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  1. #41
    DDO Official Troubadour Taurnish's Avatar
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    Lightbulb survey

    1. Fix lag, especially in raids, I hate to still be beating ona portal when the group has moved to the next one in shroud

    2. Make crafting better and not so random : (DT armor for example) and make crafting available at lower levels as well and with ingredients that may be found outside raids. Players will thus get the feel of some crafting before they hit the shroud. I would also prefer scales, etc fall in other chests outside shroud afterall we had an invasion. Maybe a troll or orc picked up a scale and kept it in his treasure (this seems feasible and realistic and could be a rare drop as well). The more casual players will have no chance of getting good items based on how many shroud runs it takes and the roll of the dice on what you get with the refuge runes.

    3 & 4. Druids, half-orc, half-elves : enough said

    5. More content at all levels and even a low level raid would be nice

    6. Advertising the game more

    7. Guild houses and banks

    8. More spells for all casters

    9. More personal style in game such as clothes and other things mentioned in the past thread or this thread: such as with character styles or with armor, shields, etc. I am sick of seeing everyone in the SAME DT ARMOR. BLAH.

    10. Teleporters from Refuge, Desert, GH, etc.
    Last edited by lorthean; 04-21-2009 at 12:49 PM. Reason: spelling
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  2. #42
    Community Member Cedrica-the-Bard's Avatar
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    1. Loot all button
    2. Adjustment to mid level quests to make levelling easier with smaller groups
    3. Adjustment to the duration of Focus Chant and Divine Favor
    4. A list of all the Explorer areas so I can see at a glnace what has been done at each one.
    5. BANKING ACROSS CHARACTERS!!!
    6. Half-orcs
    7. Druids
    8. Ingredient conversion (similar to the relic conversion, but for Shroud ingredients)
    9. Reaver's Refuge added to Teleport
    10. Level cap increase to 20!!!

    Hmmm... looks like Mod 9 should satisfy about 60% of my current needs. Not bad...

  3. #43
    Community Member kingfisher's Avatar
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    Default

    lag
    content
    half orcs
    lowbie raid
    new classes
    add. char slots

  4. #44
    Community Member Robi3.0's Avatar
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    1:To go back in time and smack whoever thought it would be good to start promoting Vast and mysterious years before it would actually be released. It is starting to sound like that kid in High school that claimed he had a car even though no one ever saw it. People at first are like cool, but then everyone just starts to doubt its existence. This one simple thing has been the cause of a lot of poor player moral.

    2:Completely solve performance issues. Not everyone is playing this game on 15 year old dinosaurs

    3: Avoid integrating 4e as if it were the black plague

    4: More races and classes

    5: More quests and raids

    6: More PrEs

    7: Guild housing and bank

    8: character appearance customization

    9: Apparently all I got is 9 things
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  5. #45
    Community Member Talon_Moonshadow's Avatar
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    #1-10 Druids!!!!!
    11. Half Orcs
    12. Half Elves
    13. Gnomes
    14-50 New content!
    50-100 Fix bugs.....
    100+ Epic lvls!

    In that order plz!
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #46
    Founder Korskarn's Avatar
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    01=> Remove all Greensteel and DragonTouched Stuff well, fix the Monthy Hall
    02=> Remove all enhencements
    03=> Fix lag
    04=> Add DnD crafting
    05=> Add more class (Druid, Shifter, Psion), races (Half orc, Half elf, Gnome), feats and skills
    06=> Add prestiges class
    07=> Add more content or add player made content
    08=> Add more customisation on characters look, clothes, etc
    09=> Add more spells
    10=> Add more quest chains like Tangleroot, STK or WW.

