Eladrin, is there any chance the Dev's can take a look at monk weapon options in Mod 9? Currently monk's weapon selection is the worst in the game (even worse then wizards) as we have no access to piercing weapons (daggers cant count because we lose all monk benefits, may as well be a great axe). Can we perhaps add daggers to the list of "centered" weapons? Because without being centered you cant really play as a monk the way you intended.
In addition, can we really think about changing the crit range or multiplier on the monk weapons? I am not asking for both, just one or the other.
Quarterstaves become= 1d6 19-20x2 or 1d6 20x3
Handwraps become= 19-20x2 or 20x3
Kamas become= 1d6 19-20x2 or 1d6 20x3
Shurikans become= 1d2 19-20x2 or 1d2 20x3
These are the only tools the monk has in his arsenal and they are all dwarfed by even the simplest of weapons (the dagger) which we cant even use with ki or stances. Which means we are the ONLY class in DDO that cant use a weapon for each DR/ type, we instead must use a transmuting weapon, which can only be a kama or quarterstaff (since no transmuting handwraps exist).
As you know crit range/multiplier plays an important part in dps (where we are lacking), and no other class in the game would willingly choose to use the weapons we are given to do damage. Our weapons need a boost, even if it means bending the DnD rules a bit, you have done it before with great crossbows etc. to make them more viable. Thats all we are looking for, more viable options with our weapons. =)