflex Save (Dex increase)
    +1 to AC (Dex increase)
    10% Healing Amp (DT armor)
    20% less Hate (Tharnes Bonus)
    Air Guard (GS item)
    10% increase to my healing (enhancement)
    a ring or necklace spot open (can change my +6 Con item around)
    a cool Helm Graphic (which defines what the WF looks like)

    Thanks Shroonith for the help...I really like the new gear configuration

    Question is...what do I do with my Docent of Defiance now? Maybe I should try to create a gear config for fighting end Bosses?
    Last edited by LargeMarge; 05-06-2009 at 02:06 AM.


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  12. #12
    Community Member Dark-Star's Avatar
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    Definitely keep GTWF. It's a 20% increase in attacks over ITWF, allowing an extra attack on your first and forth swings.
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  13. #13

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    I have a human tempest paladin, but I am going a different direction for end game it seems. Why not go with Paladin 11 / Ranger 9? That will give you evasion on the character, as well as the ability to cast a minor level barkskin for when you need it in a pinch.

    Of course, other thoughts I had with end game were Paladin 10 / Ranger 8 / Monk 2 and Paladin 10 / Ranger 8 / Rogue 2. Just curious what the thought process behind 14 / 6 was.

  14. #14
    Community Member LargeMarge's Avatar
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    Quote Originally Posted by Kalanth View Post
    I have a human tempest paladin, but I am going a different direction for end game it seems. Why not go with Paladin 11 / Ranger 9? That will give you evasion on the character, as well as the ability to cast a minor level barkskin for when you need it in a pinch.

    Of course, other thoughts I had with end game were Paladin 10 / Ranger 8 / Monk 2 and Paladin 10 / Ranger 8 / Rogue 2. Just curious what the thought process behind 14 / 6 was.
    I am trying to get the Tempest attack speed bonus (Ranger lvl 6) and the lvl 4 paladin spell Zeal (Paladin lvl 14) for the faster attack speed.

    Those bonuses along with haste should give me some pretty good DPS


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  15. #15
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    Keep docent of defiance for sure. Its great for soloing, 2-maning, or when your tanking. The setup you displayed would be perfect for parties. It, combined with a solid play style would keep agro off you in group most of the time.

  16. #16
    Community Member LargeMarge's Avatar
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    Question Kopesh/Kopesh vs. Scimitar/Kukri

    Thanks Shroonith for your help.

    Now...about the Kopesh/Kopesh vs. Scimitar/Kukri

    I reciently aquired a Holy Silver Kopesh and equiped it against Harry and Sully. I didn't notice that much of a difference in the dmg from my Holy Silver Scimitar.

    Maybe we could talk Monkey_Archer or Borror0 into crunching the numbers to see the difference between using a Scimitar/Kukri and Kopesh/Kopesh (without exotic weapon proficiency).

    Also, when I am facing end bosses...I spam exalted smite II and divine sacrafice I. Would that change the dmg difference between the Kopesh and Scimitar?


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  17. #17
    Community Member Thelmallen's Avatar
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    Quote Originally Posted by LargeMarge View Post
    Thanks Shroonith for your help.
    I reciently aquired a Holy Silver Kopesh and equiped it against Harry and Sully. I didn't notice that much of a difference in the dmg from my Holy Silver Scimitar.
    Really? The khopesh should crit for way more, overall DPS improvement of about 5-10%

    Also, when I am facing end bosses...I spam exalted smite II and divine sacrafice I. Would that change the dmg difference between the Kopesh and Scimitar?
    Yes as the crit range and multipliers are different. Don't have time to do any math atm but you get an expanded crit range and multiplier for ESII.
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  18. #18
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    Normal:

    Scimitar:
    15-20x2 w/ IC
    rating: 25 weapon damage per d20

    Kopesh:
    17-20x3 w/ IC
    rating: 27 weapon damages per d20

    -------------------------

    Divine Sacrifice: (+1crit multiplier)

    Scimitar:
    15-20x3
    rating: 31 weapon damages per d20

    Kopesh:
    17-20x4
    rating: 31 weapon damages per d20

    ----------------------------------

    Exalted Smite II: (+1 crit range +1 crit multiplier)

    Scimitar:
    14-20x3
    rating: 33 weapon damages per d20

    Kopesh:
    16-20x4
    rating: 34 weapon damages per d20

  19. #19
    Community Member Quikster's Avatar
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    Quote Originally Posted by Original View Post
    Dude... you made this guy 2 weeks ago and are capped already with this gear too.... Teach me... I think you lie about wife-aggro...
    TWO FREAKIN WEEKS?!?!?

    What a friggin n00b! What took so long? Everyone knows it only takes a week AT MOST to lvl a toon WITH WAGRO!

    Looks like a fun build bro, may I suggest waiting to craft any items so you don't get ****es if a raid item you can use drops for that same slot. Just get everything ready, once mod 9 has been fully explored you can make a decision.
    Should only take about 45 minutes once the mod goes live
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  20. #20
    Community Member LargeMarge's Avatar
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    Quote Originally Posted by Quikster View Post
    TWO FREAKIN WEEKS?!?!?

    What a friggin n00b! What took so long? Everyone knows it only takes a week AT MOST to lvl a toon WITH WAGRO!

    Looks like a fun build bro, may I suggest waiting to craft any items so you don't get ****es if a raid item you can use drops for that same slot. Just get everything ready, once mod 9 has been fully explored you can make a decision.
    Should only take about 45 minutes once the mod goes live
    I'll probably wait to craft any GS weapons until Mod 9 comes out, but I am going to craft the GS items that I have listed. I think those GS items really compliment this build well. With Concordant Opposition, occational DR, 10% & 20% healing amp, and some-what good hit point...that should take the place of having a low-range AC.


    Twitter THAT! B#^ch!

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