Seems the only ppl that dont agree with this are those that think AC is a waste.
Also those same ppl arent saying my idea is bad, but just getting mad because some ppl dont want rage and they dont want to listen to what others have to say.
Seems the only ppl that dont agree with this are those that think AC is a waste.
Also those same ppl arent saying my idea is bad, but just getting mad because some ppl dont want rage and they dont want to listen to what others have to say.
Last edited by Ganidel; 04-05-2009 at 02:13 PM.
Garrum, Spellcom, Xhak, Gand, Yodel
Reaver's Refuge Crafting.
It would be much simpler to just let you right click on effect boxes (the ones in the upper right) and dismiss them than it would to have a confimation box. I would be all for that kind of implementation.
See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBotOriginally Posted by EULA
oooo me too then i could take off the mass camo that always gets thrown around.
How about a checkbox in the gameplay options panel that makes you immune to voluntary rage spells. Less fiddly in battle.
Or the pop up window and an always deny checkbox and an always allow checkbox.
It sucks to be raged when you don't want it. And it really sucks trying not to rage the one fellow who doesn't want it. Since i play an AC monk and a melee sorc i run into both problems constantly. A solution of some sort would be fantastic. Hell i'd settle for an alchemical ritual that grants immunity to rage or something like that.
- NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.
A 10 percentile difference is a 10 percentile difference to a certain degree. But if your AC is 20 and you increase it to 22, that's a 10% AC jump. If it's 60 and you increase it to 62, that's a 3.33% AC jump.
The assertions that AC is broken at high levels of game play make even more appropriate the assertion that +2 AC doesn't matter at 62 AC.
But the OP has a point that characters should not be "forced" to be raged if the player doesn't want it.
That's about the size of it. They are in the "the way I play is the best way to play. If you don't recognize this, you are an ignorant n00b" crowd.
Lets see..
My first thought was.. Uh.. It's two points, really... C'mon.
And pretty much every thought after that.
Yes AC matters... I know this.
But here's the thing... It's the caster spell.. if you whine because he casts 'Rage'.. don't beg or get bent out of shape over 'Haste'.
Me? I've a Wiz and a Bard... Both of which are unable to cast 'Haste' or 'Rage'.. They can only cast 'Hage' or 'Raste'.. It's a two fer!
That 'little 2 points' will mean triple incoming melee damage for someone in Shroud part 4-5 on normal with *exactly* 67 AC. (67 is the most extreme case, but someone with 66 or 68 AC will take double damage raged, and someone with 64-65 will take 50-67% more melee damage from Harry on normal)
Casting Rage on (some) AC builds is as dangerous to them as casting Greater Dispelling on a Barbarian, or casting Grease on the party cleric.
Rage is such a miniscule DPS increase (2-3% at most) that it's a really bad idea on these characters.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I give them 3-5 seconds warning, then I cast rage. If you don't move in that time frame, not my concern. If they whine about it, I target them. If there is any quest where the loss of 2AC is so dramitic to the character, then that is a bad designed character. Aside from being the main tank on VOD or the short manning of quests, those 2AC are not a huge deal.
As posted by some already, once you get a good ac, somewhere over 50, generally over 60 - 2 points is huge.
Had that exact thing happen in VOD, my ranger with a 68 ac was tanking the big guy. Get hit maybe once in a while, easy to fix.
Suddenly Im getting hammered - why? I notice rage on my buff bar. Then a min later by ac songs runs out and even after asking I dont get another for several minutes - several minutes of the cleric suddenly having to blow a lot more mana for absolutely no good reason other than an ignorant caster.
People who are throwing around a 3%, or even 5% number dont understand math, so please just step out now. It is the differential - as in, if a monster can only hit you 5% of the time on a d20 system, and suddenly they can hit you 15% of the time - thats an increase in damage being taken of 200%, or triple what you were taking before. getting hit 1 in 20 vs getting hit 1 in 6 or 7 swings is a massive difference.
The % goes down as your ac goes down, but every +1 ac matters over 50. Getting a -2 can easily mean taking double damage against devils.
Any caster, or critic, that thinks a +1 to damage on someone doing 30-60 points of damage on a hit is worth taking double damage in a fight needs to go back to grade 1 math class. And step out of any math debates until they understand the difference between 3% and 200% - guess what? its a big difference (spoiler alert!)
