How will mod 9 effect transmuters are they no longer going to bypass DR the way they do now?
How will mod 9 effect transmuters are they no longer going to bypass DR the way they do now?
Transmuters will no longer bypass DR/good
Meaning a plain transmuter will not bypass devil DR or demon DR.
Devil DR is Silver and Good. Demon DR is Cold Iron and Good.
So in effect you have to have a Transmuter of Pure Good to bypass their DR.
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
That kind of sucks. Gonna have to rethink the GS items I was going to craft. A min II GS would still work on pit fiend correct?
Tell me about it, just finished my first tier 3 min2 rapier and went holy acid transmuting (+4ac)... looks like mod9 is going to be full of delights and annoyances.. but on the whole it's looking pretty darn good! BTW does good burst or blast count against DR? I am assuming yes?
Yes, if you take Holy (Positive) as the lower level effect.
Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol
more specifically Transmuters will ONLY bypass Material DRs
DR/ Adamantine
/Mithril
/Silver
/Byeshk
/Cold Iron
they will NOT bypass any Alignment DR
DR/ Good
/Evil
/Law
/Chaos
they will NOT bypass any type DR
DR/Slashing
DR/Piercing
DR/Bludgeoning
that last one is the set is the one that actually bothers me. Archers are gonna have issues (if there are any) and characters like MOST of mine will have issues because they use signature weapons (Q-Staves, Long Swords etc) (though Muckbane is an exception I always make)
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Yes mineral II is the way to go WITH either Holy or Goodburst and i prefer Goodburst.
They still work on Devils and Demons.
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
So I guess I'm still gonna go min II with the holy on the lowest tier. That seems to be what will be the best all around weapon. Now I'm wondering if it's worth the extra ingredients to add the transmuting to it though. Any opinions on that?
Yes of course. Ordinary transmuters are highly affected but Min II, not so much. Most people (99%) will put holy or good burst on their weapon, meaning that it is DR good. Also, GS are automatically DR evil as well. Really, were only missing out on fighting liches, rakshasas, and skeletons, since those are the only monsters with DR dmg type (pierce, slash, bldg). Sure, its an uneeded and stupid setback, which only creates more of a gap between casual and powergamers, but seriously, everyone who wants to recraft their Mineral II just because it can't bypass Sorjek's DR is just overreacting.
(DT armor might become obsolute too; who knows?)
Anyways, go ahead and craft your weapon; as long as you put holy or good burst on it, it will overcome the DR of: devils, demons, midflayers, vampires, reaver, constructs, eladrin.
It will not longer cover: Liches, Skeletons, Rakshasas (assuming you made a slashing mineral)
Zombies, Liches, Skeletons (assuming its a rapier)
Zombies, Rakshasas (assuming its bldg)
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
There are very few monster types that have DR based on a weapon damage type (slashing / piercing) some undead, some spiders, raksasha, I can't think of any more. I agree with archers being limited but I do agree transmuting was pretty well overpowered. I do believe this was changed for a reason and when mod9 comes out we'll all be saying 'ah, that's why the change to transmuting was made'
riorussell
Golyat, Thelonies, Mavete, Uzziah
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
What weapon type are you making Disavowed.
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
I've made no GS weapons on any of my toons. Almost all are dual wielding. I like Str based toons so all are slashing types. Daxes, Khopeshes, Longswords are the main ones I'm gonna have to make as well as 2 Gaxes
Greataxes, Dwarven axes the holy acidburst (i made acid goodburst on my greataxe)
Longsword, Rapiers go with Acid Goodburst
Khopesh people might debate over it but i would go Acid Goodburst.
I believe that goodburst is better simply because more creatures will have acid resistance and goodburst damage hits everything except for those with a good alignment. This means it affects neutral and evil creatures. Whereas holy only affects evil creatures.
Last edited by Raegoul; 04-07-2009 at 06:13 PM.
Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir
I'll keep that in mind when I'm crafting.