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  1. #1
    Community Member EKKM's Avatar
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    Default Divine Cleansing III

    From DDO Wiki:
    Cleric Divine Cleansing III: Grants another character a +8 morale bonus to their Fortitude save for a 1 minute. Also removes any poison or disease effects, as well as Blindness, Curses, paralysis, or petrification. Consumes one use of your turn undead ability.
    AP Cost: 3 Progression: 33 Requires: Cleric Divine Cleansing II

    Does anyone carry this? Seems like it would be very useful just to avoid having to keep certain spells loaded, change to wands/scrolls. Also, if it works like DH, it goes around corners and though walls.

    Also cures petrification so another rarely loaded spell is saved.

    I have 7 turns on my lvl 11 cleric and tcurrently have DVII and DCI. I am thinking carrying DCIII would be more worthwhile than the DVs and would prefer not to carry both at at tier III.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  2. #2
    Community Member muffinlad's Avatar
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    I went DHealing on my Clonk, and am thinking of changing to this. It seems to be better value for low charisma clerics than DH or DV.

    muffinclonker
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  3. #3
    Community Member Hendrik's Avatar
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    Quote Originally Posted by EKKM View Post
    From DDO Wiki:
    Cleric Divine Cleansing III: Grants another character a +8 morale bonus to their Fortitude save for a 1 minute. Also removes any poison or disease effects, as well as Blindness, Curses, paralysis, or petrification. Consumes one use of your turn undead ability.
    AP Cost: 3 Progression: 33 Requires: Cleric Divine Cleansing II

    Does anyone carry this? Seems like it would be very useful just to avoid having to keep certain spells loaded, change to wands/scrolls. Also, if it works like DH, it goes around corners and though walls.

    Also cures petrification so another rarely loaded spell is saved.

    I have 7 turns on my lvl 11 cleric and tcurrently have DVII and DCI. I am thinking carrying DCIII would be more worthwhile than the DVs and would prefer not to carry both at at tier III.
    I gave up DV's for this and never looked back! It is VERY useful! I would highly suggest you pick it up and run with it for a good amount of time. Once you get used to not having to carry some spells, this pays for itself - just have to remember to use it.

    It is well worth the investment IMO and will never get rid of it, ever.

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  4. #4
    Community Member Jesen's Avatar
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    Heal removes all those effects except for Curse which you can get a wand for.

    Wasting AP's on this is good, why?

  5. #5
    Community Member EKKM's Avatar
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    Thanks for the feedback. I will be redoing my enhancements soon to put it in.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

  6. #6
    Community Member EKKM's Avatar
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    Quote Originally Posted by Jesen View Post
    Heal removes all those effects except for Curse which you can get a wand for.

    Wasting AP's on this is good, why?
    Spell: Heal
    Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (max 150hp), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.


    Heal doesn't remove paralysis or petrification, heal uses sp. This should go around corners. Also, 1 stop shopping.

    Mainly because I have a decent CHR, DVs seem like a waste and I don't have enough turns to make DH effective.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
    Member of D.W.A.T.

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