Okay, seriously. Nerf the "problem" (Mineral II's), not the cause.
As far as the best solution, make Mineral II's only metal based. Transmuters in general are great weapons, but they LACK DPS because they can't be holy burst, or what have you. Non mineral II transmuters are wonderful for certain mobs only.
Oh, wait... Turbine WON'T take on this problem properly because of one of their very old reasons.
I know of Turbine's little hurdle from having a programming background >.>
Nerfing Mineral II's instead of Transmuting would be too much WORK.
They'd have to restructure all Mineral II weapons, one by one... So, as usual, they apply a global fix that screws the little guy.
I'm a power gamer, I won't hide that. It sucks, though, when I feel the need to be picky if I wanted to set up an elite shroud raid or something along those lines. Believe it or not, I was a noob once. I shudder at how gimped my PnP oriented first character was, who has long since been nuked.
I'm mad because of principal, not because this will make things significantly harder for me.
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Last edited by Eladrin; 04-07-2009 at 11:18 AM.
There's a significant difference between a (mostly permanent) feat or enhancement making all weapons wielded by something have a trait and enchanting all weapons currently equipped by the wielder. If things work out well, there may be a whole new line of spells coming along with this, from Bless Weapon and Magic Weapon/Greater Magic Weapon to a possible rework of Flame Arrow. (I'm unsure about the last though, as its current implementation is a nice space-saver. Before I start examining that, I'll poll ranged characters on their desires.)
Don't bother with all that... just add a ritual for the stone of change for a weapon to bypass an alignement.
It's balanced because you're potentially giving up a damaging attribute, and you could give your sword good damage.. (if you got really industrious you could add lawful, evil, and anarchic to give a little more flavor)
Align weapon could be a useful buff for a cleric to cast on someone to make all of their weapons good aligned or something... but you could just use rituals for a single weapon.
C'mon, Eladrin, admit it. You guys wanted to Nerf Mineral II, but that was too much work so you nerfed Transmuting D:
Why screw with Transmuting to begin with. I know why, it was to make the game harder for the power gamer and to totally screw over your weekend warrior/ casual gamer base to no end. Like always you guys do things without thinking thuroughly thru the effects they will have on your customer base. Thank you for screwing me over and many others. Also thank you so very much for making the last year I have spent, YES 1 YEAR, spent collecting shroud and vale ingros to make 3 Min2 weapons. What a freaking joke.
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