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  1. #1
    Community Member Xyfiel's Avatar
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    Default Taunt of Thelanis

    I have seen a few of these triclass builds running around Thelanis, of different classes though. This build was my attempt to make a build with exploiter type abilities yet not be cookie cutter. It isn't designed to the best at anything, just a decent melee initimitank. Just need them to make finishing moves stop breaking expertise. Some numbers change based on items and stances.

    Warforged LG
    7rogue(acrobat)
    7pally(defender)
    6monk(waiting info for PrE)
    Halfling would net 5 AC, but I want immunity to energy drain, nothing like your tank losing 8 levels in a split second. The other immunities are nice on a tank also.

    [22]11str +3tome+6item+2stance(defender)
    [36]15dex +5levels+3tome+9item+2enh+2stance(air)
    [26]15con +3tome+6item+2enh+2stance-2stance(defender)
    [16]14int +2tome at level 1
    [22]11wis +3tome+6item+2enh
    [22]11cha +3tome+6item+2enh
    +3 tomes are factored in, due to the closeness of Mod9 and them being unbound, so the rumor goes.

    Levels/Feats:
    1) Rogue 1 twf
    2) Paladin 1
    3) Monk 1 toughness/weapon finesse
    4) Rogue 2
    5) Paladin 2
    6) Monk 2 combat expertise/power attack
    7) Rogue 3
    8) Paladin 3
    9) Monk 3 itwf/harmonious balance
    10) Rogue 4
    11) Paladin 4
    12) Monk 4 improved crit bludgeoning
    13) Rogue 5
    14) Paladin 5
    15) Monk 5 gtwf
    16) Rogue 6
    17) Paladin 6
    18) Paladin 7 skill focus intimidate
    19) Monk 6 dodge
    20) Rogue 7
    Note that you have 4 feats you can take on your Monk levels, if you change the progression you have to visit Fred later.

    AC:
    10 base
    1 dodge
    2 centered
    13 dex
    6 wis
    2 chaosgarde
    2 composite plating
    2 dragontouched
    5 dragontouched docent
    1 alchemical docent
    4 shield
    3 chattering ring
    4 insight on dt docent
    3 paladin aura
    5 deflection on dt docent
    3 natural from barkskin potion
    1 haste (air guard clickies)
    67 dps mode

    Defense mode
    5 Combat expertise
    2 defender stance
    74

    Durational
    2 showtime dex bonus (5 minutes in 1 minute increments)
    76

    Party Buffs
    2 recitation
    4 inspire heroics
    2 barkskin
    84

    Situational
    2 AC Boost
    4 Uncanny Dodge
    1 Air Guard stacking Haste
    2 blocking
    93

    Should be running 80+ AC in raids, with unarmed or dual wielding gtwf dps.

    HPS: 503
    20 base
    10 draconic vitality
    30 greater false life titan belt
    45 shroud min II gloves
    42 rogue
    70 paladin
    48 monk
    18 toughness
    30 racial toughness III
    30 paladin toughness III
    160 con
    20 minos legens (not counted, will lose the 2 con when not in defender stance, will have intimidate helm on in stance so either way its 20 hps)

    Attack: 40, 42 during showtime
    18 bab
    13 dex (+2 during showtime)
    2 tumbleweed
    4 greater heroism
    2 divinefavor
    5 weapon
    -5 ce/pa
    -2 twf
    1 haste
    2 walk of the sun


    Saves: 44 fort 50 reflex 39 will +2enchantments +2traps
    2/5/2 rogue
    5/2/2 paladin
    5/5/5 monk
    5/5/5 resist on dragontouched docent
    1/1/1 alchemical
    4/5/4 greater heroism and haste
    2/2/2 luck from Head of good fortune
    3/3/3 paladin aura
    6/6/6 diving grace
    8/13/6 abilities
    1/1/1 defender stance
    2/2/2 walk of the sun

    Skills:
    Search, Spot, and Disable max ranks, and Open at 10 should be enough with gear
    [63]Intimidate: 23ranks+6shroud+6cha+3feat+15item+4gh+2luck+2badge r+2walk of the sun
    [43]Umd: 23ranks+6shroud+6cha+4gh+2luck+2walk of the sun
    Balance will be 40ish, 50 during showtime
    Tumble will be 36+(for flips!)
    Concentation 30+ for Monk abilities.

