Hi. I just made a plan for the next character I'm going to create. I'd like some advice from the experts as to whether or not this is going to work and what I should do to improve it.
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Spyral Deth Level 16 Chaotic Good Drow Male (4 Fighter \ 6 Ranger \ 6 Wizard) Hit Points: 206 Spell Points: 380 BAB: 13\13\18\23 Fortitude: 12 Reflex: 14 Will: 9 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 14 15 Dexterity 16 23 Constitution 12 12 Intelligence 14 15 Wisdom 12 12 Charisma 12 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 5 8 Bluff 1 1 Concentration 5 18 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal 5 16 Hide 7 21 Intimidate 1 1 Jump 6 19 Listen 1 3 Move Silently 7 13 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 2 4 Spot 1 3 Swim 2 3 Tumble 5 15 Use Magic Device 3 10 Level 1 (Ranger) Skill: Balance (+2) Skill: Concentration (+4) Skill: Heal (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid Feat: (Selected) Weapon Finesse Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Drow Spell Resistance Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Drow Melee Damage I Enhancement: Elven Enchantment Resistance I Level 2 (Fighter) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Dodge Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Improved Drow Spell Resistence I Level 3 (Ranger) Skill: Concentration (+2) Skill: Heal (+2) Skill: Hide (+2) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Mobility Feat: (Automatic) Diehard Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 4 (Fighter) Ability Raise: DEX Skill: Jump (+2) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Level 5 (Wizard) Skill: Concentration (+2) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Spell (1): Obscuring Mist Spell (1): Hypnotism Spell (1): Grease Spell (1): Shield Spell (1): Protection From Evil Spell (1): Sleep Level 6 (Ranger) Skill: Concentration (+1) Skill: Heal (+3) Skill: Hide (+3) Skill: Move Silently (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Level 7 (Wizard) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Spell (1): Detect Secret Doors Spell (1): Expeditious Retreat Level 8 (Wizard) Ability Raise: DEX Skill: Concentration (+2) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Blur Spell (2): Bull's Strength Level 9 (Ranger) Skill: Concentration (+1) Skill: Heal (+3) Skill: Hide (+3) Skill: Jump (+1) Feat: (Selected) Spring Attack Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 10 (Ranger) Skill: Concentration (+1) Skill: Heal (+1) Skill: Hide (+1) Skill: Jump (+5) Feat: (Favored Enemy) Favored Enemy: Giant Level 11 (Wizard) Skill: Tumble (+0.5) Skill: Use Magic Device (+1.5) Spell (2): Daze Monster Spell (2): Hypnotic Pattern Level 12 (Ranger) Ability Raise: DEX Skill: Heal (+2) Skill: Hide (+2) Skill: Jump (+2) Skill: Move Silently (+2) Feat: (Selected) Whirlwind Attack Feat: (Automatic) Manyshot Level 13 (Wizard) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Quicken Spell Spell (3): Heroism Spell (3): Haste Level 14 (Fighter) Skill: Jump (+2) Skill: Tumble (+1) Level 15 (Fighter) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 16 (Wizard) Ability Raise: DEX Skill: Concentration (+4) Spell (3): Displacement Spell (3): Rage Enhancement: Drow Melee Attack I Enhancement: Drow Melee Attack II Enhancement: Drow Melee Damage II Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Enchantment Resistance II Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armored Agility I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Mobility I Enhancement: Fighter Flanking Mastery I Enhancement: Wizard Improved Quickening I Enhancement: Wizard Improved Quickening II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Ranger Dexterity I Enhancement: Wizard Intelligence I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II