    Playing on Aerenal, Sarlona now and member of the 13th Circle
    Quild - Blodwyn - Jhaelryna - Wismerhill - Elvanshalee - Magefeu - Feldellin - Danylo - Djimon - Yifei

  7. #47
    Community Member moorewr's Avatar
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    1-10: Content content content content...
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  8. #48
    Community Member WeaselKing's Avatar
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    Content
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  9. #49
    Community Member Murderface's Avatar
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    Default i got one

    ! dump this game and come out with ddo2 that is closer to dnd ie real prestige class levels not based on core class enhancment lines so we can have a fighter/tempest etc etc and more races classes feats spells all that good stuff...and not ebberon

  10. #50
    Founder & Hero DagazUlf's Avatar
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    Thumbs up

    01. REMOVE LAG

    02. See #1

    03. Druids

    04. Half-orcs

    05. More Content - Required all across the spectrum

    06. Guild Enhancements - Housing, Bank, Heradlry, etc.

    07. Item Customization - Model Selection, Effects, Coloring, Preview, etc.

    08. Crafting - New recipes, New Items, Deconstruction, Low to High Levels

    09. Character Respecification - Should also include increased appearance customization

    10. Data Export - Logs, Character Sheet, Inventory

  11. #51

    Default

    Quote Originally Posted by Voalkrynn2 View Post
    Fix lag I am seeing the Pit Fiend at half health while people are pulling loot from the chest.

    I used to swing at a portal that went down for everyone else like 15 seconds before until I decided to just start following the pack when it moved.
    I hate to say but if everyone is moving around fine, then that is client lag and not server lag
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  12. #52
    Community Member The_Phenx's Avatar
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    1. Content Low mid and High
    2. Lag
    3. Rest of the prestige classes/Spells/Enhancements for Level 20
    4. Bug Fixes
    5. Full Crafting
    6. Druids
    7. Enlarge Halfling Spell
    8. Other Races
    9.
    10.

    But all those are trumped by what is necessary to keep the game alive and growing...
    Last edited by The Phenx; 04-21-2009 at 02:29 PM.
    Ghinsuu, Spikey, Preying, , Pyroclastic
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  13. #53

    Default

    Quote Originally Posted by Pyromaniac View Post
    Lag
    Quote Originally Posted by yk49 View Post
    1. lag
    Quote Originally Posted by Joemama View Post
    2. lag
    Quote Originally Posted by kingfisher View Post
    lag
    Quote Originally Posted by The Phenx View Post
    2. Lag
    I am surprised that so many people want more lag.
    DDOwiki.com, #1 source for DDO information.

  14. #54
    Community Member Thanimal's Avatar
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    About me: I've been playing for a relatively long time but lack the time and the single-character focus to have any end-game characters. I love this game and think about it almost constantly. I'm sort of a wannabe power-gamer, except for the part where I have limited playtime and even more limited twitch skills.

    My list (to be added to):

    1. Fix lag. Honestly I would stop everything else until this is completely eradicated. This is so bad for game health that it's a testiment to the quality of everything else about DDO that the game is even still in existence. Many lesser games have been killed by similar issues.

    2. Improve documentation and new player education. Instead of easy buttons that let you "succeed" when you have no clue what you're doing, let's come up with ways that new players can LEARN how to play the game. Back when I was a new player, I was completely shocked by the incredible lack of in-game resources to learn about game play. And I even had some clue about D&D, which not everyone does. Thank god I had a real-life friend to constantly pester with questions or I wouldn't have lasted past the first week.

    Then, once you get some clue about the game, it's still maddening that the only places to get remotely reliable documentation about how things actually work is the forums and the DDO Wiki. At times, it feels like Turbine is scared to explain how a feature actually works, which I think is ludicrous and a bit condescending.

    3. Add carefully thought out and properly costed respec mechanism. This is important, but it's also important to get it right. So I can wait a little if necessary.

    4. More character slots. Don't really care if have to pay for this, but I don't want a separate account, which loses all progress. A lot of the fun of this game for me is experimenting with builds. Hate to delete anything that might have a chance.

    5. Improve quest balance. As it stands now, the balance of the quests is FAR worse than the balance of the classes. Almost every class has decent representation in the game, but this is not at all true of quests. From about level 5 to about level 8, why would you run anything except Delera's? It has so much more XP per unit time than anything else around that level that it's still the fastest way to gain XP even after you hit about a 50% repeat penalty. This poor balance makes is seem like there is a lot less content than there is.

