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  1. #61
    Community Member feynman's Avatar
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    Quote Originally Posted by Hendrik View Post
    I do.

    Dark Jedi even.
    Yea, but you haven't been in this discussion. Besides, you're a dirty dark monk

  2. #62
    Community Member Hendrik's Avatar
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    Quote Originally Posted by feynman View Post
    Yea, but you haven't been in this discussion. Besides, you're a dirty dark monk

    LOL. I know, I'm the oddball in the Monk world....

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #63
    Founder Brother_Solar's Avatar
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    Quote Originally Posted by Forgren View Post
    Come on guys. why not? ALL other classes can make any weapon they want for their and the one that monks are missing, that are really the most important in order to use quivering palm and stunning fist as intended, are wraps. what's the big deal? All us Monk players deserve an explanation at least. So what is it Devs? Speak up, I can't hear you. If this was your plan from the beginning, then you should have stated such. Not one of us would have thought that there would be no greensteel wraps when we started. Why would you do something so silly? I see NO valid reason at all for this exclusion. You can't count shuriken, cuz who in their right mind would even make one for the intent of actually using it? So you have worthless weapons like shuriken, but no wraps. Geez, that makes tons of sense.
    They've mentioned the "why not" a number of times. It's because handwraps are coded differently than other weapons are. However, I think we should technically be saying that "unarmed attacks" are coded differently than weapons are, since the Spectral Gloves and Ethereal Bracers also do not work with unarmed attacks.

    Quote Originally Posted by Eladrin View Post
    Handwraps operate very differently from normal weapons - instead of hitting a creature with the handwraps themselves (like a normal weapon), the handwraps instead add effects to your unarmed attacks. This is pretty clear when you inspect a monk wearing handwraps.
    Basically, none of the current effects applied to Greensteel weapons will do anything if they are applied to handwraps, since the coding is not correct for those effects. If they were to make Greensteel handwraps, many things would have to be coded from the ground up.

    I'm not satisfied with the way things have been done, but they HAVE answered the question a number of times. Continuing to ask will not accomplish anything. They know we want them. Obviously they have other priorities that are taking precedence over the desires of a comparatively small population of players.

  4. #64

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    Quote Originally Posted by feynman View Post
    Here's a quick question for those of you who are arguing, to speak to credibility; which of you actually have level 16 monks?
    Capped 16 Halfling SA Str Fire Stance monk here.
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  5. #65
    Community Member Forgren's Avatar
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    Default hmmm....

    Quote Originally Posted by Brother Solar View Post
    They've mentioned the "why not" a number of times. It's because handwraps are coded differently than other weapons are. However, I think we should technically be saying that "unarmed attacks" are coded differently than weapons are, since the Spectral Gloves and Ethereal Bracers also do not work with unarmed attacks.



    Basically, none of the current effects applied to Greensteel weapons will do anything if they are applied to handwraps, since the coding is not correct for those effects. If they were to make Greensteel handwraps, many things would have to be coded from the ground up.

    I'm not satisfied with the way things have been done, but they HAVE answered the question a number of times. Continuing to ask will not accomplish anything. They know we want them. Obviously they have other priorities that are taking precedence over the desires of a comparatively small population of players.

    Poor design. And as to a small population, I would disagree. Other minorities, like whiners, seem to get things changed.

    True, I did not take into account the whole unarmed bit and it makes sense since my spectral gloves don't work with wraps, so I would like all that to be fixed before I could make wraps that would do nothing for me. So then why do effects on the wraps themselves work? Why would you keep unarmed cpmletely removed from the normal attack system when you add Monks? This had to have been a discussion at some point.

  6. #66

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    Quote Originally Posted by Forgren View Post
    Why would you keep unarmed cpmletely removed from the normal attack system when you add Monks? This had to have been a discussion at some point.
    Because unarmed base damage scales with monk level, and therefor doesn't function like equiping a normal weapon. It's the only reason I can think of to code things the way they did. I highly doubt they coded things this way just for "flavor".
    Drakion, Leader of the Lightbringers - Argonnessen - A Founding Guild

    Currently Leveling: Drakyon the Sinner - Human Cleric

  7. #67
    Community Member Rog's Avatar
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    for now i have went the way of greensteel kamas for my red name dps. i hated to do it but it seems the only way to tank with the big boys. i have so much fun playing mojo but his dps is lacking as a sopport tank he is great and stun thing and beat the **** out of them but the time he get thing beat down he he not by himself the other party member have the kill:to told aggro will be using dust2 with a +3 wis bonus to take my wis to 8 and my lighting 2 has a +4 insight bonus even if they make greenweave handwraps it will be hard to compete with a grensteel kama user due to that fact you can weild 2 kama with special effects and only one handwrap.
    to fix this
    1. let us duel weild handwraps
    2.make greenweave handwraps
    3. give us a improved crit line for all monk weopons/handwraps,kamas,q staff
    this would put us in par with other tanks/classes

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