    Enhancements:
    con II, healers I, tough III, air II, fire I, fists of light, healer I, badger II, wis II,
    ac boost I, bog II, cha II, cog I, divine righteousness, loh I, fog I, defense I, rog II, tough III, balance II, dex II, sneaking I, haste II, skill II, sa I, acrobat I, siberys I
    Not enough Aps for everything, may drop badger II or one of the Toughness III's as needed. Will have to redo whenever Monk PrE is released. If you need the full descriptions let me know.

    Items planned currently:
    Dps mode
    boots of anchoring
    chattering ring
    chaosgarde
    dt docent +5 resist, wis 6, insight 4
    tharnes goggles
    minos legens
    con 6 necklace
    head of gf
    cha 6 cloak
    tumbleweed
    45 hps prot 5 heavy fort gloves
    holy dex 3 lightning II, holy acid min II

    turtle mode
    boots of anchoring
    chattering ring
    chaosgarde
    dt docent +5 resist, wis 6, insight 4
    wiz vi +6 cha skills air guard
    intimidate 15 helm
    con 6 necklace
    head of gf
    tumbleweed
    cha cloak
    45 hps prot 5 heavy fort gloves
    10% fire dex 3 kama smoke screen, neg,pos,pos/neg 50% healing con opp

    Conclusion:
    Even though Defender stance will slow us, we have Monk speed increase plus showtime increase to help balance it. 11 turns and Divine Righteousness gives increased hate generation for 11 minutes, so if we lose aggro, gtwf with sneaks and increased aggro should reacquire. Fists of light helps us heal the group and heal us. Plenty of immunities, evasion, self healing, good umd for self buffing/healing, ability to do decent dps with gtwf/power attack/sneak attack, trapsmithing, and room for another PrE(or two depending on Juggernaut req). Best part is you are not a cookie cutter!

  2. #2
    Community Member Jendrak's Avatar
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    Default

    You might wanna re-thinkyour build. I haven't taken the time to go over it completly but i already noticed your reference to Showtime.

    Unfortunatly, you only get that with acrobat II and 7 Rogue aint gonna get you that you need at least 12 rouge.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
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  3. #3
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by Jendrak View Post
    You might wanna re-thinkyour build. I haven't taken the time to go over it completly but i already noticed your reference to Showtime.

    Unfortunatly, you only get that with acrobat II and 7 Rogue aint gonna get you that you need at least 12 rouge.
    Being I have it already, you may want to check on it. http://compendium.ddo.com/wiki/Enhan...hief-Acrobat_I

  4. #4
    Bray The Great Whale SEMPER's Avatar
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    u get thief acrobat 1 not 2 is what he is saying so if all your looking for is a dex boost and a couple more uncanny dodges then great but its not getting u to the immunity like 2 does
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
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  5. #5
    Community Member sephiroth1084's Avatar
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    What are you getting for paladin levels 3-7 that is integral to the build? Seems to me that more rogue would probably yield greater benefit in most respects.
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  6. #6
    Community Member moorewr's Avatar
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    Thief-Acrobat I does indeed grant showtime. My 6rogue/3pal has it.

    I'd say 13 levels of rogue beat out six levels of monk. With that you get two bonus rogue feats, a bigger sneak attack, and Thief-Acrobat II. My own plan is 13 rogue/6 pal/1 monk.. with Thief Acrobat II and Knight of the Chalice I.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  7. #7
    Community Member Xyfiel's Avatar
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    yeah but then it wouldn't be a old school type of triclass, which is one of the builds themes.

    I pondered 13/6/1, but choose to see if I could make a 7/7/6 build, since most people think they are gimp.

  8. #8
    Community Member moorewr's Avatar
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    Quote Originally Posted by Xyfiel View Post
    yeah but then it wouldn't be a old school type of triclass, which is one of the builds themes.

    I pondered 13/6/1, but choose to see if I could make a 7/7/6 build, since most people think they are gimp.
    Sure, sure. Hmm.. all those stacking AC bonuses are attractive.. could be the new high-water mark?
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

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