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  1. #201

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    Quote Originally Posted by Aaxeyu View Post
    You seem to think that the average fight is 10 minutes long.
    That is just plain wrong, unless ofcourse you only play with gimped intimitanks.
    You seem to think you have enough Favored enimies to cover every mob type that DDO will ever add.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  2. #202
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    You seem to think you have enough Favored enimies to cover every mob type that DDO will ever add.
    No, I don't. But I think that it will cover the mobs where DPS matters most.
    Losing FE damage is not enough to bring the DPS down to a rangers level.

  3. #203

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    Quote Originally Posted by Aaxeyu View Post
    No, I don't. But I think that it will cover the mobs where DPS matters most.
    Losing FE damage is not enough to bring the DPS down to a rangers level.
    To justify your opening statements you need to change this one to "DPS down to anywhere near anything elses level"
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  4. #204
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    To justify your opening statements you need to change this one to "DPS down to anywhere near anything elses level"
    lol. You are very slow.
    I no longer claim the monster to be the highst dps toon.

  5. #205

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    Quote Originally Posted by Aaxeyu View Post
    lol. You are very slow.
    I no longer claim the monster to be the highst dps toon.
    True now you think this remake of someone elses idea is "god"
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  6. #206
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    True now you think this remake of someone elses idea is "god"
    lol. Yet again you show your ignorance, and that you have not read the thread.

    This is not a remake of anyones idea. It's a ranger, not the first, not the last. But saying that it's a remake is like saying that every toon is a remake of some build.

    FYI, I came up with the name before the build. It was to follow the trend at the EU forums, 100% humor.

  7. #207

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    Quote Originally Posted by Aaxeyu View Post
    lol. Yet again you show your ignorance, and that you have not read the thread.

    This is not a remake of anyones idea. It's a ranger, not the first, not the last. But saying that it's a remake is like saying that every toon is a remake of some build.

    FYI, I came up with the name before the build. It was to follow the trend at the EU forums, 100% humor.
    Lets see take the build that people beat you over the head with last time over and over and change 3-4 things and pop it out. Yep sounds like a remake to me. And yes I did read it. You will notice 5-6 other people have noticed it's just a remake that is worse than the origional
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  8. #208
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Lets see take the build that people beat you over the head with last time over and over and change 3-4 things and pop it out. Yep sounds like a remake to me. And yes I did read it. You will notice 5-6 other people have noticed it's just a remake that is worse than the origional
    So every ranger with the very obvious monk and rogue splash is a remake of The Exploiter.
    I promise you, it's not brain surgery to come up with that level split.

    The rest of the build differs quite alot if you see to the things that actually can differ.

    Those who have said that it's worse than the exploiter have not have anything real to back it up with, Borror0 tried and yet again he failed.

  9. #209

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    Quote Originally Posted by Aaxeyu View Post
    So every ranger with the very obvious monk and rogue splash is a remake of The Exploiter.
    I promise you, it's not brain surgery to come up with that level split.

    The rest of the build differs quite alot if you see to the things that actually can differ.

    Those who have said that it's worse than the exploiter have not have anything real to back it up with, Borror0 tried and yet again he failed.
    Still waiting for you to prove its better. As 99% of forum has stated its not there must not be much proof.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  10. #210
    Community Member Hadrian's Avatar
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    Personally, I would make this build a halfling and skip Oversized TWF. You won't need it.

    That opens the possibility of taking racial sneak attack enhancments, and along with Tharne's Goggles and the little bit of rogue sneak attack, you can pump out significant damage that way.

    My own halfling tempest /1 rogue has +8 to hit and about +20.5 average backstab damage per swing this way. It makes a very large difference for me. I find in practice that my 20 str finesse build can quite easily pull aggro off of virtually anyone when the sneak attack damage is active since I have no aggro reduction.

    Although I am sure some of the finesse rogues that I frequently run with do more damage than me, I also know that they have a lot of aggro reduction.

  11. #211
    *squish*splash*squish* The_Mighty_Cube's Avatar
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    Knock off the personal attacks, or The Cube will return with a great appetite.
    Do not cross The Mighty Cube!

    Quote Originally Posted by MysticTheurge
    Everyone knows Gelatinous Cubes are Weapons of Mass Digestion.

  12. #212

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    Quote Originally Posted by Aaxeyu View Post
    You seem to think that the average fight is 10 minutes long.
    Fight where monsters immobile enough for Haste Boost to matter usually take more than 10 minutes.

