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  1. #1
    Community Member Bladededge123's Avatar
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    Default On a wf sorc, when to take/trade out healing

    My original character currently is a human sorc. I like him a lot but he is in no way ready for end game content. (I build him like I would a pnp character back when I was a newbie..so his dex is high (i though there were touch-attacks) and his charisma isn't maxed (as doing so in pnp is sup standard, see the need for dex)
    Being a causal player though I'm not going to re roll my original character (the only character I have about 8th after all) but do want to make a character that is my preferred playing style (ala a caster)

    I have enjoyed soloing content at higher level so a more reliably survival rate would be nice, Thus I'm thinking of going for a WF sorc as my attempt to make a character I actually feel comfy bringing into non-guild run (and thus more laid back) raids/end game content.

    I am wondering then, how does healing factor into WF spell selection? What repair spells are worth taking when? I assume you get rid of any you have when you finally get access to reconstruct, but do you take it first over FtS or etc?
    Do you want to have the best healing spell you can up until lvl 12? Is having one a level or two behind alright?
    Or do you just use wands and never take the spells at lower levels?

    Also, for those who have experience with it, is it worth investing in FoD/PK? My old sorc had the same starting stats I'll have on a wf, and he seems to do just fine but its worth asking.
    Fear my long winded posts! (all who read them beware!)

    Characters -all on Khyber main characters- Sorc 17, barb 10, sorc 6

  2. #2
    Community Member Gornn's Avatar
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    Personally, on my WF sorc I've been able to fit recon and CSW. and go between them. Others don't bother they just use scrolls but I found the csw is nice in a pinch when the recon timer is up.

    Investing in FOD is never a bad thing.
    Gornn 3:16 says: Gornn just hugged yo' @$$!
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    "It's only elitist if you're not actually better than everyone else."

  3. #3
    Community Member Bladededge123's Avatar
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    Default

    Final Question then,

    Do you take UMD as a warforged?

    Assuming I go 18 con 18 charisma, that only gives me 1 maxed skill. It would seem concentration is a must have. I could get UMD and Concentration, but have to drop to a 19 con 10 int. Which is better extra hp or heal-scroll use? can a WF expect to be able to use Heal-scrolls regularly for other party members at lower levels? Will it be a given at lvl 20?
    Fear my long winded posts! (all who read them beware!)

    Characters -all on Khyber main characters- Sorc 17, barb 10, sorc 6

  4. #4
    Community Member Gornn's Avatar
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    Assuming you go with 10 Int, You can max UMD and Concentration.

    Because UMD is cross class, you can only train .5 ranks per level anyway.

    So Lvl 1, 8 points

    4 Into Concentration for 4 ranks

    4 into UMD for 2 ranks (Skill points invested / 2 = cross class skill ranks)

    Every level after that

    1 point into concentration for 1 rank

    1 point into umd for .5 tranks


    I would take the UMD, myself. I did.
    Gornn 3:16 says: Gornn just hugged yo' @$$!
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    "It's only elitist if you're not actually better than everyone else."

  5. #5
    Community Member Montrose's Avatar
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    I've got two WF casters (sorc and wiz). On both of them I use repair light and supplemented with repair moderate wands until I had access to reconstruct.

    Repair moderate wands are pretty cheap and can be bought in the rusty nail. Even at max con you're not going to have so many hitpoints that it'll take more than a few charges.

    If you're taking enough damage that it truly matters, you're doing something wrong.

    My $0.02 anyway
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  6. #6
    Community Member ForwardWu's Avatar
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    if you can afford repair wands, better wait until you have spell slot to spare...

    lv 2 spell is the best lv to pick up a spell slot at there is no really important spells at lv 2...
    (my solo soccy at lv 7 has resists, scory ray and acid arrow, which all can be replaced without issue)

    lv 1 repair is too weak (and has a few good spell selection too), while lv 3 and 4 spells slot are important for a low lv soccy ...(haste,FB, wall of fire etc)

    if repair moderate is not enough, you can buy a few repair serious wand in case for emergency use...

    For FOD/PK issue, pk is not worth for wf, while FOD is good combined with enervation when you solo high lv content..

    If you cant afford getting a +2 int tome at creation, its better to start int at 10, con at 19 and cha at 16. It makes good fit for wf as when you can only find a +1 con tome, you can take 2 lv of con enhancement to get even con, while when you get a +2 con tome you can just take 1 lv of con enhancement to save ap...

    I will suggest put 2 pts into tumble to unlock it, while max concentration and UMD if you want...even without raid gears, you can have high UMD enough to bypass rr items, which is handy for casual players
    Last edited by ForwardWu; 04-18-2009 at 03:44 AM.

  7. #7
    Community Member captain1z's Avatar
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    Default Just my opinion but

    Use the highest level repair spell u have access to (and dump the lower level ones) until u can cast repair serious damage, then stop there.

    Repair serious damage on the average sorc recovers more HP than reconstruct is capable of.

    My sorc casts RSW for up to 250 ish pts and more on a crit whereas reconstruct only does 150 and I think 110 on a scroll.

  8. #8
    Community Member ForwardWu's Avatar
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    sorry to clarify...a 250 on a repair serious? is it with meta magic?

    I wont suggest using lv 4 spells for repair as lv 4 are too important for a soccy..ddoor, solid fog, fire shields, enervation, wall of fire, force missile...quite a lot of good spells around...

    My human soccy cast reconstruction without any force magic enhancement but with sup potency 6 reconstruct at 225....(150*1.5), while u can take some force magic enhancement if you like to play force spec (as a wf its not that bad to give some ap into that)...yet 225 is enough for most of the time when healing is needed...

    scroll reconstruct at 110 given you have no enhancement for scroll/wand using...
    Last edited by ForwardWu; 04-18-2009 at 03:51 AM.

  9. #9
    Community Member Thailand_Dan's Avatar
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    Yeah, the biggest drawback of a sorc is spell slots. I could never fit RSW in. RLW should probably be selected immediately, and RMW after a few other spells, but not immediately. Once you get reconstruct, you can swap out the lower ones. It costs 35 sp to reconstruct and most people leave Max and empower on all the time, so you have to click those off to make lower spells less sp then Recon. Kind of tedious.

    PK tends to miss a lot unless you are spekked for it, but FoD works pretty good on trash even if you are spekked a different way, as long as you have a spell penetraion club. Great for trog casters in shroud.

    I did the min/max thing and just put points into concentration, but am now regretting it. Wish I could rez the cleric when things go wrong, or pitch in on healing in a tough PuG.

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