Results 1 to 12 of 12
  1. #1
    Community Member Mentos3111's Avatar
    Join Date
    Jul 2006
    Posts
    90

    Default endgame heal bot. tell me what you think.

    This is basically same build, I am rolling the halfling version because I like halflings. The human version is better due to the extra feat.

    human version..

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Human Male
    (15 Cleric \ 1 Sorcerer) 
    Hit Points: 176
    Spell Points: 1367 
    BAB: 11\11\16\21
    Fortitude: 11
    Reflex: 6
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity            11                    12
    Constitution         14                    14
    Intelligence          9                    10
    Wisdom               18                    26
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                    10.5
    Bluff                 2                     4
    Concentration         6                    22
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4.5
    Heal                  4                    21
    Hide                  1                     1
    Intimidate            2                     4
    Jump                 -1                    -1
    Listen                4                     8
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     8
    Swim                 -1                    -1
    Tumble                2                     2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Mental Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Sorcerer)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III
    Enhancement: Cleric Wand Mastery IV
    halfling version has more strn due to weight restrictions

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Halfling Male
    (15 Cleric \ 1 Sorcerer) 
    Hit Points: 176
    Spell Points: 1367 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 8
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              9                    10
    Dexterity            11                    12
    Constitution         13                    14
    Intelligence          9                    10
    Wisdom               18                    26
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               1                     7.5
    Bluff                 3                     4
    Concentration         4                    23
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                  4                     8
    Hide                  1                     3
    Intimidate            3                     4
    Jump                  0                     2
    Listen                4                    10
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     8
    Swim                  0                     0
    Tumble                2                     2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Sorcerer)
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Concentration II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III
    Enhancement: Cleric Wand Mastery IV
    Going to roll the halfling more than likely. If you have any ideas or places i mixed please let me know as i haven't used the tomes yet. thanks in advance
    Last edited by Mentos3111; 04-06-2009 at 12:45 PM.

  2. #2
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Is 75 or so spell points really worth giving up the capstone?

    Except for the sorc level, I like the Halfling build.. I dont think you'll need Empower Healing at 18 though...
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  3. #3
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by Impaqt View Post
    Is 75 or so spell points really worth giving up the capstone?

    Except for the sorc level, I like the Halfling build.. I dont think you'll need Empower Healing at 18 though...
    Why do you not think empowered healing is worth it?

    Is 50% more healing not worth 4 extra spell points?

  4. #4
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    But with Empower and Maximize as well, the only spell affected would be HEAL and in general those are overheals much of the time, so adding more overhealing is not useful.

    IF the plan is to turn off Empower, except for those few circumstances where you are casting spells like BB a bunch, then it makes more sense, but most of the time clerics are not focused on hot swapping metas around to optimize spell point cost. Takes too much time in a triage situation.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  5. #5
    Community Member Mentos3111's Avatar
    Join Date
    Jul 2006
    Posts
    90

    Default

    Well, reason I don't have empower healing on this planned halfling or my current cleric is due to feat restrictions. the other reason is I can run around with max emp on constantly and toss heal with no extra spell point cost, it doesn't heal more but i don't have to click the feat icons constantly. I think that is a good point though there is a point of overkill with emp max and emp healing , maybe toughness since they nerfing mino helm?

  6. #6
    Founder Perceval's Avatar
    Join Date
    Feb 2006
    Posts
    148

    Default

    I guess since it is a heal bot strength should not matter, just dont be to upset when you are constantly encumbered and can't keep up with a Zerging Party


    Quote Originally Posted by Phesic View Post
    I think a good term is "Nuber": A Newb who thinks he's uber.

  7. #7
    Hamfather totmacher's Avatar
    Join Date
    Oct 2006
    Posts
    0

    Default

    1 sorc with new creatures with possibly higher SR and whether they might add capped spells (like storm of vengeance) at some point is a bad idea

  8. #8
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by bobbryan2 View Post
    Why do you not think empowered healing is worth it?

