1st - Thanks to Borror0 for his suggestion of a layout, hope its right for you man.
I made this build to take advantage of the synergy of the Ranger FE + Tempest + Knight of the Chalice. I've always had a soft spot for paladins with evasion. I really wish that I could have gone 9 Ranger and 12 Paladin but that's lvl 21. This build is designed to be good TWF DPS, excelent vs Evil Outsiders. This build will not be hard for new players to make either as it uses a Drow. Grind out that 400 favor and jump on the bandwagon! The reason I went with Drow was for stat placement. It's hard with a human or other class to meet the Charisma requirement of 16 for Paladin Divine Might II. Drow was the best choice for this and other stat placement.
Paladin 12 / Ranger 6 / Monk 2
Race: Drow
Alignment: Lawful Good
Stats:
16 Str + 6 item + 4 level = 26 Str
16 Dex +1 Tome +6 Item = 23 Dex
12 Con + 6 item = 18 Con
10 Int
10 Wis +6 item = 16 Wis
14 Cha + 2 Favor Tome +6 Item = 22 Cha
Reason for such a high Cha is primarly for the use of Divine Might II, which requires you to have a 16 (Starting Base + Tome) Charisma. It also adds a few points to your already exceptional saves.
Feats:
- 1. Dodge
- 3. Power Attack
- 4. (Monk) Mobility
- 6. Toughness
- 9. Improved Crititcal: Slashing
- 9a. (Monk) Spring Attack
- 12. Greater Two Weapon Fighting
- 15. Exotic Weapon: Khopesh
- 18. Oversize Two Weapon Fighting
Levels:
1. Ranger (skillpoints)
2. Paladin
3. Paladin
4. Monk
5. Ranger
6. Paladin
7. Paladin
8. Ranger
9. Monk
10. Ranger
11. Ranger
12. Ranger
13. Paladin
14. Paladin
15. Paladin
16. Paladin
Ranger Lvls: Favored enemies: Lvl 1 - Take Undead Lvl 12 - Take Evil Outsider
Armor Class:
Decent Possible AC for a TWF, can reach 56 AC, Self-Buffed.
- Unbuffed:
10 Base
+4 Dodge Icy Rainments
+8 Armored Bracers
+3 Chattering Ring Dodge Bonus
+1 Dodge Feat
+4 Paladin Aura
+5 Deflection
+2 Shield Bonus (Tempest)
+6 Dexterity Bonus
+1 Monk AC Bonus
+3 Monk WIS AC Bonus
+4 Weapon Insight
+1 Alchemical Bonus
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52 AC
- Self-Buffed
10 Base
+4 Dodge Icy Rainments
+8 Armored Bracers
+3 Chattering Ring Dodge Bonus
+1 Dodge Feat
+4 Paladin Aura
+5 Deflection
+2 Shield Bonus (Tempest)
+6 Dexterity Bonus
+1 Monk AC Bonus
+3 Monk WIS AC Bonus
+4 Weapon Insight
+1 Alchemical Bonus
+3 Barkskin Potion
+1 Haste Pot
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56 AC
- Raid Buffed (Burst)
10 Base
+4 Dodge Icy Rainments
+8 Armored Bracers
+3 Chattering Ring Dodge Bonus
+1 Dodge Feat
+5 Paladin Aura
+5 Deflection
+2 Shield Bonus (Tempest)
+6 Dexterity Bonus
+1 Monk AC Bonus
+3 Monk WIS AC Bonus
+4 Weapon Insight
+1 Alchemical Bonus
+5 Barkskin Spell
+1 Haste Spell
+4 Bard Song AC
---------------------------
63 AC
Skills:
Biggest skills to keep up are UMD and Intimidate. When taking your palain levels your going to be putting those 2 skillpoints into these skills every lvl. For your Monk levels you dump all stat points into balance. For your Ranger levels your going to be maxing UMD and Intim and after your 2nd Monk lvl your going to be putting 2 points per lvl into Balance to keep it up. Extra points should go into jump.
- UMD:
11.5 Ranks
+6 Charisma bonus
+3 Golden Cartouche
+2 Head of Good Fortune
+4 Greater Heroism
26.5 Umd- Intimidate:
11.5 Ranks
+6 Charisma bonus
+15 Intimidate Ring
+2 Head of Good Fortune
+4 Greater Heroism
38 Intim- Balance:
26.5 Ranks
+6 Dexterity bonus
+2 Head of Good Fortune
+4 Greater Heroism
38 Balance
Hit points:
HP from lvls:
Paladin: 120
Ranger: 80
Monk: 12
-----------------
Total from lvls: 192
+22 Toughness
+20 Racial Toughness II Enhancement
+40 Paladin Toughness IV Enhancement
+30 Greater False Life
+10 Draconic Toughness
+20 Heroic Duribility
+60 Constitution Bonus
+45 Greensteel Helm Bonus
------------------------
439 HP Total
Saving throws:
Saves aren't much of a problem with this character as can be expected. I would have like to have hit +50 Reflex Save for some of the nastier traps but that would require being hasted +1, and having the good luck to get a +4 Dex Tome (+2) and +4 Charisma Tome (+1 All Saves). Possible but who know with Mod 9.Code:Base Saves: Fortitude: +16 Reflex: +12 Willpower: +9 Con, Dex, Wis bonus: +4 +6 +3 Paladin Charisma bonus: +6 +6 +6 Luck bonus: +2 +2 +2 Paladin Aura: +4 +4 +4 Resistance: +5 +5 +5 Total Saves: +41 +45 +42
The main reason I went with this build is for the damage with Mineral II Khopesh's against Devils.
1d10 Base Dmg
+5 Enhancement Bonus
+6 Favored Enemy Damage
+2d6 Knight of the Chalice II
+5 Power Attack
+2d6 Holy
+2 Ram's Might
+4 Sacred Damage (Divine Might II)
+1 Force Damage Ritual
+11 STR Damage
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Minimum: 39 Damage per hit vs Evil Outsiders.
Build will have good saves, AC, and evasion. Thinking of taking OTWF @ lvl 18 any other thoughts on feat to take @ 18 will be appreciated. Perhaps Extend for Ram's might? Or Force of Personality to boost my Will Saves?
Now just to find 2x +5 Holy Burst Silver Kopesh of Greater Evil Outsider Banes and I'll be set.