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  1. #1
    Community Member Mentos3111's Avatar
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    Default auto crit halfling.

    Basically built this to crit every attack. Build is with greensteel rapiers you could use picks. capped guile / rog lvl - enhancement, plus goggles from vod giving little over 20 dmg a hit of untyped sneak attack dmg alone not including crit. His flanking attack rolls would have a base of 12 with haste, 15 with recitation and feast giving 100% crit. The idea is to be spamming bluff constantly. +15 bluff item gh covers it. You could tweak it on tomes but with +3 coming out and hoarding them it shouldn't be huge issue to obtain.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (15 Fighter \ 1 Rogue) 
    Hit Points: 242
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 13
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             15                    24
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                     8
    Bluff                 6                    22
    Concentration         3                     3
    Diplomacy             5                     5
    Disable Device        6                     6
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  3                     6
    Intimidate            2                     2
    Jump                  7                    28
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             7                     8
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                  3                     3
    Swim                  3                     7
    Tumble                7                     8
    Use Magic Device      6                    13.5
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Diehard
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 6 (Fighter)
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Rapier Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Fighter Flanking Mastery III
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Bluff I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Rogue Improved Trap Sense I
    what do you think?

  2. #2
    Community Member RioRussell's Avatar
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    Default

    100% crit? do you mean 100% sneak attack? Pretty sure you'll still be hovering around the 25% crit rate with this guy...

    If bluff was coded the same way intimidate and diplomacy was, I think this build would be much more appealing...


    Golyat, Thelonies, Mavete, Uzziah

  3. #3
    Community Member maddmatt70's Avatar
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    Default

    Lose the level of rogue and go pure fighter for the 10% attack speed via the capstone or grab a level of monk in addition to rogue and go with an ac character..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #4
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    Impaqt's Avatar
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    Default

    Quote Originally Posted by Mentos3111 View Post
    Basically built this to crit every attack. Build is with greensteel rapiers you could use picks. capped guile / rog lvl - enhancement, plus goggles from vod giving little over 20 dmg a hit of untyped sneak attack dmg alone not including crit. His flanking attack rolls would have a base of 12 with haste, 15 with recitation and feast giving 100% crit. The idea is to be spamming bluff constantly. +15 bluff item gh covers it. You could tweak it on tomes but with +3 coming out and hoarding them it shouldn't be huge issue to obtain.

    what do you think?
    Bluff doesnt make you auto crit.

    Auto Crit comes in several forms, none of which this guy can excel at...

    Stunned Mobs. This character Doesnt have stunning blow Nor the DC to Use it.

    0 Physical Stat. W/P W/E or M/BB Can al be used to take a mob down to a 0 Stat now which does indeed enable Auto Crit.

    You might want to research your mechanics....
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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  5. #5
    Community Member EKKM's Avatar
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    Default

    Aside from the auto crit - drop die hard and take toughness earlier instead. Also consider taking a second level of rogue for evasion and to top up UMD and maybe balance.

    Don't think dodge will do you much good with your AC. Maybe take TWF here instead and move everything else up a level.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  6. #6
    Founder Delacroix21's Avatar
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    If you want an auto-crit halfling build check out the crippling strike (with radiance 2) builds in the rogue forums, you will love um!

  7. #7
    Community Member Emili's Avatar
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    Quote Originally Posted by Delacroix21 View Post
    If you want an auto-crit halfling build check out the crippling strike (with radiance 2) builds in the rogue forums, you will love um!
    Rogue not fighter is definately the way to go for any auto crits...

    Also, any rogue will tell you Diplo in group Bluff when alone, the animation for bluff takes away the time you could have taken up to two swings while hasted. Bluff has it's place when you need to reattempt an assasinate or hide by running round the corner from a mob bluffing and reentering sneak mode when alone. Diplo is more effective in group as it affects all mob in the area pushing the mob towards others so you get the sneak attacks ... it has no long start animation so you keep swinging, so is the prefered way by rogues - along with subtle enhancements.
    Last edited by Emili; 04-19-2009 at 06:36 AM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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  8. #8
    Community Member Monkey_Archer's Avatar
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    Default Just an idea

    Str based Rogue 14/ kensai 6

    Radiance rapier
    Weighted warhammer
    Crippling Strike
    Stunning blow


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