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  1. #1
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    Default Someone please explain to me.

    How will mod 9 effect transmuters are they no longer going to bypass DR the way they do now?

  2. #2
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    Transmuters will no longer bypass DR/good

    Meaning a plain transmuter will not bypass devil DR or demon DR.

    Devil DR is Silver and Good. Demon DR is Cold Iron and Good.

    So in effect you have to have a Transmuter of Pure Good to bypass their DR.
    Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
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  3. #3
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    Default TY Raegoul

    That kind of sucks. Gonna have to rethink the GS items I was going to craft. A min II GS would still work on pit fiend correct?

  4. #4
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Disavowed View Post
    That kind of sucks. Gonna have to rethink the GS items I was going to craft. A min II GS would still work on pit fiend correct?
    Tell me about it, just finished my first tier 3 min2 rapier and went holy acid transmuting (+4ac)... looks like mod9 is going to be full of delights and annoyances.. but on the whole it's looking pretty darn good! BTW does good burst or blast count against DR? I am assuming yes?

  5. #5
    Community Member Riorik's Avatar
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    Yes, if you take Holy (Positive) as the lower level effect.
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  6. #6
    Founder Aesop's Avatar
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    more specifically Transmuters will ONLY bypass Material DRs

    DR/ Adamantine
    /Mithril
    /Silver
    /Byeshk
    /Cold Iron


    they will NOT bypass any Alignment DR

    DR/ Good
    /Evil
    /Law
    /Chaos


    they will NOT bypass any type DR

    DR/Slashing
    DR/Piercing
    DR/Bludgeoning

    that last one is the set is the one that actually bothers me. Archers are gonna have issues (if there are any) and characters like MOST of mine will have issues because they use signature weapons (Q-Staves, Long Swords etc) (though Muckbane is an exception I always make)


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  7. #7
    Community Member RioRussell's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    Tell me about it, just finished my first tier 3 min2 rapier and went holy acid transmuting (+4ac)... looks like mod9 is going to be full of delights and annoyances.. but on the whole it's looking pretty darn good! BTW does good burst or blast count against DR? I am assuming yes?
    Plasmid your rapier still beats demon and devil DR... the holy from tier I coupled with the transmuting (silver or cold iron) makes that weapon just as effective...

    riorussell


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  8. #8
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    Yes mineral II is the way to go WITH either Holy or Goodburst and i prefer Goodburst.

    They still work on Devils and Demons.
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  9. #9
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    Quote Originally Posted by Aesop View Post
    DR/Slashing
    DR/Piercing
    DR/Bludgeoning

    that last one is the set is the one that actually bothers me. Archers are gonna have issues (if there are any) and characters like MOST of mine will have issues because they use signature weapons (Q-Staves, Long Swords etc) (though Muckbane is an exception I always make)


    Aesop
    This is a good point and one that is rather irritating.
    Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
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  10. #10
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    Default Cool, TY all

    So I guess I'm still gonna go min II with the holy on the lowest tier. That seems to be what will be the best all around weapon. Now I'm wondering if it's worth the extra ingredients to add the transmuting to it though. Any opinions on that?

  11. #11
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Disavowed View Post
    That kind of sucks. Gonna have to rethink the GS items I was going to craft. A min II GS would still work on pit fiend correct?
    Yes of course. Ordinary transmuters are highly affected but Min II, not so much. Most people (99%) will put holy or good burst on their weapon, meaning that it is DR good. Also, GS are automatically DR evil as well. Really, were only missing out on fighting liches, rakshasas, and skeletons, since those are the only monsters with DR dmg type (pierce, slash, bldg). Sure, its an uneeded and stupid setback, which only creates more of a gap between casual and powergamers, but seriously, everyone who wants to recraft their Mineral II just because it can't bypass Sorjek's DR is just overreacting.

    (DT armor might become obsolute too; who knows?)

    Anyways, go ahead and craft your weapon; as long as you put holy or good burst on it, it will overcome the DR of: devils, demons, midflayers, vampires, reaver, constructs, eladrin.

    It will not longer cover: Liches, Skeletons, Rakshasas (assuming you made a slashing mineral)
    Zombies, Liches, Skeletons (assuming its a rapier)
    Zombies, Rakshasas (assuming its bldg)
    THELANIS - Chief Scientist of DARPA
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  12. #12
    Community Member RioRussell's Avatar
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    Quote Originally Posted by Aesop View Post
    that last one is the set is the one that actually bothers me. Archers are gonna have issues (if there are any) and characters like MOST of mine will have issues because they use signature weapons (Q-Staves, Long Swords etc) (though Muckbane is an exception I always make)
    Aesop
    There are very few monster types that have DR based on a weapon damage type (slashing / piercing) some undead, some spiders, raksasha, I can't think of any more. I agree with archers being limited but I do agree transmuting was pretty well overpowered. I do believe this was changed for a reason and when mod9 comes out we'll all be saying 'ah, that's why the change to transmuting was made'

    riorussell


    Golyat, Thelonies, Mavete, Uzziah

  13. #13
    Community Member RioRussell's Avatar
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    Quote Originally Posted by Disavowed View Post
    So I guess I'm still gonna go min II with the holy on the lowest tier. That seems to be what will be the best all around weapon. Now I'm wondering if it's worth the extra ingredients to add the transmuting to it though. Any opinions on that?
    well worth it, don't forget the maiming and keen qualities it adds, along with the increased hardness and durability...


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  14. #14
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by RioRussell View Post
    well worth it, don't forget the maiming and keen qualities it adds, along with the increased hardness and durability...
    By maiming do you mean slicing?

    P.S. slicing does not bypass DR, even if your weapon is transmuting.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  15. #15
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    What weapon type are you making Disavowed.
    Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
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  16. #16
    Community Member RioRussell's Avatar
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    Quote Originally Posted by hydra_ex View Post
    By maiming do you mean slicing?

    P.S. slicing does not bypass DR, even if your weapon is transmuting.
    oops slicing yes. fingers and brain not connected today.


    Golyat, Thelonies, Mavete, Uzziah

  17. #17
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    Default LOL almost all

    I've made no GS weapons on any of my toons. Almost all are dual wielding. I like Str based toons so all are slashing types. Daxes, Khopeshes, Longswords are the main ones I'm gonna have to make as well as 2 Gaxes

  18. #18
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    Greataxes, Dwarven axes the holy acidburst (i made acid goodburst on my greataxe)

    Longsword, Rapiers go with Acid Goodburst

    Khopesh people might debate over it but i would go Acid Goodburst.

    I believe that goodburst is better simply because more creatures will have acid resistance and goodburst damage hits everything except for those with a good alignment. This means it affects neutral and evil creatures. Whereas holy only affects evil creatures.
    Last edited by Raegoul; 04-07-2009 at 06:13 PM.
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  19. #19
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    Default TY Raegoul

    I'll keep that in mind when I'm crafting.

  20. #20
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Disavowed View Post
    So I guess I'm still gonna go min II with the holy on the lowest tier. That seems to be what will be the best all around weapon. Now I'm wondering if it's worth the extra ingredients to add the transmuting to it though. Any opinions on that?
    Eric, you still need the Transmuting part to bypass the portion of the DR that's material-based like Silver, Cold Iron, etc.
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