    6. Improve relevance of THF and sword and board. These are the fundamental styles of D&D, but currently almost every build is better with TWF. Pre-Mod-9, sword and board is VERY narrow (i.e. only optimal for a tiny fraction of optimal builds), and I actually think it's even worse in Mod 9, because the PrEs that seem to help shields ALSO make it easier to acheive good AC without one! Why even own a Shield if you can get high TWF DPS and still hit 70 AC when you need to?

    THF is a little different, because you can break the "intended" game mechanics with sufficient twitch skill (interrupting attack chain for faster attack rate), so that folks like Blacksteel and Shade can achieve huge DPS with THF. But for us uncoordinated mortals, it makes no sense to consider THF -- except, ironically, for some arcanes since they can't spare the feats for TWF!

    7. Improve all UIs. Turbine could win some prizes for "How Not to Design a UI." The original auction house was right up there with the worst UIs ever created, and it's only marginally better now. It seems Mod 9 is bringing some much-needed easy-of-use features, and more would be welcome.

    8. Add new high-end content. Personally I don't really need this, but I understand that the health of the community as a whole requires it, so it's on my list. Probably much lower than on most people's.

    9. Improve communication with player base. Hey, I've seen worse, but there are a TON of people in this game who deeply care about it and who could truly help to make it better if they were asked for ideas at the right time, as opposed to just requesting feedback on sealed-and-delivered features.

    10. Improve AI. I put this last on my list because I fear the payback to effort ratio is poor. In other words, it's going to take a ton of effort to make the AI a little better. And frankly a lot of people would go ballistic if our enemies suddenly realized to step out of a Wall of Fire when their flesh was being seered (possibly rendering that staple spell nearly useless). But in the end, I really do feel it would be a better game if the monsters weren't quite so dumb and/or buggy.
    Last edited by Thanimal; 04-21-2009 at 03:45 PM.

  15. #55
    Community Member Kalari's Avatar
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    Quote Originally Posted by Borror0 View Post
    I am surprised that so many people want more lag.
    Borror0 you are such a silly billy
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  16. #56
    Community Member valorik's Avatar
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    1. Druids
    2. High level content
    3. Gnomes
    4. Guild housing
    5. PrE finish
    6. Slaying the lag beast!
    7. More crafting
    8. Other races
    9. New spells and feats
    10. Full Respec
    Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
    Ghallanda Rerolled

  17. #57
    Community Member Kalari's Avatar
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    Quote Originally Posted by Thanimal View Post
    snip.
    Best thought out post yet agreed with it all (sorry for the snip but figured they should scroll up for it all )
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  18. #58
    Community Member
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    #1:
    Quote Originally Posted by bellack View Post
    I would like them to add an actual game world to explor not just those smallish wilderness instances.
    YES! Thank you! I agree completely, that's top on my list.

    #2:Next on my list is that when I break a barrel/crate/etc, there should be NO CHANCE WHATSOEVER that the item will disappear into the wall or another static object.

    #3: Another idea, and this may sound incredibly stupid:
    Player-made quests. Like, an in-game construction set. You may be thinking that that's impossible, because then the makers could make it worth infinite EXP or put in way too much loot. However, I do have a solution for that. At the beginning, each player-made quest should be worth no EXP/no loot. At that stage, when any player completes this quest, they are then asked to rate it. If it gets a high enough rating in a specific time span (say, at the end of 1 month, it has an average rating of 7 out of 10), then it is submitted to Turbine for approval. If approved, Turbine can put in how much EXP/loot. Yes, I realize that even if this idea is accepted, it will probably take a long time to make it happen.

    ADD:

    #4: More skills. I don't know how many people will agree with me here, but there need to be more skills (which would go along with more content, hopefully). Some examples might be:
    **Alchemy - Gathering ingredients from your surroundings and mixing them together into a potion. Mortar & pestle / albemic / other tools required, maybe.
    **Crafting - Most people probably agree with me here, the Eldritch devices aren't working. We need something where you might gather, say, a wolf pelt when you kill a wolf, or a lion pelt, etc. and turn it into a fur coat, or maybe mine (another new skill) some metal and use a hammer & anvil to create s a sword or armor. I might even go so far as to suggest gathering sand (don't know where from) and turning it into glass, then getting leather and some metal for framing to make goggles.
    **Mining - Hopefully would go along with the crafting skill. Pickaxe required, of course.
    **Cooking? Just a thought. Gather some raw meat. Make a fire (another skill) and cook it. So simple, a kobold could do it.
    I'm sure there are others, but those are the main ones I'd like to see.

