In PnP, you get it at level 8 of the PrC.. you could have HIPS around level 12.. which was why I said Assassin II.
I doubt it would be overpowered, considering the game's crude AI - mobs might not see you, but they'll still follow you all over the map swinging blindly...
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Well, if all it does is take away "eyes" (a circumstance minus to hide), then we're really just arguing about the name (should be a rogue toy!!!) rather than its real utility.
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This is simply outrageous. Not only the implementation of the feat but dropping it on Rangers?
HELLO?
http://www.d20srd.org/srd/prestigeCl...adowdancer.htm
Hide in Plain Sight (Su)
A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
HIPS is for assassins, should be included in the first tier PrE, and should immediately shed aggro. This is absolute garbage.
Rogues need more Rogue feats to be able to choose from. Put this on their list.
Lvl 20 rangers get the love is what I think you meant to say. 5th favored enemy is nice along with the 25% alacrity bonus for lvl 20 ranger. You can have hips as it is fairly useless as a feat. As a free feat, ok, but no chance I select that over an additional toughness or something else useful. Currently, my ranger can sneak past just about anything without camo spell or item.
Last edited by barecm; 04-07-2009 at 11:35 AM.
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Doesn't change the fact that it is fairly useless. I would be amazed if there were a large amount of folks worried about working in a sneak/hide item into their builds. If I happen to have hide/sneak on an item and I wear it, it is purely coincidental. The camo spell is enough if you really need it.
I will gladly trade you hide in plain sight for your rogue skill choice. I would take my choice of improved evasion, crippling strike, slippery mind or skill mastery over hiding in plain sight.
Last edited by barecm; 04-07-2009 at 11:43 AM.
And I'll trade those for Tempest I...let alone Tempest III. I'll also be a dear and swap my Cheat Death for your 25% ranged speed boost. And then we can start talking about swapping ranger spells for my assassin spells...oh, wait, rangers got spells per PnP but assassins didn't. Sorry, I got nothing to swap for your barkskin and FoM and resists.
But I'm sure the thousands of people shelving their Tempest Rangers right now to reroll rogues are a great indicator of where the balance lies. ROFL.
Last edited by Draccus; 04-07-2009 at 11:52 AM.
Don't mind rogues not getting HiPS (especially since it does not seem to shed aggro), but I can see how this could be very useful for Assassins. It does seem the devs are out to give rogues a hard time with this not being given to at least the assassins.
But the one thing that still bugs me the most is the capstone:
Rogue Cheat Death
Prerequisites: Level 20 Rogue, 74 Action points spent
Cost: 2 Action Points
Benefit: A master rogue can defy even death if their luck holds out. You have a chance of self-resurrection should you die, but this chance drops each time you die between rests. Maruts and devs have a particular dislike for you.
hips as they have it won't be that usefull anyway, now if they added something like a bluff at the time you attempted it
Bones Combat Brigade
Well, I've had a whole (waking) day to think about it, and I'm still steamed. Rangers get all their spells, and get HiPS (even though it should only work in Natural Settings, i.e. not in dungeons). Rogue Assassins get no spells, and no HiPS (however imperfectly it has been translated to DDO). Don't even get me started on there being no DDO translation for the Pick Pockets skill (AD&D, I know, but 3.5 has rules for it). Drow Rogue Assassins really got the shaft (sorry Dracc)- no Drow spells, no Assassin spells, no HiPS, no extra income from stealing. There always seems to be another class that can apparently do everything better than us... even some of the things we are supposed to be really, really good at. We can disable the traps, more often than not after they've been run through. The same ones that the splash rogue will rush to do (and I'll let him). We still have sneak attack, I guess, it works about 50% of the time on Harry (on normal), I believe it's higher on Hard and Elite (which will be run increasingly after the cap goes up). So, that leaves us with helping kill trashmobs and disabling traps (kinda). If many of the trash mobs in the new Mod have some amount of fortification, it will definitely prove the devs utter hatred for Roguedom. And what's worse, I'll keep playing mine... all the way to 20.
So... please fill in the remaining blank space with your favorite list of swear words and imagine that I'm muttering them under my breath, ala Yosemite Sam, as I slink off to bed.
[this space reserved for expletives]
[/rant]
Last edited by kamimitsu; 04-07-2009 at 02:28 PM.
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While I agree with the op's sentiment I dont think they were thinking about pure anything with this one. This will definitely be a boon to my 14/1 ranger rogue and my other rogue/ranger elven builds. But is it fair? No way Jose.
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Yeah, but you're talking about what is being given now, right? That's like me saying I would gladly change my spells for sorcy spells. I do agree that this game particularly is unsuited for making a pure rogue, however, the arguement you started was the pending changes, not a class comparison. Everyone knows the best rogues are lvl 1 with 19 levels of something else.
Last edited by drac317; 04-10-2009 at 04:29 PM.
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