Hi. I just made a plan for the next character I'm going to create. I'd like some advice from the experts as to whether or not this is going to work and what I should do to improve it.
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Spyral Deth
Level 16 Chaotic Good Drow Male
(4 Fighter \ 6 Ranger \ 6 Wizard)
Hit Points: 206
Spell Points: 380
BAB: 13\13\18\23
Fortitude: 12
Reflex: 14
Will: 9
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 14 15
Dexterity 16 23
Constitution 12 12
Intelligence 14 15
Wisdom 12 12
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 8
Bluff 1 1
Concentration 5 18
Diplomacy 1 1
Disable Device n/a n/a
Haggle 1 1
Heal 5 16
Hide 7 21
Intimidate 1 1
Jump 6 19
Listen 1 3
Move Silently 7 13
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 4
Spot 1 3
Swim 2 3
Tumble 5 15
Use Magic Device 3 10
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Drow Melee Damage I
Enhancement: Elven Enchantment Resistance I
Level 2 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Improved Drow Spell Resistence I
Level 3 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Hide (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Level 5 (Wizard)
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Obscuring Mist
Spell (1): Hypnotism
Spell (1): Grease
Spell (1): Shield
Spell (1): Protection From Evil
Spell (1): Sleep
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Hide (+3)
Skill: Move Silently (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Wizard)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Level 8 (Wizard)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (2): Bull's Strength
Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Hide (+3)
Skill: Jump (+1)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+5)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Wizard)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1.5)
Spell (2): Daze Monster
Spell (2): Hypnotic Pattern
Level 12 (Ranger)
Ability Raise: DEX
Skill: Heal (+2)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Move Silently (+2)
Feat: (Selected) Whirlwind Attack
Feat: (Automatic) Manyshot
Level 13 (Wizard)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell
Spell (3): Heroism
Spell (3): Haste
Level 14 (Fighter)
Skill: Jump (+2)
Skill: Tumble (+1)
Level 15 (Fighter)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 16 (Wizard)
Ability Raise: DEX
Skill: Concentration (+4)
Spell (3): Displacement
Spell (3): Rage
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage II
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Mobility I
Enhancement: Fighter Flanking Mastery I
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II