    #5: Better animations. I would prefer if it didn't look the same when I pick a lock as when I pull a lever.

    #6: Something non-gameplay related:
    A downloadable DDO construction set. Submit creations to Turbine. Turbine likes it? Good. No? Try again. This might include textures, models, voices, quests, maps, you name it.

    #7: When iron defenders cover the ground in oil, it should appear right in front of them, not wherever the player happens to be standing. This just looks cheesy.

    #8: The ability to loot bodies. I often find myself wondering, "Why can't I pick up this dead guy's sword?" Whenever I ask myself this, I have no answer to give myself. Please add this feature, so I can stop being mentally unstable.

    #9: This may be a truly horrible idea, and honestly, I haven't thought it through very well, but for every kill we make, we should get EXP. i.e. I killed a kobold. +(2*(enemy's level)) EXP.

    #10
    A: Different "towns" and actual wilderness in between them. Not like Korthos Island or Tangleroot Gorge. I mean the stuff you might find in real life, only with DDO monsters in it. To get a feel for what I mean, take a look at the following games:
    **Star Wars Galaxies: An Empire Divided
    **Dungeon Siege
    **The Elder Scrolls IV: Oblivion
    B: Horses. Not just the animal, but the ability to ride them, and use a sword/bow & arrow on them. Useful for traversing the vast distance between towns.
    Last edited by GrimRaper; 04-21-2009 at 10:10 PM.

  19. #59
    Community Member Baervan's Avatar
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    1A) FIX THE LAAAAAGGGGGG!

    1B) Implement game balance fixes with regards to weapon speeds and character enhancements. Can you think of any game other than DDO where rapiers and khopeshes are considered the best weapons?!? Some weapons are completely underpowered because of arbitrary animation decisions and this must be changed. Also, certain enhancements are far too powerful compared to the meagre amount of enhancement points required to get them.

    2) Add new content. Seriously. Turbine might even think about adding contests devoted to user dungeon creation with the winners dungeons programmed into future mod updates.

    3) Monster AI and gameplay updates. All the unlimited spellpoint spell spamming, ridiculous wall climbing, respawning with full hitpoints if led too far away from a certain point, being arbitrarily immune to weapons or spells garbage has to change.

    4) Allow more appearance variety on creation and we're long overdue for some method of post-creation appearance changes too.

    5) Allow more character slots (increases based on favor level maybe?).

    6) Make the crafting system actually FUN and not a grindfest done only by diehards.

    7) Update the mapping system. It is useless for many outdoor areas and multi-level dungeons.

    8) Add Druids. We need another healing class ASAP.

    9) Documentation updates. It's sad when a game relies on it's subscribers to write so much of its updated game documentation.

    10) Help hirelings survivability with better AI and giving them level appropriate gear and hit points. Something is wrong when a hireling can't routinely survive a dungeon half their level on normal.
    Last edited by Baervan; 04-21-2009 at 07:23 PM.

  20. #60
    Community Member GovtMule's Avatar
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    I'll add to this later, I hope, but my ultimate, all time fave thing I wish could be added?

    1) Something to do when there's nothing to do. I would guess the closest thing would be professions. When there's nobody on and I just don't feel like another VoD, Shroud, etc., if I could go out into the wilderness areas and harvest some herbs, mine some adamantine, hew some sycamore twigs and go back to town and combine them into potions, gauntlets or wands (all the while elevating my skills and output product) and then go back to harvest some more... oh hey! there's a Kundarak Favour group forming! Guess I'lll come back to this later, my lowbie needs some bank space. Well, you get the idea.
    ... I hate you all. really.


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