- /weaponeffects none | low (no swirly nimbuses) | high for my client
- /showdocent on | off
- Skinny WF body type selectable at creation.
- Preview Armor/Docent for appearance before looting/purchase.
- Order my Characters at the chooser
- Reserved for eureka moment
- The hireling AI basically works (might still need tweaking). Let's see it on summoned critters and Familiars. In fact, let's see it on NPCs. Successful use of Bluff/Diplo/Intim gives time and task limited use of the NPC. Build THAT into the quest goals and story line.
- Ability to convert armor/robe, hat/helmet, or weapon appearance from one look to another (should probably exclude named items).
- Ability to disassemble/reassemble weapons to get appearance and traits STARTING AT LOWEST LEVELS. Once my weapon has it's signature appearance, I'd like to build it's capabilites so it stays relevant and useful. Call it a signature weapon. Make it bound. Exclude named items. Require feeding it vendor trash when upgrading.
- Monthly quest additions between mods. I'm guessing the work that goes into a raid or large chain would keep these comparable to "Flagon" sized quests. Any quest level is OK. Low level vignette's to give build experimenters, re-rollers, and permadeathers a new flavor. Mid level short stories to ease some of the doldrums some players say they feel in the 8-12 range. Upper level novellas to run while awaiting full groups to form. Those sorts of non-grindy and fun things to run.
PSI'd like a little more D&D in my DDO, a little more Eberron in my Stormreach. And Sharn. Sharn would be good.