I would perfer this if it included Bludgeoning/Slashing/Piercing
but that's mostly for selfish reasons. I typically have a characters with signature weapons. Longsword, Short Swords, Q Staff, Great Sword etc... I'd perfer not having to build multiple Min II weapons honestly.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I think most knew the wop change was comming ..... the min 2 / trasmuting change well I bet it wasn't suposed to effect the damage type (ie slash ect..)
I've been here for quite awhile.
JayWade
I am sorry but this change right here is the casual gamers dream
This means short manned parties will face an easier dungeon than a full party, which means those who play with 1 or 2 friends can easily level, it also means that many loot runs will now be short manned outside of raids.Normal, Hard, and Elite dungeons (not solo or raid) will now scale their difficulty based on the party to help "smaller" parties. Players and hirelings will contribute to the overall strength of the party and therefore the difficulty of the dungeon.
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Arko Highstar
Arckos Highstar
if that is the case then why did transmuting for min2 have slicing as an added effect. they knew and wanted it to bypass all dr bypassable and added slicind to it even if the wepon is not a slashing wep. to me that says that the property of transmuting can alter its physical form for the purpose of slashing and becoming bludeoning and piercing nd slashing wepons
i have typos i know i dont care. if i did i would fix them.
descartes 16 rgr
exturnal combustion 16 sorc (has risen)
I appreciate that... but I still would be more comfortable with the change with the damage types included in Transmuting... I understand why not and all that jazz... but I would perfer it.
I don't grind and in fact grinds make me take extended (sometimes permanent)breaks from a game. I've played a lot of MMOs and every time it is the Grind that chases me away. I actually like this game and really don't want to take a permanent break... but as I haven't logged in for morethan 20 min in two months ... it may be coming ... which makes me a sad Panda
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I am interested in seeing if (for example) a Mineral II Maul will bypass Undead DR? We know that Transmuters don't really use the weapon type but mearly the first attribute off the list. Given this change - I would think this really needs to be fixed?
That remains to be seen, but said Mineral II Maul will have problems bypassing Wheep DR (piercing). Try not to use wheeps for testing with said weapon.Originally Posted by stockwizard5
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I have resorted to using a +3 Spell Penetration VII Scepter and a +1 Transmuting Light Hammer of Weighted to hit Sor'jek (lich form) before because the character in question didn't have anything better at the time. It wasn't fantastic, but it was something.Originally Posted by xman26
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On the fence about this one. If they added a 6th backpack slot, it'd soften the blow a bit. As it stands, it will mean that most players will want to have a transmuting x of pure good of each of slashing, piercing and bludgeoning probably. That kind of sucks. On the other hand, transmuters were definitely too dominating in their utility.
Maybe grant a special property to bane weapons that allows them to bypass the DR of their assigned enemies?
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