Page 1 of 2 12 LastLast
Results 1 to 20 of 39
  1. #1
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default Hafling thrower build

    I was trying something out and it seemed to work so far.

    A PURE fighter halfing that specialized in throwing weapons.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Female
    (16 Fighter) 
    Hit Points: 270
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 11
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             16                 17                   20
    Dexterity            16                 19                   21
    Constitution         12                 12                   12
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    14.5
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     7
    Intimidate           -1                    -1
    Jump                  7                    26
    Listen               -1                     1
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Jump (+4)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Thrown Weapon Damage I
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Point Blank Shot
    Enhancement: Fighter Armor Mastery I
    Enhancement: Halfling Dexterity I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Halfling Thrown Weapon Attack I
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Precise Shot
    Feat: (Fighter Bonus) Shot on the Run
    Enhancement: Fighter Strength II
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Enhancement: Fighter Attack Boost III
    Enhancement: Halfling Thrown Weapon Damage II
    
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Throwing Axe Specialization I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Halfling Dexterity II
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
    Enhancement: Halfling Thrown Weapon Attack II
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Precise Shot
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost IV
    Enhancement: Fighter Toughness I
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Thrown Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    Enhancement: Halfling Thrown Weapon Damage III
    Enhancement: Fighter Strength III
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    Enhancement: Fighter Throwing Axe Specialization II
    Enhancement: Fighter Toughness II
    What you do with this one is you pick one mob in a fight, and just start throwing at it. This is a build where you have to be aware of the terrain you're fighting on. Multiple times when I started out with this build I got myself trapped because I was running in a widening circle and ran into a bookshelf or something and got stuck. I also would run into other mobs and get surrounded which is where jump comes in. So far the only quest I've had problems with are the tube quests (i.e. Enter the kolbold) while medium size tubes seem to be alright (i.e. Monastery of the Scorpion) things seem to run smoothly.

    The one thing you CAN NOT do with this build is stand around and throw. You have to keep moving, forwards backwards sideways as long as you keep as much distance between you and the mob you're good.

    This is a 28 point build so everyone should be able to get it. If you have a 32 point build there are two routes you can go. I went this way +2 Int +2 cha for UMD to bypass the alignment and race restriction of throwing weapons. the simple reason was crafting wasn't available when I started this build, so I was thinking of race restriction being the key to getting the better weapons.

    The other route, which is better since crafting came along is +2 Dex. You dump 3 stat adjustments into Str then and 1 into Dex, and another 1 when you hit 20.

    The best tactic for this build is also turn improve piercing shot on and leave it. Only take it off in quests like Sleeping Dust. Target the mob in the back of the group (casters over non-casters) and maneuver so the most mobs are between you and your target. I can normally get 4 out of 5 in a throw most of the time. Be forewarned though. Most people wont like you pulling agro off them. You might not get the main person they are hitting, but you'll get the ones around them.

    Reasons I didn't cross class
    Rouge: You're going to have agro on you for most of the time, so sneak attack would have been just for the initial attack and nothing after that really.

    Barbarian: Rage 1/day wasn't worth losing the additional +1 to throwing axes at 16 in my mind. plus becoming exhausted after the rage ends really hurts you if you're trying to keep on the move

    Ranger: Favored enemy is the only thing they really give you. +1 to hit, damage, AC, and saves against 1 enemy type doesn't seem worth it to lose the +1 damage to all types

    Major reason. Fighter capstone of 10% attack speed that stacks on items and enhancements makes throwing faster.

    (btw for those that say I can't think outside the box. A fighter that doesn't run up to things and swing is outside the box)
    Last edited by Show_me_the_Platinum; 03-24-2009 at 11:07 AM.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  2. 03-24-2009, 03:07 AM


  3. #2
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    have you thought about 14/6 Fighter/Monk for a Shuriken specialist? =)
    fighter haste boost + air stance + 10k stars + haste = yummy fast speed

    not to mention you will have evasion, immune to disease, access to healing ki (if only they would allow ki generation with ranged =\)
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  4. #3

    Default

    you will need a higher dex simply because thrown weapons still require the dex bonus for attack

    maybe you can pick up weapon finesse so that when you are not using throwers, you can still slug in the old way

    haste boost will serve you better than attack boost

    critical accuracy is not going to help you much, unless you kensai (see next)

    not sure how kensai will be implemented but kensai III will prolly be a huge boost to your prowress (classical kensai are always melee based but nothing in ddo kensai yet)

    get improved crit earlier ie L8 to maximise out efficiency

    oh look for a w/p throwing dagger
    If you want to know why...

  5. 03-24-2009, 04:05 AM


  6. #4
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    A pure ranger with the 25% ranged alacrity from the ranger capstone is better then any fighter.. go halfling level 20 ranger..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #5
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by maddmatt70 View Post
    A pure ranger with the 25% ranged alacrity from the ranger capstone is better then any fighter.. go halfling level 20 ranger..
    ^^
    What he said.

  8. #6
    Founder Riot's Avatar
    Join Date
    Jan 2006
    Posts
    1,731

    Default

    I did this with a Fighter Rogue Barbarian mix.

    It moved fast, had evasion and sneak attack, and has Rage capability for extra damage.

    Once you get improved precise shot. It's a ton of fun.
    Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
    Founder of the Twilight Avengers ~ Khyber Server ~ Owner of the Ultimate Gaming Table
    "Build a man a fire, keep him warm for the rest of the day. Light a man on fire, and he's warm for the rest of his life."

