Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Khyber - Officer in The Stormreach Thieves Guild
Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)
Went through the thread and seen a post by me where I say I verified it, so I would trust that information. There would be no harm in you jumping in PvP to try it out, however. It should not be very hard to find out whether I was right or wrong.
As for usefulness, Destruction and Improved Destruction stack so there is always that.
Fixed.
Added, thanks.
Last edited by Borror0; 05-10-2010 at 10:58 PM.
DDOwiki.com, #1 source for DDO information.
Quivering Palm:
- Does not mention the cost -- Player answer: 30 Ki
- Does not mention the formula for the DC -- Player answer: DC 10 + monk level/2 + wisdom mod
- Does not mention it only works when unarmed.
Stunning Fist:
- Does not mention the formula for the DC -- Player answer: DC 10 + monk level/2 + wisdom mod
- Does not list duration -- Player answer: 6 seconds.
- Does not mention it only works when unarmed.
Touch of Death:
- Does not mention it only works when unarmed.
- Does not mention damage type -- Player answer: combat log says piercing but seems to behave like untyped damage
Btw, Stunning Fist is also missing from the Compendium.
Last edited by Borror0; 05-11-2010 at 01:19 PM.
DDOwiki.com, #1 source for DDO information.
I did some testing with this recently
With all three critical enhancements (9%) and a major fire lore weapon in my hand (9%) after 210 firewalls I got 36 crits which is about 17.5% (about on the numbers). I then equipped the ring and belt from ToD and gained the Fire Savant bonus, and after casting another 210 firewalls I got 48 crits - around 23% which is about the number expected with an extra +5% bonus from the savant set.
For the record, I equipped the fire savant set first, then the major fire lore scepter... just in case there's any possibility of stacking being order dependent. I didn't test the other way round. I also did not test whether damage changed.
Garth
Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)
Some player answers on shadow walk here: http://forums.ddo.com/showthread.php?t=249196
Movement speed: 40%, same type as haste.
Last edited by Kintro; 05-17-2010 at 11:53 AM.
Southern Tenant Farmers Union - Ghallanda
Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro
The idea of the thread is to provide clear answer to vague in-game descriptions.
You saying "it's faster" is equally as vague and useless. Provide an amount.
My testing (many years ago) shown it was equal to haste, but that could very well of changed. As technically given the annoying effects of the spell it should be slightly better.
And haste is indeed still 40%. This was confirmed by very careful testing by Mrcow and another player. Provide some testing results or don't muddy up this thread please.
Last edited by Shade; 05-17-2010 at 10:42 AM.
I did, it did not (none of the savant nor the archmage set do). (Tho this was within a couple weeks of the item being released)
Also I don't think 200 casts is enough to provide accurate results.
Check this thread for more testing and info on the subject:
http://forums.ddo.com/showthread.php?t=200892
That is NOT what mrcow posted. Thread here where you even posted in....... (or did you forget)
http://forums.ddo.com/showthread.php...ighlight=haste
He posted that haste never changed despite the rumors.
That testing was done in October 2009; when I did my testing in February 2010, haste was giving a 32% bonus to running speed, while 30% striding was giving a 24% bonus. I don't have any chars with shadowwalk so no idea if it's working at the "advertised" 40% or 32%.
http://forums.ddo.com/showthread.php?t=232590
In retrospect, I don't know if MrCow when he did his testing in October, took into account that 30% striding might've changed as well; his testing result was that haste is faster than 30% striding, but was using it to answer rumors that haste running speed might've been nerfed; it turned out however that 30% striding was also slower than advertised, so basically the testing results couldn't really answer that question.
Something interesting to note is that he said when hasted, the running duration was 26.11 seconds, while with 30% striding it was 24.53 seconds. This ratio is 26.11/24.53 = 106.44%. If haste were at 40% and 30% striding at 30% of normal run speed, then the ratio would've been at 1.4/1.3 = 107.69%. If haste were at 32% and 30% striding were at 24% of normal run speed, then the ratio would be 1.32/1.24 = 106.45%.
Eh what I was obliquely referring to was that as far as I know, no one's tested shadowwalk yet so no idea if it's faster or slower or equal to haste.
BTW, side-by-side running comparisons do not work very well, since there will be some latency issues for either side (client A will think he's ahead of client B, but client B will think he's ahead of client A, when they're running together). Best way I think is to use the /loc command and a stopwatch.
For those that care I did a video doing MrCow's test with shadow walk: http://www.youtube.com/watch?v=PMXCpwYvN_A
23.35 seconds
Southern Tenant Farmers Union - Ghallanda
Noret/Hultor/Deol/Domtro/Tamtro/Kintro/Lantwo/Sontro/Montro/Kantro
What am I eating? Your still wrong about what you posted.
Haste and striders speed never changed like you claim they did (also wrongly claimed mrcow said this). They were always less then advertised. Same thing has always applied to hastes bonus to attack speed, never gave the full amount.
Internally all of these things are coded as the descriptions say. It's just the complexity of the games animation system changes the end result.