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  1. #1
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    4,885

    Default Greensteel handwraps please.

    Thank you.

  2. #2
    Founder Kambuk's Avatar
    Join Date
    Jan 2006
    Posts
    6

    Default

    Current implementation of handwraps doesn't really work.

    Fix:
    Change all handwraps to normal weapons with a base damage the same as unarmed.

    Create Eldrich rituals that let us upgrade the base weapon damage and add Class required Monk at X level appropriate to the base weapon damage.

    No more broken hadwraps.

    When you lvl up as a monk you bung you handwraps in the eldrich device and upgrade
    them to a higher base damage.

    Greensteel ones get to be one base damage higher for the lvl of monk.

    Add handwraps a vendor near the bank in the marketplace selling a range of handwraps

    Class Required Monk D6 Damage
    Class Required Monk 4 D8 Damage
    Class Required Monk 8 D10 Damage
    etc

    These handwraps when combined with any other handwrap change the requirement and base damage to match.

    So every 4 levels of monk you have to visit the eldrich device, a bit of a pain but you get transmuters and greensteel handwraps that work with not that much coding compared to doing special code for every greensteel effect.

    Kambuk

  3. #3
    Community Member
    Join Date
    Jan 2009
    Posts
    0

    Default

    Not gonna happen any time soon (if ever).

    http://forums.ddo.com/showthread.php?t=177392

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