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  1. #1
    Community Member LargeMarge's Avatar
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    Mar 2006
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    Arrow KotC / Tempest WF - Gear Help

    Updated: September 11, 2009

    Keep the suggestions comming...all of them have been very helpful. I am trying to optimize this toon's gear.


    Ok...I posted this build in Impact's thread earlier this year. I got to thinking about my current gear set up, and decided to start a new thread to get some input and suggestions.

    I need the experts to look at my set-up and tell me if or how they would change my current gear set-up?

    Any help is greatly appreciated.

    Here's my build design...


    WOODEYEE:
    WF (14 Paladin / 6 Ranger)
    lvl 1: Ranger
    lvl 2: Paladin
    lvl 3: Ranger
    lvl 4 - 8: Paladin
    lvl 9 - 12: Ranger
    lvl 13 through 20: Paladin

    Feat Progression
    1: Mith. Body / Toughness (replaced at lvl 6)
    - 1: Favored Enemy Reptile/Giant/Undead
    3: Dodge
    - 3: TWF
    6: Mobility
    9: Improved Crit (Slashing)
    - 11: Favored Enemy Evil Outsiders
    12: Spring Attack
    - 12: ITWF
    15: GTWF
    18: PA


    Stats
    Str: 16 +5(lvl) +3(tome) +6(Levik's Bracers) = 30
    Dex: 15 +2 (tome) +6 (Tumbleweed) +1 (enhancement)= 24
    Con: 14 +2 (tome) +6 (Ring) = 22
    Int: 8 +2 (tome) = 10
    Wis: 6 +2 (tome) +6 (GS Stalemate) = 14
    Cha: 14 +2 (tome) +6 (Skull Fetish Mask) = 22

    Skill Progression (in order of precedence):
    1st - UMD
    2nd - Diplomacy
    3rd - Balance
    4th - Spot
    5th - Jump
    6th - Move Silent
    7th - Hide

    Gear **Items that I have already attained
    Head: Skull Fetish Mask (+6 Cha, Void Lore) **looks freakin kewl on a WF
    Neck: Shintao Cord(+6 Con, +15 Concentration) / Silver Flame Talisman / Golden Cartouch (+3 UMD)
    Trinket: Bloodstone (+1 Saves Ritual)/ Head of Good Fortune (+2 Luck, Mod Fort)
    Cloak: GS Aspect of Air II (WIZ VI, +1 Cha Skills, +5 Dex Skills, +35 HP, Haste 3/rest, Air Guard)
    Belt: Electric Haze (GFL, Hvy Fort)
    Ring 1: Tumbleweed (+2 to Hit, +6 Dex, Tumble +10)
    Ring 2: Ring of Thelis (Wizardry VII, SR 22)
    Gloves: GS Stalemate 2 (+6 Wis, +5 Cha Skills, +10 HP, +150 SP, +1 Str Skills, Concordant Opp)
    Boots: GyroscopicBootsofStriding (30% Striding, +10 Balance) / Boots of the Innocent (+5 Res, 15% Striding) / Spiked Boots / Firestorm Greaves (33% Fire Absorption, Fire Res) / Madstone x2
    Bracers: Levik's Bracers (+6 Str, 20% Healing Amp)
    Goggles: Tharne's Goggles (Sneak Attack +5, True Seeing, Search +15, Spot +15)
    Docent: Dragontouched (10% Healing Amp / Salt / Tharne's Wrath) and Titanic Docent x 4 for the clickies

    Weapon(1): GS Khopesh (Min II)
    Weapon(2): GS Scimitar (Radiance II)

    Shield: Lorikk's Champion (for Turtleing up)

    *Also have a GS Displacement clicki & a Docent of Defiance on stand-by



    Enhancements:
    4 - Ranger Tempest I
    3 - Ranger Favored Dmg II
    1 - Ranger Sprint Boost I
    2 - Ranger Dexterity I
    10 Total

    2 - Paladin Follower of the Lord of Blades
    4 - Paladin Bladeswarm Transformation
    3 - Paladin Courage of Good II
    3 - Paladin Energy of the Templar II
    6 - Paladin KotC II
    6 - Paladin Extra Smite Evil III
    3 - Paladin Divine Might II
    6 - Paladin Exalted Smite III
    3 - Paladin Divine Sacrafice II
    3 - Paladin Toughness II
    6 - Paladin Bulwark of Good III
    6 - Paladin Extra Lay on Hands III
    1 - Paladin Item Defense I
    1 - Paladin Devotion I
    6 - Paladin Resistances of Good III
    59 Total

    2 - WF Healer's Friend I
    3 - WF Toughness II
    6 - WF Power Attack III
    11 Total

    Sum = 80

    You can see that I am only really concerned about DPS and plan on playing this character simular to a rogue (letting others take the main agro and slip in on the side to attack) due to the low AC and mid lvl HPs.

    Let me know what y'all think about this build. I would appreciate any feed back (good or bad).
    Last edited by LargeMarge; 09-17-2009 at 05:07 PM.


    Twitter THAT! B#^ch!

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