Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
When I cast rage on my caster I have people that don't want rage stand away from the group. Then I cast it on them :O. What I don't want is every time I get buffed to have to a pop up asking if I want the buff that would be awful.
In the end if you get rage and don't want it see if anyone can dispel you, and it will be gone....along with most of your other buffs
I was running with 4 others with lower than 34 AC and they weren't taking as much
damage either.
I don't know, but the list of equipment and all the math makes the whole AC build
just seem too high maintenance for me.
I just saw another post saying 'you need to have 60+ AC to be worthwhile.'
I guess I need to go home and delete all 18 of my characters.
Faithful Uprising - Guild Leader
Argonnessen - Panguu/Narlges/Rylven/Zenixx/Arrgus/Bazili/Nellas-1/Mandingo-1/Uzzi-1/Pylus/Limubai/Kabooom/Mandingo
There's actually a pretty simple explanation: he was using Intimidate and/or using other aggro gathering tactics. (Getting first sight aggro, etc.) If someone has a 67 AC, there's a very good chance they've also got Intimidate.
If someone claims to have high AC, and is taking the most damage while lagging in the kill count, you can be nearly certain they're finding ways to keep aggro off of everyone else. (And, that if they weren't, you'd be healing the *rest* of the party a lot more.)
Or, they were simply lying about their 67 AC!
The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster
This has kinda turned in to a debate on how much AC you need to be effective.
Back on topic? Suggestion to stop casted rage being cast on you, or able to dismiss it.
also if you like your chars it doesnt matter what others say.
Last edited by Ganidel; 04-06-2009 at 05:06 PM.
Garrum, Spellcom, Xhak, Gand, Yodel
Reaver's Refuge Crafting.
Oh I agree, but if you don't have the AC to back up the Intim rolls, you are really just asking for a dirt nap real quick since you can outstrip the ability of almost any cleric to keep you in the upright and vertical position.
It could also be a simple case of someone overstating what they have or forgetting to actually put things into play (like CE...and forgetting to activate it). Have seen that, and those 5AC can be very important (given the concern over just 2 AC from Rage) (There back on topic)
Or the barkskin from pots was less than expected, or whatever. OR they forget to pop their minos helm back on after popping on an underwater action helm for example and thereby lose heavy fort which we all know is a death sentance in GH.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Topic? What was the topic again?
Oh, yeah. Two thumbs up to OP's suggestion: I'd take a confirm dialog with a "Don't Ever Ask Me This Again" checkbox, or the ability to dismiss the spell. Or a checkbox in the "Gameplay" section of the options screen.
I bet the first is the quickest to code: they've already got the hook for Raise Dead, and just need to add a "don't ever ask this again" piece of config.
The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster
You know what, you are probably right on the intimdate thing. I think he was using
intimidate. However, I have run that many times before and many times since then
and have never had any problems healing the whole group of low AC characters.
I would have thought that with double the AC of anyone else that he couldn't be hit
except for a roll of 20. Maybe the ogres had loaded dice.
Even though I prefer DPS+HP vs AC, I still think the OP's suggestion is a good one. I
think it could be done via the gameplay UI.
Faithful Uprising - Guild Leader
Argonnessen - Panguu/Narlges/Rylven/Zenixx/Arrgus/Bazili/Nellas-1/Mandingo-1/Uzzi-1/Pylus/Limubai/Kabooom/Mandingo