The discussion on the Lammania forum concerning “Difficulty Scaling Discussion” has made me think more about DDO in the past 9 days as a whole than probably I have done the past two years combined. Considering how much time I spend talking about DDO that means I have spent way too much time over the past week on these issues.
DDO has a series of limitations that make it difficult for “new players” to adapt to the DDO environment. The idea of Difficulty Scaling is an attempt to ease new players into DDO without the need to rebuild or create new content. I unfortunately disagree with the assessment that this change will bring more players to DDO, or more specifically will bring more players to DDO who turn their 10-day trail into a paying account.
The question I posed to myself and others in guild and in game that I have played with, what challenges in game are hampering new players. So in thinking about it I would like to make a series of suggestions.
Upon completion of the Tutorial (Beach Shores/Grotto) you are currently teleported into the snow-side instance of Korthos Island. This is a major change from the experience player’s find in other MMOs, and I think sets a bad tone for players. Rather than teleporting them into the snow-side instance of Korthos Villiage they should be teleported directly into the Korthos Island Adventure Area. Probably somewhere near “Ves the Peddler”. Immediately upon teleporting the characters should be greeted by an NPC who tells them to put on their gear and make their way towards the Korthos Village.
It would be nice if there was an arrow on the mini map highlighting the direction of the Korthos Village.
The NPC would also let the new characters know they can talk to Ves about resupplying and getting other gear. In addition the NPC grants the first ‘follow the trail’ quests. The objective is to speak with the three quest givers in Korthos Village “Kaja Bauerdatter”, “Linus Weir”, and “Baldar the Bold”. Once you speak to each of them you get something small but noticeable for XP, maybe 100 XP. The follow the trail should continue with the other quests in Korthos Village/Adventure Area, including “Sigmund Bauerson”, “Handsome Wilm”, “Gunnar Bauerson”, “Ursa Jernsvald”, the Mayor “Viggie Storr” and finally “Amalgam”. Finally after completing all the quests in Korthos you get some nice XP bonus for a Level 2 character, say 2,500 XP and an okay weapon to use when you get to Stormreach. +1 Flaming _____ to replace you _____ of Ambers.
These follow the trail type quests are great at directing players, especially new players to where they should be moving.
When you step off the boat in Stormreach Mari Mosshand Directs you to “The Harbormaster Zin” who has a similar quest except it is all the Coin Lord Quests in Harbor. Than one in the Marketplace, One each of the Dragonmarked houses, one for the free agents, one for Zawabi’s Refuge, Restless Isles.
I know that these quests are the ones most “ridiculed” by the hard core players and they shouldn’t be soo much XP that you “have” to do them, rather enough XP that new players and casual players see a nice little bumb and know where they should be going.
You have done that in the past with quests like “Gone Missing” and “Making Your Presence Known” but I really think there needs to be some sort of XP or other reward for each of those.
Be nice to see that when you got your first action point a new quest appeared, find the trainer. Another simple 100 XP reward quest that moves the character to the people he needs to see.