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  1. #1
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    Default AI ideas.. using mental stats to change behaviour

    A dumb ass ogre or troll is not going to see that trap or firewall or acid cloud you put there.. he just wants to smash you. IF something gets in his way he'll just swing wildly.

    Using tactics like getting aggro on the caster then just putting people in the way might be ok gameplay wise but it doesnt feel right.

    If a big hulk cant get to his target he'll start swinging anyway whatever is there, icewall, body , buddy, nitro glycrine filled barrel etc.

    Somthing smart will back off out of sight and wait maybe. rethink their attack path.




    INTELLIGENCE: would be the key stat to whether or not somthing would do something "stupid", High int character care more about their own health, and may try to avoid running through acid clouds, fire walls and other things that might hurt them, they may get out of sight and wait for you to come to them before attacking.
    high int characters would also target healers, casters and bards at range where possible. Dumb characters would attack whats closest to them if they dont have a target or what hurt them last.

    WISDOM: then believe in themselves, they have bonuses to will saves because they are harder to disuade, they've been around a bit and know whats out there. Harder to con. Intimidate, diplomacy and Bluffs would work less of the time, they'd also less likely to be changed off their target by damage. But may well change targets if they're given the run around. (they're melee focused and havent got to swing at target in some time)


    CHARISMA: wouldnt affect behaviour combat wise except possibly this: a charismatic character would probably care more for their fellows and would assist his buddies more with buff spells, fighting their target rather than his own one. nothing to do with alignment, but high charisma characters believe that their fellows is where their survival is.
    A low charisma chararcter would be more of a loner, acting alone, more singleminded.
    So you could have 2x identical cleric NPC's with the same spell lists, but the spell choices would be govered by their charisma stat.


    with this way of doing it cast touch of idiocy or feeblemind may well change their AI as well.

    Casting eagles splendor on your hireling may well make them care more about you

  2. #2

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    Quote Originally Posted by crosscowy
    WISDOM: Harder to con. Intimidate, diplomacy and Bluffs would work less of the time
    Just to point out, this is already true. A monster's difficulty to use a social skill on it is influenced by their Hit Dice and current Wisdom modifier.
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  3. #3
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    yeah true... just talking about their actually behaviour in combat not just their ability to be influenced by an ability

  4. #4

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    I like your ideas.

    Having said that, the AI in this game already has such a long ways to go just getting it to function as intended.
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  5. #5
    Community Member Laith's Avatar
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    Quote Originally Posted by Ghoste View Post
    I like your ideas.

    Having said that, the AI in this game already has such a long ways to go just getting it to function as intended.
    agreed on both points.

  6. #6
    Community Member Talon_Moonshadow's Avatar
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    I mostly agree.....but Orges are not quite as dumb as you painted them to be.

    IMO.
    Slimes only know where the food is......they should not be trying to attack you from behind like they do now. Whether or not they are smart enough to run away from danger is up for debate though.

    Spiders and Scorps are slightly smarter.....maybe they shold have a self preservation instinc, but no battle tactics.

    Ogres, Orcs......rudimentary tactics.....but should definately not stand in the firewall after they take some damage....they should scream in fear of the fire and run out of it.
    Then maybe get threateded my their tribal leader and told to get back in the fight...preferably by running around the fire, or using missile weps.

    Rakshasa and Cloud Giants....and Up. Should use very superior tactics...like killing the Clerics and then turning on the mages with a gleam in their eye.

    Things like that.
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  7. #7
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    Yeah those levels of AI talon could be simply intelligence based...


    I dont think slimes have much intelligence at all..

    spiders and animals would be smarter..

    Ogres a bit smarter than that.

    Orcs smarter again

    Rakshasa should be very crafty...

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