    Though, it's a good character in the Shroud... perhaps.
    DDOwiki.com, #1 source for DDO information.

  13. #213
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Still waiting for you to prove its better. As 99% of forum has stated its not there must not be much proof.
    Just read the thread then perhaps?

    Jeez, you think I am wrong because the majority disagrees with me? lol, so why don't you play WoW? The majority think that's a better game.

  14. #214
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Hadrian View Post
    Personally, I would make this build a halfling and skip Oversized TWF. You won't need it.

    That opens the possibility of taking racial sneak attack enhancments, and along with Tharne's Goggles and the little bit of rogue sneak attack, you can pump out significant damage that way.

    My own halfling tempest /1 rogue has +8 to hit and about +20.5 average backstab damage per swing this way. It makes a very large difference for me. I find in practice that my 20 str finesse build can quite easily pull aggro off of virtually anyone when the sneak attack damage is active since I have no aggro reduction.

    Although I am sure some of the finesse rogues that I frequently run with do more damage than me, I also know that they have a lot of aggro reduction.
    Yea, halfling would defenitly be a good choice, but you need OTWF or TWD for tempest III
    I prefer human for the self healing.

  15. #215

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    The Exploiter : 389,2 dps
    The Monster = 391,74 dps


    Using your calcs, I'm assuming Exploiter at 38 Str, Monster at 42 Str ?

    If this is correct, what does your calcs show would be DPS at 32 or 36 str for Exploiter.

  16. #216
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Borror0 View Post
    Fight where monsters immobile enough for Haste Boost to matter usually take more than 10 minutes.

    Though, it's a good character in the Shroud... perhaps.
    You know that include every fight in the game, as haste boost can always matter, and saying that most of the fights in the game takes more than 10 minutes is just ridiculous.


    Also, are you doubting the characters usefulness in shroud?

  17. #217

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    Quote Originally Posted by Aaxeyu View Post
    You know that include every fight in the game, as haste boost can always matter
    Mattering, yes it does, but that does not mean it will be close to your calculations.
    DDOwiki.com, #1 source for DDO information.

  18. #218
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Ollathir View Post
    The Exploiter : 389,2 dps
    The Monster = 391,74 dps


    Using your calcs, I'm assuming Exploiter at 38 Str, Monster at 42 Str ?

    If this is correct, what does your calcs show would be DPS at 32 or 36 str for Exploiter.
    32 str:
    373,65 no haste boost and not SA
    395,57 with 5 haste boost used over 5 minutes.
    461,32 with 5 boosts used over 5 minutes and full SA from rogue levels and tharnes.

    36 str:
    383,06 no haste boost and not SA
    405,53 with 5 haste boost used over 5 minutes.
    471,28 with 5 boosts used over 5 minutes and full SA from rogue levels and tharnes.


    So 4 str gives 10 dps.

  19. #219
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Borror0 View Post
    Mattering, yes it does, but that does not mean it will be close to your calculations.
    That's not what you said.
    But sure, change the arguments!

  20. #220

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    Quote Originally Posted by Aaxeyu View Post
    32 str:
    373,65 no haste boost and not SA
    395,57 with 5 haste boost used over 5 minutes.
    461,32 with 5 boosts used over 5 minutes and full SA from rogue levels and tharnes.

    36 str:
    383,06 no haste boost and not SA
    405,53 with 5 haste boost used over 5 minutes.
    471,28 with 5 boosts used over 5 minutes and full SA from rogue levels and tharnes.


    So 4 str gives 10 dps.
    Thanks.

    Quote Originally Posted by Aaxeyu View Post
    You can't really judge how they will perform in mod 9 by how they perfrom today. Much will change in mod 9 you know.. Exactly, I agree with you, Mod 9 rules may hurt Rangers, Fighters, Barbs, Palys, Rog, etc.
    Fighters (and tempest fighters) are actually so far ahead. If you don't believe my calculations, make your own.
    Maxing str on a ranger makes no sense at all. If you just drop 2 str you can get an excellent AC while only losing like 3-10 DPS. Individual’s preference really considering the AC difference.
    It's selfgimpage.
    The AC combined with great selfhealing through CSW makes a very versatile toon.
    Quote Originally Posted by Aaxeyu View Post
    I believe that it is the optimum, I am yet to be proven wrong. Went through this with the monster, only now your arguing not maxing Str, Not taking CE, and healing ability for versatility all at the optimum.

