Ahh, that is good then. Would hate you to have to delete your evasion wizard.
Ahh, that is good then. Would hate you to have to delete your evasion wizard.
Phoenix Crusaders Kobacious Kobs Kobie Anzac-Aundair Testcase Kobdog Inkobnito
Sorc casting speeds and the ability to quicken self heal?
But that's just me.
Phoenix Crusaders Kobacious Kobs Kobie Anzac-Aundair Testcase Kobdog Inkobnito
I like being able to ignore enemy spells ,traps, and anything requiring a Reflex save with impunity. No need to heal if no damage is taken. As for the faster casting time of a Sorcerer vs. Wizard, well I've never needed that either. ( Or I would have rolled up a Sorcerer 2 1/2 years ago instead of an Evasion Wizard with UMD and trap skills. )
Anyone notice the duration of Dominate Monster?
Dominate acts like Charm, with additional Will saves every 3d6+12 seconds...
So the only spell left that allows monsters to follow you gives them a will save every 23 seconds on average. So much for playing an Enchanter anymore, commanding your minions. Enchantment is now dead.
Pfft we're talking outsiders in their native plane in high level quests. It will take much lower then a 20 I'm guessing for them to make their will save versus Enchantment. Ever tried to successfully enchant things in the Subterrane consistently? Good Luck
Ooze puppet works a treat.
Phoenix Crusaders Kobacious Kobs Kobie Anzac-Aundair Testcase Kobdog Inkobnito
To be honest, even though I'm a huge user of Suggestion & Symbol of Persuasion, IMO this is a change for the better game balance wise.
Suggestion was a 3rd level spell that was more powerful than the 7th level spell Finger of Death in most circumstances - both take a foe out of a fight, but Suggestion provided a meatshield for you and a minor source of DPS as well. (Plus Suggestion was generally easier to land on most foes due to low Will saves being common on mobs).
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Actually he just listed an innovative way to use charm room by room - charm em all, release 1, giggle with mirth as it is decimated, then rinse and repeat! Welcome back my musical friend, too long have you been relegated to "hasting the portal."
I think that if they're going to eliminate the pink hat then they should replace it with a red shirt.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
That's is freakin' funny right there. Kudos.
-Most lower level spells are more powerful than higher level. How many people use 8th level spells especially with no equipment to apply damage amplification except in one special case from raid loot? This is no excuse to change the complete Enchantment mechanic of the entire game!
-Charming a room full and picking them off one at a time is not new or original in thought. Nor is it mana efficient by any stretch of the imagination.
-We've been give a token pittance in return. A single target spell where the victim gets a will save every 22 seconds. Pathetic. A more appropriate change would be to limit the number you can Mass enchant based on your character level, primary stat, etc. Hence a third level mage gets one little weak follower, a 20th level EPIC caster can enchant and command let's say something like up to 6 powerful monsters in one mass casting.
-I'm fine with changing it so orange named are not affected. That's an acceptable game balance change.
The bottom line is playing the role of a classic arcane enchanter (create and command an army of minions that follow you) is gone.
Charm is still working well as a distraction or to set up spell traps. Other than that, Dominate is the way to go. I tested it in the Vale and was disappointed that some charmed ogres would stand motionless once charmed and do nothing however.
Command undead.. thats definitely a "domination" of undead. So they SHOULD obey all commands you give them, follow being one of them.
Suggestion would be much the same though the duration is 1 minute max (with extend) and 30 seconds usually.