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  1. #41
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Xylitol View Post
    What this has to do anything about that both can do same DPS? Also DPS is still dps if you can kill different group of enemies in a next spell. DPS is not only against single target. BTW Threnal Giants need 2-3 spells (around 250hp) to kill and are vulnerable to equally lighting, cold, fire (Probably acid too).
    And that still requires the wizard to put ranks into specializing in multiple energy types (in this case Fire/Cold and Lightning/Acid) while the sorc wouldn't need to.
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  2. #42
    Founder Xylitol's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    And that still requires the wizard to put ranks into specializing in multiple energy types (in this case Fire/Cold and Lightning/Acid) while the sorc wouldn't need to.
    Sorcerer needs to cycle fireball and lighting bolt (two different enchament lines). Wizard need to cycle ball lightning, lightning bolt, fireball and CoC (again two different lines). So it is not anyway different. Only difference is in lore items, where wizard need 3 and sorceror 2 (which is still possible)

  3. #43
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Xylitol View Post
    Sorcerer needs to cycle fireball and lighting bolt (two different enchament lines). Wizard need to cycle ball lightning, lightning bolt, fireball and CoC (again two different lines). So it is not anyway different. Only difference is in lore items, where wizard need 3 and sorceror 2 (which is still possible)
    Why is the sorc cycling Lightning Bolt and not CoC and Fireball? Or Fireball and Scorching Ray?
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  4. #44
    Founder Xylitol's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Why is the sorc cycling Lightning Bolt and not CoC and Fireball? Or Fireball and Scorching Ray?
    Lvl 9 sorcerors dont have CoC and scorching ray does little less base damage (and lot less if we take account that it is only usefull against single target). Depending how AP point is used, Scorching ray might do more against single target than lighting bolt (it only costs 3 AP to get 20% increase in one enchament line and lvl 9 30% increase is max you can have, so you can have both enchament lines if you want to).
    Last edited by Xylitol; 03-28-2009 at 03:20 AM.

  5. #45
    Community Member Zeusknight's Avatar
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    On this discussion I have to say i play wizards. (power thing like all the spells). As far as dps goes yes if a sorc had same cast time as a wizard they would have the exact same dps. But due to the faster cast time higher spell pool the sorc will always out dps the wizard. But with wizards they have a chance to take more feats like spell schools and can insta death better then the sorcs if you put it all together. Not saying that sorcs can't spec that way but limited feats make it harder to spec for dps and insta death or even enchantment if you want to be a cc caster. My wizard is specced necromancy. I don't try to out dps a sorc i know it won't happen due to cast times but i cast a mean FOD . Wail of the Banshee FTW in mod 9.

  6. #46
    Founder Xylitol's Avatar
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    Quote Originally Posted by Zeusknight View Post
    As far as dps goes yes if a sorc had same cast time as a wizard they would have the exact same dps. But due to the faster cast time higher spell pool the sorc will always out dps the wizard.
    If you read whole thread you will see that this is not true all cases. Sorceror like wizard cannot cast faster than 1 spell per second. Even if sorceror use quicken. They still cast max 1 spell per second (they cast faster but then they will just wait longer to that 1 sec cooldown to go away). Sorceror will always have more mana tought and can dps (or or cast instakill spells, etc) much longer.

  7. #47
    Community Member Mani's Avatar
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    Quote Originally Posted by Xylitol View Post
    Made quick test with quickened 1 lvl niacs and burning hand. Both wizard and sorceror could cast second spell immediately after general 1 sec cooldown (which starts running immediately after casting starts) had gone. This would indicate that both wizard and sorceror has same DPS as long as wizard can recycle different damage spells so that their longer cooldown dont prevent second cast. Sorceror has only better DPS when cooldows are in effect (and when spell casting takes longer than 1 sec).

    Has anyone else made more accurate tests? I Have tought that sorcerors have been much better DPS casters all the time.
    Important Note:
    Wizards have access to better spells at lower lvls including firewall and haste.

  8. #48
    Community Member irivan's Avatar
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    Default Invalid assumptive points

    This whole line of assumption that because of sustained DPS over greater SP is only valid unitl the Wiz achieves 1500+ spell points.

    At that point it no longer matters how many SP's the sorc has, i have never seen a mob, inluding a raid, make it past about 1400 sp

    granted not all wizards can achieve 1500+, but if they are level 16 chances they are over that bench mark

    with a top end .2 casting differential, and an identical cool down there is litterly no real difference, except for the sorcs limited arsenal

    I would much rather have a wizard in any raid to debuff the monsters since DPS is left to the melees for the most part, the casters are just the finnishers, in regular missions the wizard proves way more useful, since he brings the full compliment of buffs debuffs and offense

    I have watched so many sorcs cast the same spell 4 spells, and watched the party later wipe when the sorc could not break the log jam when a wizard could..

    Most people just suck playing the wizard, it reall has little to do with any real game based fact

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