    I have showed you my reason to why I think CE is not worth it, go ahead and show me some reasons why CE actually would be worth it.


    Making a max str ranger is not smart, how could anyone even argue that it is?
    Going with 16 str saves 6 build points which can take the build to a very high AC score. How much difference?
    You lose either 1 damage on both hands or 1 damage in the main hand only along with 1 tohit.
    That is not a very big loss compared to what you gain.

    You are misleading readers by saying that I am wrong, because I am not.
    Alright, looking at just your build stat spread, here’s how it could be done:
    Starting Stats:-------Different approach
    Str 16--------------------Str 18
    Dex 16-------------------Dex 14
    Con 12-------------------Con 12
    Int 8 ---------------------Int 8
    Wis 15--------------------Wis 14
    Cha 8---------------------Cha 8

    Ending Stats: Yours
    Str 32 (16 base + 5 level + 6 item + 3 tome + 2 rams )
    Dex 28 (16 base + 3 tome + 6 item + 2 ranger enhancement +1 enhancement)
    Con 20 (12 base + 2 tome + 6 item)
    Int 10 (8 base + 2 tome)
    Wis 28 (15 base +3 tome + 6 item +2 shroud weapon +1 enhancement +1 DT armor)
    Cha 10 (8 base + 2 tome)

    Ending Stats: Mine
    Str 36 (18 base + 5 level + 6 item +2 tome + 2 rams +1 human enh *+2 Shroud wpn- Stm, crush, slay )
    Dex 26 (14 base + 2 tome + 6 item + *3 ranger enhancement +1 human enh) -1 AC
    Con 20 (12 base + 2 tome + 6 item)
    Int 10 (8 base + 2 tome)
    Wis 22 (14 base +2 tome + 6 item) -3 AC
    Cha 10 (8 base + 2 tome)
    *Human Vers a waste with 43 UMD unless your looking to open a lock disable a trap…
    *Could do a shroud + 3 Str if you did manage a +3 tome for 38 Str


    End result vs. your spread
    The benefits of higher ,36 Str are around + 10 DPS vs. - 4 AC (-6 if you swallow a Rage pot to increase +5 DPS). You are arguing you could use Defensive stance and not take CE (which is only- 3 AC difference between the 2). Neither does this spread rely on +3 Tomes much less 3 of them to include a Str. Trade off being getting hit roughly 3-5% more or doing +1200 DPS over 2 min. to +3000 DPS over 5 min.
    With this look you can keep your feats the same, have the same healing power but evident benifits to your DPS. Unless you think the tradeoff is worth it for 4 AC.

    But what if you did decide you want CE or you had or knew you would have 3 +3 Tomes to chew ?
    1-2 less skill points in Dex if you use a +3 Dex tome, (which you used in your orig calcs.)
    1 less skill point in Wis if you use a +3 Wis tome (which you used in your orig. calcs) Still come up with the same spread of AC bonus, (-4 vs. your spread)
    And add +2-3 to Int. (I suppose it depends on if this is one of the +3 tomes to determine Dex pts as well.)

    End result vs. your spread
    +1 AP per lvl, 20 extra AP with +2 Tome at lvl 1,(versatitility) at end game for more options such as Intimi, (Open lock 12-15 good for most with item such as Titan pre or Flesh mkrs or Disable 15-17 fine for Vod, monastery, etc. also fairly nice for soloing), CE for +5 AC, 36 Str or +2 w/ rage(38 with a +4 tome, like you show with your monster bld.)

    I don’t see any real loss building a Max Str Ranger. Using your calcs, your build, with the spread I mention to maximize Str would avg. 2-5 DPS less,(240 over 2 min, 600 over 5 min) than your DPS monster build, 389.2 – 391.74. Ahh, but the monster is no longer a viable DPS build…
    Then calculating staying Pure Ranger, Max Str, with the Tempest III, and the Bow Option on the back end w/ 25% increase, occasional Many shot is very simple , (which is fairly sick DPS for the first 20 sec., switch to melee, repeat as often as necessary). What don’t you see? What makes Rangers such a waste in DPS?

    Your rants to subclass all Rangers as Tank DPS wannabes are ridiculous. It’s called versatility, the game seems to enjoy it, jump in, the waters fine. Palys, Ftrs, Barbs, Rogs, Rangs, can all be made into hvy DPS tanks. The game is fluid and likes changes, nothing is God or finite here.

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