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  1. #1
    Community Member angeleyes24's Avatar
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    Mar 2007
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    Default looking for insight sorc/monk

    i have a sorc/rouge build for the evasion and umd, it works i am happy with it but looking ot put a twist on it this time. instead of going rouge, go monk for when i want to go mellee. if i do it right it should be a good fun build. i went with drow becuse it has the all around best starting stats. the spellsi picked is for some cc, de-biffs, and instant kills. i am looking for feed back. what can i do to make it better. here is my stats, feats and spells. i do know know what ac i wil lget for i am not too knowlagble on all the ac increases out there, and same for hp if some one could help me with this that would be awsome. i could allways take 4 from dex and add it to cha, my ability increase points i chose dix for a better to hit and a better reflex.

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 16)
    Strength 8 ..... 10 ....w/item 16
    Dexterity 16 ..... 20 ....w/item 26
    Constitution 8 ..... 10 ....w/item 16
    Intelligence 10 ..... 10 ....why?
    Wisdom 16 ..... 20 ....w/item 26
    Charisma 18 ..... 28 ....w/item 34

    Tomes Used
    +2 Tome of Strength used at level 14
    +2 Tome of Dexterity used at level 14
    +2 Tome of Constitution used at level 14
    +2 Tome of Wisdom used at level 14
    +2 Tome of Charisma used at level 14
    +3 Tome of Wisdom used at level 16
    +3 Tome of Dexterity used at level 16

    Level 1 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Magic Missle
    Spell (1): Shield

    Level 2 (Sorcerer)
    Spell (1): Jump

    Level 3 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (1): Ray of Enfeeblement

    Level 4 (Sorcerer)
    Spell (2): Scorching Ray

    Level 5 (Monk)
    Feat: (Monk Bonus) Weapon Finesse

    Level 6 (Monk)
    Feat: (Selected) Extend Spell
    Feat: (Monk Bonus) Toughness

    Level 7 (Sorcerer)
    Spell (2): Blur

    Level 8 (Sorcerer)
    Spell (3): Fireball

    Level 9 (Sorcerer)
    Feat: (Selected) Two Weapon Fighting
    Spell (2): Web
    Spell (3): Haste

    Level 10 (Sorcerer)
    Spell (4): Wall of Fire

    Level 11 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Displacement
    Spell (4): Phantasmal Killer

    Level 12 (Sorcerer)
    Feat: (Selected) Heighten Spell
    Spell (5): Cloudkill

    Level 13 (Sorcerer)
    Spell (3): Ray of Exhaustion
    Spell (4): Dimension Door
    Spell (5): Cone of Cold

    Level 14 (Sorcerer)
    Spell (6): Acid Fog

    Level 15 (Sorcerer)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (4): Enervation
    Spell (5): Teleport
    Spell (6): Greater Heroism

    Level 16 (Sorcerer)
    Spell (7): Otto's Sphere of Dancing

    Level 17 (Sorcerer)
    Spell (5): Waves of Fatigue
    Spell (6): Tenser's Transformation
    Spell (7): Finger of Death

    Level 18 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (8): Charm Monster, Mass

    Level 19 (Sorcerer)
    Spell (6): Flesh to Stone
    Spell (7): Prismatic Spray
    Spell (8): Polar Ray

    Level 20 (Sorcerer)
    Spell (9): Wail of the Banshee
    Last edited by angeleyes24; 04-28-2009 at 10:51 AM. Reason: added new feat, and respec my stats

  2. #2
    Community Member slumbering_dragon's Avatar
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    Mar 2007
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    Default

    for more bonus to your saves throw in 2 lvls of pally for serious LOH and the +10 to your saves. that could be intresting to see, granted u wont see any lvl 9 spells but who cares, there are not that good except for banshee, but since u are allready behind in your dc's, it might be a good choice.

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