suggestions for ranger spells to be implemented into ddo also how to add tracking
tracking--- make mobs show up on mini map for PC's that have a high track skill also make it a stance that will slow you down as you are doing it (like neverwinter nights 2)
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lvl 1 spells
Hide from animals--- give a +50 circumstance bonus to hide and move silently vs. animals for 1 min/lvl to all within AOE spell
pass without trace--- you and those around you do not show up on mobs "tracker"
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lvl 2 spells
wind wall. similar to a firewall but no damage but arrows cannot go through as well as small and under creatures hehe i think there might be some problems with 1/2lings
Actually it should be the opposite, larger creatures have less wind resistance than smaller creatures. For example, go outside on a windy day with a piece of paper and see what happens, then go outside with a sheet of plywood.
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lvl 3 spells
repel vermin--- vermin cannot be within 10 feet of you unless can make a will/fort save
tree shape--- cmon... who would not want to turn themselves into trees.
would you become a mushroom in the underworld? I mean a tree would be out of place there dont you think?
water walk--- water is solid land to anyone under this spell
This would have to be a epic spell, certainly not lvl 3. Maybe a lvl 5 ranger spell? After all, only gods could walk on water
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lvl 4 spells
tree stride---- certain trees only... make teleport for rangers and have a few trees that can be used to get around ddo outside of quest only