Originally Posted by
Ministry
On these 2 points I do agree, the first one to a great extent and the 2nd one to a lesser extent.
Yes, any decent to top player can drag any group of a couple or a full team through any 6 person quest. My guess again would be that the team leader was not a decent to top player, or really didn't want to suffer anyone he thought was a "pugger" that may not have the basic gear, competencies, etc.
You have to know what I know now. I have seen too many level 16 players that barely have knowledge of the game and / or quest and don't carry healing pots or the basic weapons required for some of the upper end 6 person quests.
Herein lies why people have become reluctant to take "puggers" / anyone they don't recognize and / or are in a guild that is not of great reknown.
Heck, I've done this. We have a team that I'm not the leader of and we have an LFM. 3 players hit and we have 1 spot. One player is from a guild I know very little about and what I do know is not positive. The second player is unguilded. The final player is from Inferus Sus. Upon the team leader telling me this... its a no brainer, you take the Inferus Sus player. One of the players in the queue sends a tell to the team leader all ****ed off, I get involved and instantly make a new enemy. We move through the quest, the Inferus Sus player rocks and we complete like nothing. Hell, if the IS person didn't get accepted, they wouldn't have said a thing and would have looked for a new team. If we did accept the ****** that got upset, it would have most likely been a horrible run with them either being useless or annoying (I found out much more about that person afterwards and was right about them).
The part about us treating players we don't know like NPC's is pretty accurate in a lot of cases and is sad. I know I've done the same. I go into a quest as the team leader and pretty much dominate it, telling people where we are going and what we are going to do and see... etc... and if someone can't follow my basic instructions, I get a little miffed. Many times I will say, if someone knows something I don't know or has any questions, please ask, but it also depends on my time frame. When I'm on a team that I'm not leading, I go in and do my part, but if I see people jeopardizing the mission or the team leader out of their element or making stupid decisions, I will quickly step up and take over or solo the quest to ensure completion and then drop.
Life imitates game. In RL we all have our friends and preferred alliances. This is the same in game. In RL we see people outside of our circle and maybe we smile, most likely we don't and if they need help or want to join our circle, we can be very resistant.
Is this wrong?
Up to us to decide on our own.
I'll tell you this though, if I acted like that all the time, I would have missed out on meeting and running with so many fine players. I find my gaming time so much richer because I have taken the time to pug. I have made so many more friends in game and I'm welcome in probably about 90% of all the guild runs out there.
When I post an LFM, I have to send out more apologies for being full to fast than I do have to send tells to get people for the run.
So, in spite of being far from perfect, my way of dealing with people in RL and the game seems to work.
I'm sure every once in a while someone is not going to get onto my runs because I would prefer to fill with people I already know and they are not going to like me for that, but in the end, I can't make everyone happy and ultimately just want to enjoy myself.
The guy who didn't accept you probably thought that he would be better off waiting for people and / or people from guilds that he was more familiar with.
Should he sent you a tell to explain that thought?
I guess good manners says yes, but in the end, it's his team, he's leading, he put up the LFM, so really... I don't believe he needs to explain himself. Sorry, but that is IMO.