What a waste of time. Yours and mine. There are a bunch of things dev time could be more useful doing. If it wasn't for the opt out button, there could have been a problem.
What a waste of time. Yours and mine. There are a bunch of things dev time could be more useful doing. If it wasn't for the opt out button, there could have been a problem.
Hmmm... at first I was kind of "you're stealing my content for this *blah*"... but now that I think about it... they're just adding an extra entry point into the already existing PVP code, probably not using any content builder time, and this will be a great way for even nonPvP'ers to grab a guildy and test out some new effect or stacking'ness or enh respec or ....
Good but not great. Can we have Mod 9 now?
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The purpose of this thread is to talk about the new fighting system, not to fight each other this is not the thunderdome folks.
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Well I would suggest you give us something better to talk about. This is a very touchy subject in the community and has a great division there in. A lot of hard core vets and Classic DnD players either are for or very against PvP as the absence there of was an attraction at launch. So... to solve your problem Close this thread and give us something we would be amazed at like last weeks sneak peek
and that is precisely why they put it in, not everyone wants it, they get that ,so you turn it off and the game goes along just the same way it did before.
It is fine not to like the addition and say you could care less, that is your opinion, but those who say its a waste of dev really mean, since I want them to doX anything they do that is not X is a waste of time, and I am sorry but you are not the only player here.
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Is this realy easier to code then a compenent pouch?
While you are adding fighting pits, throw a tavern brawl into Meridia and the Portable Hole. If there had been a pit in Meridia I might actually have done some PVP over the last year.. since that's where I tend to putter with inventory between quests.
Question on the challenge - can it only be done by getting the character in your focus orb? No long-distance challenges?
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Hmmmm... I'm really hoping this was a 1 or 2 day work item that just happened to fit into the schedule and not something that got prioritized high based on its own merits.
Or maybe I'm misaken and the telemetry data shows that people are crazy nuts for PvP and this is a big-ticket win.
Still, overall, this news is far less exciting to me than things like bug fixes.
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I am moving on to the new content discussion.... I mean I am still looking for the new content information so I can go discuss it
jrp
Will there be a way for Turbine to keep track of statistics for how often this used (actually accepted challenges)).
This way for future mods when a developer or marketer brings up enhancements for PvP, someone can bring up those stats and say: "Well, we could do more PvP, but 'bang for buck' factor isn't high enough".
What a bunch of **** this new feature is for the large majority of players.
And what a letdown for the people waiting for some new tidbit about Mod 9.
Sheesh!