Thank you.![]()
Current implementation of handwraps doesn't really work.
Fix:
Change all handwraps to normal weapons with a base damage the same as unarmed.
Create Eldrich rituals that let us upgrade the base weapon damage and add Class required Monk at X level appropriate to the base weapon damage.
No more broken hadwraps.
When you lvl up as a monk you bung you handwraps in the eldrich device and upgrade
them to a higher base damage.
Greensteel ones get to be one base damage higher for the lvl of monk.
Add handwraps a vendor near the bank in the marketplace selling a range of handwraps
Class Required Monk D6 Damage
Class Required Monk 4 D8 Damage
Class Required Monk 8 D10 Damage
etc
These handwraps when combined with any other handwrap change the requirement and base damage to match.
So every 4 levels of monk you have to visit the eldrich device, a bit of a pain but you get transmuters and greensteel handwraps that work with not that much coding compared to doing special code for every greensteel effect.
Kambuk
Not gonna happen any time soon (if ever).
http://forums.ddo.com/showthread.php?t=177392