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  1. #61
    Community Member Korvek's Avatar
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    Quote Originally Posted by Borror0 View Post
    Does anyone understand what he is saying here?
    I think he's saying that the Power 5 weapons became much more available and the population began to decline for a long while as a result. When Mod 6 was released, population spiked up again for a short while.

    Osiris appears to associate crafting with an increase in population in Mod 6, and is using that association to justify his belief that the Power 5 dilution caused the population drop.

    Personally, I'm quite confused by his "logic."

  2. #62

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    Quote Originally Posted by Korvek View Post
    I think he's saying that the Power 5 weapons became much more available and the population began to decline for a long while as a result.
    Quite obviously, it had nothing to do with:
    • Poorly targeted development (quests aimed at non-cap where they were most needed)
    • Delayed Module 5.0
    • The Abbot fiasco
    • The Temple of Vol fiasco
    • The unpopularity of the raid loot change
    • The temporary unpopularity of the enhancement revamp of 3.3
    • Evasion in FP nerf
    • Players being tired of the game because of the slow development cycle
    • The game not being "new" anymore
    • Death of mid-AC
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  3. #63
    Community Member Korvek's Avatar
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    Quote Originally Posted by Borror0 View Post
    Quite obviously, it had nothing to do with:
    • Poorly targeted development (quests aimed at non-cap where they were most needed)
    • Delayed Module 5.0
    • The Abbot fiasco
    • The Temple of Vol fiasco
    • The unpopularity of the raid loot change
    • The temporary unpopularity of the enhancement revamp of 3.3
    • Evasion in FP nerf
    • Players being tired of the game because of the slow development cycle
    • The game not being "new" anymore
    • Death of mid-AC
    Oh heavens no, that would be simply preposterous.

  4. #64

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    Quote Originally Posted by Korvek View Post
    Oh heavens no, that would be simply preposterous.
    Clear understatement, but I agree with the sentiment.
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  5. #65
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    Quote Originally Posted by Borror0 View Post
    Quite obviously, it had nothing to do with:
    • Poorly targeted development (quests aimed at non-cap where they were most needed)
    • Delayed Module 5.0
    • The Abbot fiasco
    • The Temple of Vol fiasco
    • The unpopularity of the raid loot change
    • The temporary unpopularity of the enhancement revamp of 3.3
    • Evasion in FP nerf
    • Players being tired of the game because of the slow development cycle
    • The game not being "new" anymore
    • Death of mid-AC
    again my friend you are using logic on the forums in which the other side is using emotion.
    The Great Gnome Conspiracy was here!

  6. #66

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    Quote Originally Posted by Lerincho View Post
    again my friend you are using logic on the forums in which the other side is using emotion.
    Well, there is emotional intelligence...
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  7. #67
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    Quote Originally Posted by Borror0 View Post
    Well, there is emotional intelligence...

    unfortunate i believe that was the first casualty.
    The Great Gnome Conspiracy was here!

  8. #68
    Community Member osirisisis's Avatar
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    Quote Originally Posted by Borror0 View Post
    Quite obviously, it had nothing to do with:
    • Poorly targeted development (quests aimed at non-cap where they were most needed)
    • Delayed Module 5.0
    • The Abbot fiasco
    • The Temple of Vol fiasco
    • The unpopularity of the raid loot change
    • The temporary unpopularity of the enhancement revamp of 3.3
    • Evasion in FP nerf
    • Players being tired of the game because of the slow development cycle
    • The game not being "new" anymore
    • Death of mid-AC
    See Borror your helpful.... nice list shall I add...
    1. The release of LOTR
    2. The introduction of the true grind. (what I mean by this is that mod 4 was a great mod, it had good elements like well done quests like POP and Crucible, it had a good loot runs in POP, and, TBF. It had a non re-flagable raid which had good raid loot. But it had what was the beginning pre veiw to the grind. In that the scales where this X amount of grinding tor, Y amount armor. No excitement no anticipation. This was so bad that players accutally explotied a hack to dup scales)

    3. Necro was a total flop, population took a nose dive, as turbine had basically shifted into full time LOTR mode. BAD basically undoable raid with very little desirable loot, maybe a loot run in vol, and more grind with tome page turn in. By mod 6 loot runs went out the window, raids loot went out the window, and clone and drone overpowered crafting loot had the grind in full effect, with a great dose of lag added, which toward the end of mod 6 had turbine shaking there heads woundering what happened as population threatened to touch necro all time low . mod 7 and monks was in today gone tomorrow but they made a good move here and that was bringing back raid loot with 2 non re-flagable raids with desirable raid loot. In mod 8 its like they had to test it again with D/T grind and what happens population drops. Mod 9 show previews for a grind/raid loot mix, but all and all U will see one major factor missing from the the last 4 mods that we had in the first 4 had and thats random loot value and loot runs, with w/p nurf threatening to completely put and end to random loot . .....