    Is 50% more healing not worth 4 extra spell points?

    4 Extra Spell Points plus 10 action points.....

    I assume your taking the sorc level for extra spell points, with l20 around the corner, we should easily break 2000 spell points on a baisc build, wouldnt surprise me to see 2200+ out of a Sorc Splashed cleric....

    HEAL should be hitting for 285 points all by itself. That enough to bring most character up to full health from 1/2 to 1/4 life. Plus you get some crits in there, Plus many folks have Improved healing enhancments of some shape or form.

    It may only be 4 spell ponts, but whqat good is 1.5x healing if the .5 is jsut overheal anyway?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  9. #9
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Mentos3111 View Post
    maybe toughness since they nerfing mino helm?

    Definitly NOT a nerf, Minos should never of given an actual Feat.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  10. #10
    Community Member The_Phenx's Avatar
    Join Date
    Mar 2006
    Posts
    1,079

    Default

    Honestly.

    You would be FAR better served by taking dragonmarks for your feats then mental toughness's. You can use all metamagic's on them for free...extend really isnt very necessary...neither is empower... especially if your trying to be a healbot.

    As far as the sorc splash... meh... dragonmarks grant oh what 1000+ sp woth of healing for free... dont need the splash at that point... remember too these first capstones are not the ONLY ones that are coming.. just the first.
    Ghinsuu, Spikey, Preying, , Pyroclastic
    Khyber, Jesters Court


    ***Your Vip Account Has Been Cancelled***

  11. #11
    Community Member Lymnus's Avatar
    Join Date
    Apr 2006
    Posts
    523

    Default

    End game, 16 Cleric seems to best 15 Cleric/1 Sorc.

    Most people tend to believe the current cleric capstone is, well, ****. But, if you want to plan ahead for it, they have noted they will be adding more capstones for each class.

    Now, at end game, that 1 level of sorc really seems to be a 'drop in the bucket' instance.

    I'd suggest going human to make up for this missing feat, and changing stats to 18 Wis/16 Con/Rest charisma. You'll be able to leave your STR/DEX/INT at 8, and unless you're really worried about dragonmarks, Halflings don't have much on humans.

    You'll eventually drop IMT, if not both MT/IMT when you get shroud items. Consider dropping IMT, it doesn't give enough SP to warrant a feat.

    Suggestion for feats, endgame healbot, would be Empower Healing, Maximize, Quicken, Extend, and the two Spell Pens. Now, as a healbot, you may disagree with the spell pens, and use of empower healing over empower. Blade barriers and such do well enough with just Maximize, and shouldn't be a problem. There will be times that you'll want to throw a greater command rather than a heal, because it'll just be more mana efficient. If you do go with Human, bonus feat is Heighten.

  12. #12
    Community Member Riorik's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    I'd agree on strength. No way it's a priority, but you're going to have to do something about it to avoid encumbrance problems.

    There are LOTS of ways to have a survivable character (healbot included) - twitch, spells, equipment, aggro avoidance, etc etc.

    I prefer to expend my gaming time gathering equipment on characters OTHER than the healbot types...sure, I'll take the caster oriented raid items...it's not at all like Clerics have difficulty getting into raids.

    I like a mix of stuff to help me survive - passive things like Full Plate Armor on a low dex character just because it lets me slip into "sunning myself on the beach while clicking the mouse" mode. Absurd, but the point is, you're making it more "work" and limiting yourself to requiring either a slot dedicated to a strength item...or tomes...or both just to avoid encumbrance penalties. Fact is, lack of running speed, is not a survival trait.

    Try it sometime even hasted and jumping around in segment 3 of SoS (Lava) while encumbered. Plan on taking a deep dip or two.

    Many healbots choose a different build template -- usually going STR up to 14 which opens up at least the option to swing a mace. Not prefered but the option exists.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload