I wanted a melee. I ended up with this bard build.
Roq Star, pure human battlebard on Ghallanda
This is a pure bard. Why pure? Multiclassing gives some major bonuses to melee-focused bards, especially at the beginning and end of life. That's why nearly everyone does it on melee bard builds.
But not me. In this build, I tried to pare the warchanter down to the basics. I lost out on extend spell (meh) and overwhelming critical (ouch), but possess the best possible bard melee buffs (+12 damage). There is nothing like joining a raid full of melees and watching the DPS spike up for the party overall. Objectively, I would probably tell someone else to splash for overwhelming critical today because bard buffs are weaker than ever relative to the other bonuses around. But I'm holding out for Warchanter III before I change the build significantly.
Three and a half years later, I play this build in epic elites and it remains one of my favorites. I love bards, even if they need help as a class.
Starting Ability Scores
Got +3 or +4 tomes? Start with less DEX, as long as you can hit 17 DEX with whatever tomes you do have, so that you can take improved and greater two weapon fighting
32 point build
My current stats in FatesingerSTR 16
DEX 15 + 2 tome
CON 16
INT 8
WIS 8
CHA 12
Feat Selection
Hit PointsLevel 1: Power attack
Level 1 (Human bonus feat): Toughness
Level 3: Weapon focus: Slashing (Warchanter I Pre-requisite)
Level 6: Two weapon fighting
Level 9: Exotic weapon proficiency: Khopesh
Level 12: Improved critical: slashing
Level 15: Improved two weapon fighting
Level 18: Greater two weapon fighting
Level 21: Inspire excellence
Level 24: Quicken spell
Healing Amplification20 Base
120 Bard levels
50 epic levels
375 Constitution modifier (42 CON)
10 Agents or Argonessen favor
27 Toughness feat
30 Toughness Enhancements
30 Greater False Life
20 Toughness
10 Warchanter II
10 Echoes of the Ancestors: Legendary Dreadnought
45 Greensteel HP item
20 Large Guild Augment
767 HP without Essence of Desire yugoloth potion
I really love healing amplification at endgame on this character, and I try to keep it as high as possible (currently 223%). Even without metamagics, my own cure critical hits for over 300, and heal scrolls hit for 438. Vampirism from an item like Epic Chaosblades heal 900-1000 HP per minute.
Crowd Control1.3 human improved recovery III enhancement
1.2 tower of despair convalescence
1.3 epic gloves of the claw greater convalescence
1.1 airship
223% healing amplification
Fascinate, Siren's Song, and Irresistible dance are the only crowd control. Use weapon effects like earthgrab to make monsters helpless and vulnerable.
Alternate Races and Fighting Style
Half-elf with Rogue Dilletante (3d6 sneak damage) would work great if you skip Quicken Spell or wield piercing weapons (such as Balizarde and Celestia from Caught in the Web). For a two-handed build, half orc with cleaves and epic sword of shadow would rule the world.
Playstyle & Tips
Buff a lot. It's why you came into the world with mana. Keep haste (available from scroll at level 3 and spell from level 7), rage, displacement, and stoneskin (wands at level 7) on self at all times (and party whenever possible).
You have no evasion, but you don't need to let it get the best of you. Carry resist 11 wands, mass protection from elements scrolls, and fireshield scrolls at all times and use liberally.
Shopping List: Consumables I carry on a bard
- Healing
- Greater Ardor potions (House P Object Desire)
- Mass Protection from Elements scrolls (Portable Hole)
- Heal scrolls, Mass Cure Moderate scrolls, and cure critical wands (Guild vendor)
- Stone to Flesh scrolls or wand (House J)
- Lesser restoration potions (unbound) (Most general vendors)
- Remove Curse potions (unbound) (House J or most general vendors)
- Restoration/Greater restoration Scrolls (Guild vendor or House J)
- Raise dead/resurrection scrolls (Guild vendor, House J)
Self-buffs- Tenser's Transformation scrolls (Portable Hole, House P Object Desire)
- Essence of Desire and Fury (CON and STR yugoloth potions)
- Shield wand
- Oil of Incandescence (Mabar festival, 1d6 damage on your weapons for 1 hour)
- Fireshield scrolls (Guild, Portable Hole)
Party buffs- Greater Heroism scrolls (Portable Hole, House P)
- Resist Energy (Level 11) wands (random drop)
- Elemental Weapons scrolls (House C)
- Adamantine Weapons scrolls (House C)
- Enchant weapons and Enchant Armor scrolls (House C)
- Byeshk Weapons scrolls (House C)
Utility- Teleport and Greater Teleport scrolls (Portable Hole)
- Shadow Walk scrolls (Portable Hole)
- Mass invisibility scrolls (Portable Hole)
Offense- Prismatic Ray (instakill that pillar!) (Portable Hole)
- Summon Monster VIII scrolls (air elemental - cannot buy in stores)
- Cloudkill scrolls (cannot buy in stores)
Equipment
This equipment reflects a player who raids, runs epics, and optimizes at every corner. That might not be you, but don't run away! Remember when reading my builds that the character will do its purpose just fine without uberloot, because my philosophy of characters is that they grow over time with love and practice. It is smart to make sure a build is planned so that you do not end up pulling something nice that you locked yourself out of. Being human or half elf helps when you are starting out, because with human versatility, you can adjust your stats depending on the tomes or other stat items you have equipped.
Another important item for any bard is Epic Elyd Edge (House Deneith Epics) for singing Inspire Heroics (+4 Dodge) and Inspire Competence (+2 Skills) on your party mates. It turns them from single target buffs to area of effect.