  9. #7
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Why is it the people that I don't like, are the first people that posted on this thread?
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  10. #8
    Community Member Philam's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    ? *scratches head*

  11. #9
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by Jay203 View Post
    have you thought about 14/6 Fighter/Monk for a Shuriken specialist? =)
    fighter haste boost + air stance + 10k stars + haste = yummy fast speed

    not to mention you will have evasion, immune to disease, access to healing ki (if only they would allow ki generation with ranged =\)
    I did, but shruikin is 1d2 and throwing axe is 1d6.

    While the haste boost would be nice, you would have to give up the attack boost or confirm crit enhancement line.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  12. #10
    Community Member HeavenlyCloud's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Reasons I didn't cross class
    Rouge: You're going to have agro on you for most of the time, so sneak attack would have been just for the initial attack and nothing after that really.
    So i got a question, Is this a solo build? cause with a party its kinda impossible that you can have agro most of the time.
    Quote Originally Posted by Cordelia View Post
    How does every thread on the Argo forums become about Blah?
    Quote Originally Posted by Mhykke View Post
    My question is how are there threads on other servers and in general forums not about Blah?

  13. #11
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Default

    i hate to say this, i really hate to say this, but the build looks good. decent ranged damage, decent ac possible looks like a lot of fun.

    If you are using throwing axes, would you consider going dwarf? extra hp, extra ac and the ax attack and damage never hurt.

  14. #12
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by HeavenlyCloud View Post
    So i got a question, Is this a solo build? cause with a party its kinda impossible that you can have agro most of the time.
    Actually. I ran into Prey on the hunter from there start where a paladin was going toe to toe with one Giant in the middle with that red named. I had a teir 3 throwing axe fire and I pulled his agro after running all the way there.

    Quote Originally Posted by Hobgoblin View Post
    i hate to say this, i really hate to say this, but the build looks good. decent ranged damage, decent ac possible looks like a lot of fun.

    If you are using throwing axes, would you consider going dwarf? extra hp, extra ac and the ax attack and damage never hurt.
    Halfling +1 to hit +1 AC +2 Jump +1 to all saving throws. Plus dwarves only get 2 levels of axe damage where halfing get 3 levels of throwing weapon damage. If there were to add a third level to dwarf I could see doing this build as a dwarf though.

    See I'm not just a troll, I post stuff that people actually might want to try.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  15. #13
    Community Member The_Phenx's Avatar
    Join Date
    Mar 2006
    Posts
    1,079

    Default

    Quote Originally Posted by maddmatt70 View Post
    A pure ranger with the 25% ranged alacrity from the ranger capstone is better then any fighter.. go halfling level 20 ranger..
    Do we know that its going to work with thrown weapons?
    Ghinsuu, Spikey, Preying, , Pyroclastic
    Khyber, Jesters Court


    ***Your Vip Account Has Been Cancelled***

  16. #14
    Community Member HeavenlyCloud's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Actually. I ran into Prey on the hunter from there start where a paladin was going toe to toe with one Giant in the middle with that red named. I had a teir 3 throwing axe fire and I pulled his agro after running all the way there.
    Any other examples with better equipped party members? Just wondering.

    Like other people mentioned you are better off with ranger if you are going ranged specced, personally i think the rogue level is worth it just for the solo capabilities a build like this could have, and its not like you are gimping yourself with 1 level of rogue, ranged combat is gimped already .
    Quote Originally Posted by Cordelia View Post
    How does every thread on the Argo forums become about Blah?
    Quote Originally Posted by Mhykke View Post
    My question is how are there threads on other servers and in general forums not about Blah?

  17. #15
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Default

    actually op,

    i was thinking of dwarf armor mastery, which can increase your max dex by three, so for example mfp on this guy would have a max dex of +9. Also, im not sure but i thought ax damage was +2 and +4. I could be wrong about that though. Plus you have the advantage that you arnt looking at a dwarf all the time with the halfing. All in all looks like you will have tons of fun with this guy.


    Lets keep the comments on this thread on the build guys. The op is trying to play nice, we can too.

  18. #16
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Should you get a chance, need to seek advice or possibly some throwing weapons.... send a PM to Triiilock - Rift's rogue was once a thrower spec'd halfling.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  19. #17
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by Hobgoblin View Post
    actually op,

    i was thinking of dwarf armor mastery, which can increase your max dex by three, so for example mfp on this guy would have a max dex of +9. Also, im not sure but i thought ax damage was +2 and +4. I could be wrong about that though. Plus you have the advantage that you arnt looking at a dwarf all the time with the halfing. All in all looks like you will have tons of fun with this guy.


    Lets keep the comments on this thread on the build guys. The op is trying to play nice, we can too.
    Then your dropping the confirm crit and/or attack boost. I didn't even take all the levels of the fighter armor mastery.

    The reason I didn't go ranger is what boost do they give the build? Favored enemy is it. Ranged weapon feats don't work on throwing weapons. Plus as a fighter you get to select a lot more feats.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  20. #18
    Community Member Nikorr123's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post

    A PURE fighter halfing that specialized in throwing weapons.

  21. #19
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by Nikorr123 View Post
    ???
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  22. #20
    Community Member Thriand's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Rouge: You're going to have agro on you for most of the time, so sneak attack would have been just for the initial attack and nothing after that really.
    You really think a thrown weapon specialist is gonna grab aggro from a fighter, rogue, or barbarian?
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload