Quote Originally Posted by Ollathir View Post
Thanks.





Alright, looking at just your build stat spread, here’s how it could be done:
Starting Stats:-------Different approach
Str 16--------------------Str 18
Dex 16-------------------Dex 14
Con 12-------------------Con 12
Int 8 ---------------------Int 8
Wis 15--------------------Wis 14
Cha 8---------------------Cha 8

Ending Stats: Yours
Str 32 (16 base + 5 level + 6 item + 3 tome + 2 rams )
Dex 28 (16 base + 3 tome + 6 item + 2 ranger enhancement +1 enhancement)
Con 20 (12 base + 2 tome + 6 item)
Int 10 (8 base + 2 tome)
Wis 28 (15 base +3 tome + 6 item +2 shroud weapon +1 enhancement +1 DT armor)
Cha 10 (8 base + 2 tome)

Ending Stats: Mine
Str 36 (18 base + 5 level + 6 item +2 tome + 2 rams +1 human enh *+2 Shroud wpn- Stm, crush, slay )
Dex 26 (14 base + 2 tome + 6 item + *3 ranger enhancement +1 human enh) -1 AC
Con 20 (12 base + 2 tome + 6 item)
Int 10 (8 base + 2 tome)
Wis 22 (14 base +2 tome + 6 item) -3 AC
Cha 10 (8 base + 2 tome)
*Human Vers a waste with 43 UMD unless your looking to open a lock disable a trap…
*Could do a shroud + 3 Str if you did manage a +3 tome for 38 Str


End result vs. your spread
The benefits of higher ,36 Str are around + 10 DPS vs. - 4 AC (-6 if you swallow a Rage pot to increase +5 DPS). You are arguing you could use Defensive stance and not take CE (which is only- 3 AC difference between the 2). Neither does this spread rely on +3 Tomes much less 3 of them to include a Str. Trade off being getting hit roughly 3-5% more or doing +1200 DPS over 2 min. to +3000 DPS over 5 min.
With this look you can keep your feats the same, have the same healing power but evident benifits to your DPS. Unless you think the tradeoff is worth it for 4 AC.

But what if you did decide you want CE or you had or knew you would have 3 +3 Tomes to chew ?
1-2 less skill points in Dex if you use a +3 Dex tome, (which you used in your orig calcs.)
1 less skill point in Wis if you use a +3 Wis tome (which you used in your orig. calcs) Still come up with the same spread of AC bonus, (-4 vs. your spread)
And add +2-3 to Int. (I suppose it depends on if this is one of the +3 tomes to determine Dex pts as well.)

End result vs. your spread
+1 AP per lvl, 20 extra AP with +2 Tome at lvl 1,(versatitility) at end game for more options such as Intimi, (Open lock 12-15 good for most with item such as Titan pre or Flesh mkrs or Disable 15-17 fine for Vod, monastery, etc. also fairly nice for soloing), CE for +5 AC, 36 Str or +2 w/ rage(38 with a +4 tome, like you show with your monster bld.)

I don’t see any real loss building a Max Str Ranger. Using your calcs, your build, with the spread I mention to maximize Str would avg. 2-5 DPS less,(240 over 2 min, 600 over 5 min) than your DPS monster build, 389.2 – 391.74. Ahh, but the monster is no longer a viable DPS build…
Then calculating staying Pure Ranger, Max Str, with the Tempest III, and the Bow Option on the back end w/ 25% increase, occasional Many shot is very simple , (which is fairly sick DPS for the first 20 sec., switch to melee, repeat as often as necessary). What don’t you see? What makes Rangers such a waste in DPS?

Your rants to subclass all Rangers as Tank DPS wannabes are ridiculous. It’s called versatility, the game seems to enjoy it, jump in, the waters fine. Palys, Ftrs, Barbs, Rogs, Rangs, can all be made into hvy DPS tanks. The game is fluid and likes changes, nothing is God or finite here.
Nice analysis, finaly someone actually backs there statements up with something.


I don't agree that 2-3% more DPS is worth 6 AC thou, it's not a very fair trade.


You missed one extremely important thing about the monster calculation, I didn't include either haste boost or powersurge.
My point with that calc was to show that even without those things the monster is still ahead of a max str human ranger/rogue/monk.
So your conclusions are completely false.