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  1. #21
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    Ahh, that is good then. Would hate you to have to delete your evasion wizard.
    Phoenix Crusaders Kobacious Kobs Kobie Anzac-Aundair Testcase Kobdog Inkobnito

  2. #22
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Jadeare View Post
    Ahh, that is good then. Would hate you to have to delete your evasion wizard.
    I don't re-roll. Never found a need to yet. I'm actually looking forward to being capped out in a few hours. Level 9 spells, 40 INT, AND Evasion, who couldn't ask for more ?
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  3. #23
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    Sorc casting speeds and the ability to quicken self heal?

    But that's just me.
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  4. #24
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Jadeare View Post
    Sorc casting speeds and the ability to quicken self heal?

    But that's just me.
    I like being able to ignore enemy spells ,traps, and anything requiring a Reflex save with impunity. No need to heal if no damage is taken. As for the faster casting time of a Sorcerer vs. Wizard, well I've never needed that either. ( Or I would have rolled up a Sorcerer 2 1/2 years ago instead of an Evasion Wizard with UMD and trap skills. )
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  5. #25
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    Anyone notice the duration of Dominate Monster?

    Dominate acts like Charm, with additional Will saves every 3d6+12 seconds...

    So the only spell left that allows monsters to follow you gives them a will save every 23 seconds on average. So much for playing an Enchanter anymore, commanding your minions. Enchantment is now dead.

  6. #26
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Humperdink View Post
    Anyone notice the duration of Dominate Monster?

    Dominate acts like Charm, with additional Will saves every 3d6+12 seconds...

    So the only spell left that allows monsters to follow you gives them a will save every 23 seconds on average. So much for playing an Enchanter anymore, commanding your minions. Enchantment is now dead.
    I saw that, but if they only make their save on a 20 , it wont be too different I guess, just more costly in sp. It will take some getting used to for me, but I'll roll with the changes. No choice....
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  7. #27
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    Pfft we're talking outsiders in their native plane in high level quests. It will take much lower then a 20 I'm guessing for them to make their will save versus Enchantment. Ever tried to successfully enchant things in the Subterrane consistently? Good Luck

  8. #28
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    Ooze puppet works a treat.
    Phoenix Crusaders Kobacious Kobs Kobie Anzac-Aundair Testcase Kobdog Inkobnito

  9. #29
    The Hatchery sirgog's Avatar
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    To be honest, even though I'm a huge user of Suggestion & Symbol of Persuasion, IMO this is a change for the better game balance wise.

    Suggestion was a 3rd level spell that was more powerful than the 7th level spell Finger of Death in most circumstances - both take a foe out of a fight, but Suggestion provided a meatshield for you and a minor source of DPS as well. (Plus Suggestion was generally easier to land on most foes due to low Will saves being common on mobs).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #30
    Community Member Nevthial's Avatar
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    Quote Originally Posted by sirgog View Post
    To be honest, even though I'm a huge user of Suggestion & Symbol of Persuasion, IMO this is a change for the better game balance wise.

    Suggestion was a 3rd level spell that was more powerful than the 7th level spell Finger of Death in most circumstances - both take a foe out of a fight, but Suggestion provided a meatshield for you and a minor source of DPS as well. (Plus Suggestion was generally easier to land on most foes due to low Will saves being common on mobs).
    I'm with you on this, Suggestion works on several orange named, that seems kinda weird to me.
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  11. #31
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Nevthial View Post
    I'm with you on this, Suggestion works on several orange named, that seems kinda weird to me.
    It works on all orange nameds due to its fixed duration (Charms having an indefinite & often very very VERY long duration is the reason I believe that charm doesn't work on them).

    Orange nameds have very few immunities.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #32
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The reason for the change was so that there would be an advantage to casting Dominate spells, which give a stronger kind of control.

    In D&D, Dominate will let you have the victim fight for you, but Charm will usually not do that; a Charmed creature thinks you're his friend, not his boss.
    In DDO, Charm has been upgraded to cause victims to be combat slaves, which means that so far Dominate hasn't been any better.

    In the future, Dominate will be the spell to get a slave to follow you around, while Charm will be to make it fight in one spot.


    The point is that you come into a room with 10 trolls, and Charm one of them. All the other trolls attack him, giving your team an opening to kill them one at a time.


    You come into a room with 5 Frost Giants and hit them all with one Mass Charm spell. Then you use the Dismiss Charm feat to release them one at a time to fight them.
    Quote Originally Posted by Nevthial View Post
    Which ruins the Charm spells......
    Actually he just listed an innovative way to use charm room by room - charm em all, release 1, giggle with mirth as it is decimated, then rinse and repeat! Welcome back my musical friend, too long have you been relegated to "hasting the portal."
    "Our character is what we do when we think no one is looking."
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  13. #33
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Newtons_Apple View Post
    Actually he just listed an innovative way to use charm room by room - charm em all, release 1, giggle with mirth as it is decimated, then rinse and repeat! Welcome back my musical friend, too long have you been relegated to "hasting the portal."
    I'm really hoping the Devs looked at the bigger picture and are doing whats best for grouping. I hope. It would be nice...
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  14. #34
    Hero QuantumFX's Avatar
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    I think that if they're going to eliminate the pink hat then they should replace it with a red shirt.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  15. #35
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    Quote Originally Posted by QuantumFX View Post
    I think that if they're going to eliminate the pink hat then they should replace it with a red shirt.
    That's is freakin' funny right there. Kudos.

    -Most lower level spells are more powerful than higher level. How many people use 8th level spells especially with no equipment to apply damage amplification except in one special case from raid loot? This is no excuse to change the complete Enchantment mechanic of the entire game!

    -Charming a room full and picking them off one at a time is not new or original in thought. Nor is it mana efficient by any stretch of the imagination.

    -We've been give a token pittance in return. A single target spell where the victim gets a will save every 22 seconds. Pathetic. A more appropriate change would be to limit the number you can Mass enchant based on your character level, primary stat, etc. Hence a third level mage gets one little weak follower, a 20th level EPIC caster can enchant and command let's say something like up to 6 powerful monsters in one mass casting.

    -I'm fine with changing it so orange named are not affected. That's an acceptable game balance change.

    The bottom line is playing the role of a classic arcane enchanter (create and command an army of minions that follow you) is gone.

  16. #36
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    Quote Originally Posted by tolana View Post
    as of today they are not fixed and i find it hard to beleive anything turbine says now
    UMM fix is for mod 9 which hasnt happened yet so its not so hard to belive them


    Beware the Sleepeater

  17. #37
    Community Member Nevthial's Avatar
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    Charm is still working well as a distraction or to set up spell traps. Other than that, Dominate is the way to go. I tested it in the Vale and was disappointed that some charmed ogres would stand motionless once charmed and do nothing however.
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  18. #38
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    Command undead.. thats definitely a "domination" of undead. So they SHOULD obey all commands you give them, follow being one of them.

    Suggestion would be much the same though the duration is 1 minute max (with extend) and 30 seconds usually.

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