Hi. I just made a plan for the next character I'm going to create. I'd like some advice from the experts as to whether or not this is going to work and what I should do to improve it.

Code:
Character Plan by DDO Character Planner Version 3.00
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Spyral Deth
Level 16 Chaotic Good Drow Male
(4 Fighter \ 6 Ranger \ 6 Wizard) 
Hit Points: 206
Spell Points: 380 
BAB: 13\13\18\23
Fortitude: 12
Reflex: 14
Will: 9

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 16)
Strength             14                    15
Dexterity            16                    23
Constitution         12                    12
Intelligence         14                    15
Wisdom               12                    12
Charisma             12                    12

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance               5                     8
Bluff                 1                     1
Concentration         5                    18
Diplomacy             1                     1
Disable Device        n/a                   n/a
Haggle                1                     1
Heal                  5                    16
Hide                  7                    21
Intimidate            1                     1
Jump                  6                    19
Listen                1                     3
Move Silently         7                    13
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                2                     2
Search                2                     4
Spot                  1                     3
Swim                  2                     3
Tumble                5                    15
Use Magic Device      3                    10

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Drow Melee Damage I
Enhancement: Elven Enchantment Resistance I


Level 2 (Fighter)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Dodge
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Improved Drow Spell Resistence I


Level 3 (Ranger)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Hide (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Diehard
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise


Level 5 (Wizard)
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Obscuring Mist
Spell (1): Hypnotism
Spell (1): Grease
Spell (1): Shield
Spell (1): Protection From Evil
Spell (1): Sleep


Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Hide (+3)
Skill: Move Silently (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 7 (Wizard)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat


Level 8 (Wizard)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (2): Bull's Strength


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Hide (+3)
Skill: Jump (+1)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+5)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 11 (Wizard)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1.5)
Spell (2): Daze Monster
Spell (2): Hypnotic Pattern


Level 12 (Ranger)
Ability Raise: DEX
Skill: Heal (+2)
Skill: Hide (+2)
Skill: Jump (+2)
Skill: Move Silently (+2)
Feat: (Selected) Whirlwind Attack
Feat: (Automatic) Manyshot


Level 13 (Wizard)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell
Spell (3): Heroism
Spell (3): Haste


Level 14 (Fighter)
Skill: Jump (+2)
Skill: Tumble (+1)


Level 15 (Fighter)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 16 (Wizard)
Ability Raise: DEX
Skill: Concentration (+4)
Spell (3): Displacement
Spell (3): Rage
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage II
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Mobility I
Enhancement: Fighter Flanking Mastery I
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II