Or to reverse it - anyone who is dumping on the 'only -2 ac' thing, can turn it around. If your dps sucks so bad that +1 is really going to make a difference - maybe you should be rerolling rather than running raids. Because adding +1 to a 40 or 50 point hit really is only a 1-2% difference. So you take double damage just to kill something in 98 hits rather than 100 hits - woo uber.
Rage is great for casters and clerics, and barbs, and some other melee types that didnt bother with ac. The +16 hit points is nice, and +2 str can help with other things sometimes too. My wiz and bard cast rage all the time, and I always step to the side and say "rage on me whoever WANTS it".
Critics need to try playing a cleric, and then they will notice the big difference in their spell points when a group that is daking little damage suddenly starts taking twice as much damage. Since math is apparently too hard to figure out - try experience instead. And unless your handing the cleric mana pots to make up for your ignorance, you dont really get to argue cause your not the one dealing with the consequences.
Being able to self-dismiss buffs would be a great change, or simply as a workaround have a check box in your options "Do you accept rage y/n". You can turn it on for Part 1 of the Shroud, then turn it off for the rest.
People spend months grinding raids for a +3 ring, insight bonus, and tomes to max out stats etc. Having a yahoo dump a -2 ac on you every 5 min that goes and negates the benefit of the item you spend 2 months to get is extremely annoying, rude, and as the spell states - it is only suuposed to work on willing targets.
Last edited by Riggs; 04-05-2009 at 08:03 PM.
It would be nice if we had the ability to right-click on the buff icon in the top right and remove said buff if it was in fact a buff that was recieved only by willing allies (as can be found in many other mmos). Maybe even allowing will saves etc. if that applies to the spell's original pnp format. This method would prevent the annoyance of having a box pop up in the middle of your screen in the midst of combat... which would surely be followed up by Greater Teleport to The Twilight Forge by many that I know and play with if said box did arrive... This method would also allow the players that shed so many tears over the horrific effects of the Rage spell onto their uber AC a way to stabilize their frustrations without it annoying the majority of players that actually see the benefit outweighing the -2 penalty.
I do believe we should have the ability to resist any buff that we should be allowed a save against or a simple denial of it's effects as is the intent of many of the original pnp versions of these spells. But in all honesty I hope turbine worries more about the important things that need to be added to the game first before such tiny tweaks such as this.
And before I get flamed for my opinions... I am one of those people who ran Titan an embaressing amount of times to get my Chattering Ring just to have it not really make a difference everytime someone casts Rage... and I still say the dps and extra hp far outweighs the two points of AC in almost every scenario. The fact is that the mobs have rediculous amounts of hp and if you are playing an AC build while Raged and are taking a mere -2 hit to your awesome AC shouldn't you yet still be amongst the best AC's in the party and therefore amongst the least burden on cleric resources, while even having an extra chunk of hp to help make up for it?
RavensguardLew Ahmaquissar, Jasiris, Larlocke, Bodellin Hester, Cappen Varra, Sorros
Yes please I work hard on my AC and it will save me going around to my guild mates house and inserting my foot into his arse
Show me someone who believes in something, and I will show you a fool : Kerr Avon
There are certain times when I will rage w/out warning. Part 4/5 of shroud, when fighting main guy I will rage/haste melee. The party is getting mass healed at this point and AC is not as important. There are certain quests, like mentioend above, VOD. I will make sure the AC build tanking main boss is not raged. But normal quests, you get a 3-5 second warning. If you don't move, you get rage.
The problem with your reasoning here that what you spin is very situation specific. Without analyzing lots of possible combat situations, it's hard to say whether that +2 makes you go from being hit 110% of the time to being hit 100% of the time (where it obviously makes no difference), or 95% of the time to 85% of the time, or 50% of the time to 40% of the time, or 15% of the time to 5% of the time, or even 5% of the time to 5% of the time (where the monster needs a natural 20 to hit you).
You cherry-picking "15% of the time versus 5% of the time" is very misleading and disingenuous, as if that's the only situation that ever applies.
The people saying it makes no difference are assuming that it takes you from being hit 110% of the time to being hit 100% of the time.