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  1. #1
    Founder Delacroix21's Avatar
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    Default Make Stability Stack

    Lets face it, true neutral had its glory day long ago before the advent of "pure good" weapons and protection items flooding DDO. For the past year however, we have seen a shift of nearly EVERY character being either lawful good, or neutral good. Its getting downright ridiculous. Especially with the addition of the monk class and splashes for AC, tons of new rerolls are at the very least rolling lawful netural (if not lawful good) as there is no reason to be "true neutral."


    Good characters allready have the rez ring, and the use of pure good weapons throughout their characters life, only if possesing the UMD skill will a neutral character be able to use pure good, and very late in the characters life. But why even bother being neutral? Good is well... good!


    What I ask is that stability items stack with resistance and protection, giving it a new purpose in DDO. Max AC builds will NOT be able to take advantage of this as it requires true neutral, and locks out the ability to monk splash. This will however give some added defense to true neutral builds that are currently kicking themselves for their choice, or being rerolled. Max Saves builds will also NOT be able to take advantage of this due to be locked out of the paladin class.


    This is a very balanced change that will give some added lift to pure neutral characters, and is much needed in DDO.

  2. #2
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    Quote Originally Posted by Delacroix21 View Post
    Lets face it, true neutral had its glory day long ago before the advent of "pure good" weapons and protection items flooding DDO. For the past year however, we have seen a shift of nearly EVERY character being either lawful good, or neutral good. Its getting downright ridiculous. Especially with the addition of the monk class and splashes for AC, tons of new rerolls are at the very least rolling lawful netural (if not lawful good) as there is no reason to be "true neutral."


    Good characters allready have the rez ring, and the use of pure good weapons throughout their characters life, only if possesing the UMD skill will a neutral character be able to use pure good, and very late in the characters life. But why even bother being neutral? Good is well... good!


    What I ask is that stability items stack with resistance and protection, giving it a new purpose in DDO. Max AC builds will NOT be able to take advantage of this as it requires true neutral, and locks out the ability to monk splash. This will however give some added defense to true neutral builds that are currently kicking themselves for their choice, or being rerolled. Max Saves builds will also NOT be able to take advantage of this due to be locked out of the paladin class.


    This is a very balanced change that will give some added lift to pure neutral characters, and is much needed in DDO.
    Why would a Max AC build need to be Monk Splashed or even Good for that matter?
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  3. #3
    Founder Delacroix21's Avatar
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    Quote Originally Posted by Impaqt View Post
    Why would a Max AC build need to be Monk Splashed or even Good for that matter?
    Probably to achieve the highest AC in DDO (which was the point of mentioning it), and the good gains benefit of pure good, useable at all levels. Stability gains no benefit past level 8.


    The whole point is there is no point to be true neutral in DDO, but a very good reason to be "good". Every proposed change is always met with opposition, even if it will only benefit the community.
    Last edited by Delacroix21; 04-27-2009 at 08:50 PM.

  4. #4
    Community Member Goldeneye's Avatar
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    I like the idea of True Neutral being a valid option on choosing an alignment - just a couple more AC might made True Neutral tempting for a new character
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  5. #5
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  6. #6
    Community Member Creeper's Avatar
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    One small benefit of true neutral:

    Protection from lawful and chaotic attacks and spells.

  7. #7

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    They could always change the bonus from deflection AC/resistance saves to insight AC/insight saves for more universal stackability. Changing it to an untyped bonus... I'm not sure if I think it should go quite that far, but that is just my gut feeling and not one with a lot of analysis behind it.
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  8. #8
    Uber Completionist Lithic's Avatar
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    It might be nice to have every alignment be equally desireable, but making stability (and greater stability I assume) stack is not the way to do it. What about poor old Chaotic Neutral? Nobody loves CN because you can't use stability at lowbie levels, can't use Pure Good weapons without UMD, can't use rez rings, can't be a monk or paladin. How bout some boost to the Chaotically neutral inclined?

    Anyway, if stability stacked, then it should be of much higher value on the loot tables. Consider that it would give characters the benefit to saves of the head of good fortune AND the benefit to AC of the chaosguards. IMO a plain robe of stability should be min lvl 10 at least in such a case. To leave it as a cheap ability and make it stack would be overpowered to say the least. If such a change were implimented, all current stability items would need to either be changed to some placeholder item with the old non-stacking effects, or have their hardness and durability reduced to 1.
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  9. #9
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    I tend to agree with the idea of making Stability stack. I also agree that other than RP, there is absolutely no up side to making a CN character.

    My last 4 clerics and casters were made as TN to get the early Stability benefit. All but one were made pre-Korthos, however, and Korthos gives enough special loot that I'm not sure I'd even bother if I could make another character. Note that my clerics and casters care little about AC since by the time they get to the middle levels, they get hit easily by all but the squishiest enemies. (when they aren't watching what's going on and staying out of melee range, that is)

    Two of my most recent three melee characters were at least partly Paladin so it was a moot point for them. The third is just a fun character who will probably never see level 16 dungeons, and he went CG for the novelty of it.

    Stability is weak enough it could use the increase in utility, and as mentioned it wouldn't affect the high-power builds at all.
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  10. #10
    Founder Delacroix21's Avatar
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    Still hoping this minor change gets implemented. =)

  11. #11
    Founder Delacroix21's Avatar
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    Quote Originally Posted by MrCow View Post
    They could always change the bonus from deflection AC/resistance saves to insight AC/insight saves for more universal stackability. Changing it to an untyped bonus... I'm not sure if I think it should go quite that far, but that is just my gut feeling and not one with a lot of analysis behind it.
    That would still be acceptable, as in its current for it stacks with nothing and benefits no one past level 6.

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