    All of the factors you and I list here are probably the majority of the reason why population is where it is today... in a stagnate state with no sign of long term game growth until it raises above its peak of 1 1/2 years ago

    Wheres that life time server list of dates with when new servers where added and when they were merged.
    Last edited by osirisisis; 04-22-2009 at 06:34 PM.
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  9. #69

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    Quote Originally Posted by osirisisis View Post
    See Borror your helpful.... nice list shall I add...
    Not sure why you say this since it contradicts your OP...
    Quote Originally Posted by osirisisis View Post
    In that the scales where this X amount of grinding tor, Y amount armor. No excitement no anticipation.
    You use quite odd definitions of excitement and anticipation...
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  10. #70
    Community Member osirisisis's Avatar
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    Quote Originally Posted by Korvek View Post
    I think he's saying that the Power 5 weapons became much more available and the population began to decline for a long while as a result. When Mod 6 was released, population spiked up again for a short while.

    Osiris appears to associate crafting with an increase in population in Mod 6, and is using that association to justify his belief that the Power 5 dilution caused the population drop.

    Personally, I'm quite confused by his "logic."
    yep that's what im saying........ what part R U confused on?
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  11. #71
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    Quote Originally Posted by Borror0 View Post
    Quite obviously, it had nothing to do with:

    Poorly targeted development (quests aimed at non-cap where they were most needed)
    Yep I can agree here
    Delayed Module 5.0
    Hmmm a little bit ya

    The Abbot Fiasco
    Definately a mess, for more reasons that 1.

    The Temple of Vol fiasco
    This only sent a bunch of crybaby caster centric whiners away. It was a bit ridicualous before, even more so than now. Sorry those people needed to go anyway Those were the same people that cried when they nerfed scrolls. Oh poor little ones couldn't make a loop around GH explorer spamming CK scrolls and get back to the start and still ahve the whole place clouded and dead. It was a huge mistake to over power the CC spells to begin with. Most people leave for this type of reason were already bored anyways and were simply looking for the final straw. They would've left anyway.

    The unpopularity of the raid loot change
    Hmm, ya maybe sent a few away, overall still a good change though.

    The temporary unpopularity of the enhancement revamp of 3.3
    Another good change, the game is a living breathing thing, sure you could just keep going exactly the same but that would spell even worse doom.

    Evasion in FP nerf
    I took the hit on this one... Not a big deal, yet more whiners left, not all that many JUST because of this though.
    Players being tired of the game because of the slow development cycle
    BINGO!
    The game not being "new" anymore
    Double BINGO
    Death of mid-AC
    Meh

    I think slow development is the key problem. BUT I also think that part of the reason for the slow development is that it's a hard game to code for. It's a bit more complicated than most of the cookie cutter MMO's. Far more expensive to develope than most and therefore painstakingly slow. I thnk this is the key to MOST people leaving, slow development. But I also think that it goes to the core of the DDO game concept itself. The way the game was designed and the way it was projected to market were out of whack. They really thought it was going to be a lot bigger.... With a far larger budget.....


    It is what it is.... I still think the main problems with DDO are the target demographics. DDO is a stetch to target the 12-22 year old group, to slow, too complicated. That age group wants fast , cookie-cutter, I want everything NOW style gaming. The 22-32 wants more PvP I'm a big tough dude style of play. That leaves DDO in the old people demo..... While still being a large group, the likely audience is much smaller, they have jobs, kids, wives, and jsut not allt hat much time to play a game, especialyl one that requires the time DDO requires. Let's face it other than small groups D&D is niche, that's why WotC went into 4.0 a streamlined simplier faster version of D&D. It's a sign of times......

    Too me even from day 1 for DDO to be anything but a niche game that maybe had a subscriber base of say 40-50k would've been a stretch. If they can keep it at say 30-40k, that's where it'll likely stay. I love this game it's a great game.... But I think maybe they missed the mark on the orginal estimates of the popularity....

  12. #72

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    Quote Originally Posted by smatt View Post
    I took the hit on this one... Not a big deal, yet more whiners left, not all that many JUST because of this though.
    I know. I was only listing all the reasons that helped someone leave.
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  13. #73

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    ...
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  14. #74
    Community Member osirisisis's Avatar
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    ........
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  15. #75
    Community Member osirisisis's Avatar
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    bump
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  16. #76
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    8. Making short posts for the sole purpose of moving your thread up the forum ("bumping") or adding to your post count is not allowed.

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