Gear
Ideal Weapons
- Armor:
- Epic Red Dragonscale Armor (Velah) with (+6 DEX and Toughness)
- Bracers: Epic Gloves of the Claw (Heavy Fortification, +2 exceptional con)
- Goggles: Tharne's Goggles
- Helm:
- Charisma +6 Helm of Perform +13 (Large guild augment: 20 hp)
- Greensteel 300 SP, 6 charisma skills (lightning strike guard or air guard). Use Eagle's Splendor
- Necklace:
- Necklace of Major Luck (random drop)
- Torc of Prince Raiyum (when mana is low)
- Epic Grim's Necklace (7 strength, +3 dodge, green slot: +2 luck)
- Trinket: Litany of the Dead or Planar Focus of Prowess
- Cloak: Adamantine Cloak of the Wolf (dodge 4, exceptional seeker 5, +4 to-hit)
- Belt: Colethenis's Belt (2 seeker, 6 Con. Set bonus: 2d6 slicing damage on hit)
- Boots: Green Steel Boots (+45 Hit Points, Radiance guard)
- Gloves: Epic Gloves of the Claw (30% healing amplification, set bonus : +4 damage)
- Ring: Ring of the Ravager, 6 str, +1 str, +20% healing amplification
- Ring: Ring of the Stalker (yellow: greater false life, colorless: +1 con, ghostly, manslayer, +6 seeker, +3 exceptional backstab)
Skill PointsTrash Mobs (non-bosses)
- Main Hand. Alchemical Khopesh (earth-earth-earth) or Nightmare
- Off Hand. Alchemical Khopesh (earth-earth-water) or Nightmare
Trash Mobs (devils and other lawful monsters, especially when already crowd controlled)
- Main & Off Hand. Epic Chaosblade
Misc. Bosses
- Main & Off Hand. Balizarde or Drow Khopesh of the Weapon Master
Devil Bosses (Tower of Despair, Arraetrekos, Suulomedes, Chronoscope bosses)
- Main & Off Hand. +5 Holy Burst Silver Khopesh of Greater Lawful Outsider Bane
Demon Bosses (Marilith, Hezrou, Demonweb Bosses, Flensers)
- Main & Off Hand. +5 Holy Burst Cold iron khopesh of Greater Chaotic Outsider Bane
Evil Constructs (Lord of Blades, Portals)
- Main & Off Hand. +5 Holy Burst Adamantine khopesh of Greater Construct Bane
Undead
- Main & Off Hand. Greensteel heavy mace, khopesh, or warhammer positive-positive-positive
Dragons
- Main & Off Hand. Tinah (warning: Crushing Wave breaks cold damage over time spells, so make sure no one in your party is using these)
Spell selection1 rank in Tumble, to enable its use
23 ranks in Use Magic Device, Perform, Concentration, Balance
10 ranks in Jump
Remainder in Move Silently, Hide, Haggle, whatever
Enhancements:(Level 1): Hypnotism (-3 will save debuff to aid casters situationaly), Focusing Chant (self buff), Sonic Blast (the incredible box breaker), Master's Touch (grants martial weapon proficiency to wielded weapon), Merfolk's Blessing (zerg swim or fly)
(Level 2): Blur (buff party), Rage (always), Glitterdust (An AoE spell to grab monsters' attention in a pinch, such as kiting part 2 of Tower of Despair, Invisibility (is not broken by fascinate)[b]
(Level 3): Haste (always), Good Hope (does not stack with Inspire Courage or Greater Heroism, but is nice if the others wear off, Displacement (always), Cure Serious Wounds
(Level 4): Freedom of Movement (always), Dimension Door, Break Enchantment (use liberally to destroy area of effect enemy spells such as blade barrier, firewall, or iron defender barf, Cure Critical Wounds
(Level 5): Greater Heroism (always when fear is a risk), Mass Suggestion (won't work well, but it can be nice in underlevel content), Mass Cure Light Wounds, Greater Dispel Magic, Neutralize Poison
(Level 6): Mass Cure Moderate Wounds, Otto's irresistible dance ("hold still!" spell), Cat's grace, Mass, Eagle's Splendor, Mass
FatesingerBard Musical Prodigy
Lingering Song IV
Attack II
Damage III
Bravery III
Extra Song I
Warchanter II
Bard Song Magic III
Wand and Scroll Mastery IV
Human Strength I
Human Constitution I
Racial Toughness III
Human Versatility II
Human Improved Recovery III
For full description of Fatesinger abilities, see Fatesinger - DDO Wiki
Fury of the Wild
For full description of Fury of the Wild abilities, see Fury of the Wild - DDO Wiki
Ideas for Twists of Fate
Bard References
- Tier 4 (Fury of the Wild) Sense Weakness
- Tier 3 (Fatesinger) Reign
- Tier 3 (Shadowdancer) Grim Precision
- Tier 3 (Legendary Dreadnought) Seeker +6
- Tier 2 (Legenary Dreadnought) Improved Power Attack
- Tier 2 (Grandmaster of Flowers) Hail of Blows
- Tier 1 (Fury of the Wild) Tunnel Vision
- Tier 1 (Fury of the Wild) Primal Scream
- Tier 1 (Primal Avatar) Rejuvenation Cocoon
- Tier 1 (Unyielding Sentinel) Brace for Impact
- The Classic Rocker - DPS 2-Handed Fighting Warchanter, with quickened heals (20 bard - human, warforged, or h-orc template)
- Guide to Bard Buffs
- Warchanter enhancements