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  1. #1
    Founder Xylitol's Avatar
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    Default Sorceror vs Wizard DPS

    Made quick test with quickened 1 lvl niacs and burning hand. Both wizard and sorceror could cast second spell immediately after general 1 sec cooldown (which starts running immediately after casting starts) had gone. This would indicate that both wizard and sorceror has same DPS as long as wizard can recycle different damage spells so that their longer cooldown dont prevent second cast. Sorceror has only better DPS when cooldows are in effect (and when spell casting takes longer than 1 sec).

    Has anyone else made more accurate tests? I Have tought that sorcerors have been much better DPS casters all the time.

  2. #2

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    Try using high level casters.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  3. #3
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Xylitol View Post
    Made quick test with quickened 1 lvl niacs and burning hand. Both wizard and sorceror could cast second spell immediately after general 1 sec cooldown (which starts running immediately after casting starts) had gone. This would indicate that both wizard and sorceror has same DPS as long as wizard can recycle different damage spells so that their longer cooldown dont prevent second cast. Sorceror has only better DPS when cooldows are in effect (and when spell casting takes longer than 1 sec).

    Has anyone else made more accurate tests? I Have tought that sorcerors have been much better DPS casters all the time.
    The reasons why people say sorcs are nukers and dps'ers are because they have more spell points to continue spamming dps spells (and faster), and they have fewer spell slots (and can only change a spell once every 3 days) so they don't have the luxury of being able to use a variety of spells like wizards (some of which aren't damage oriented, like debuffs or various clouds). Most sorcs select the common DPS spells (firewall, scorching ray, polar ray, etc.) and sprinkle in a few other kinds of spells.

    But sorcs and wizards can both use the same items, same enhancements, etc., so the damage from one spell doesn't vary from sorc to wizard.
    Last edited by Mhykke; 03-23-2009 at 01:07 AM.
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    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  4. #4

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    Quote Originally Posted by Mhykke View Post
    The reasons why people say sorcs are nukers and dps'ers are because they have more spell points to continue spamming dps spells, and they have fewer spell slots (and can only change a spell once every 3 days) so they don't have the luxury of being able to use a variety of spells like wizards (some of which aren't damage oriented, like debuffs or various clouds). Most sorcs select the common DPS spells (firewall, scorching ray, polar ray, etc.) and sprinkle in a few other kinds of spells.

    But sorcs and wizards can both use the same items, same enhancements, etc., so the damage from one spell doesn't vary from sorc to wizard.
    1) next mod there will be a noticable difference in damage from the same spells
    2) Since a sorc can cast the spells much much faster there is already a large difference in DPS
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  5. #5
    Community Member Mhykke's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    1) next mod there will be a noticable difference in damage from the same spells
    2) Since a sorc can cast the spells much much faster there is already a large difference in DPS
    Yes, next mod. But that isn't here yet. The OP wasn't testing wizards vs. sorcs in the next mod.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
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  6. #6

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    Quote Originally Posted by Mhykke View Post
    Yes, next mod. But that isn't here yet. The OP wasn't testing wizards vs. sorcs in the next mod.
    #2 of what you quoted is already here and has been since game released
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  7. #7
    Community Member Mhykke's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    #2 of what you quoted is already here and has been since game released
    yes, but since the OP was talking about cycling through spells on the wiz, it seemed that he believed that sorcs were somehow doing more damage spell versus spell. I'll add casting speed to my reply.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
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  8. #8
    Founder Xylitol's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    #2 of what you quoted is already here and has been since game released
    Yes, but aslong as wizard can cycle spells it doesent matter. Both wizard and sorceror can only cast 1 spell a second (and 5 in a five seconds, etc). You can do this even higher lvls spells (quicked polarray or DFB takes less than secod to cast even to wizard).

    How spell casting goes (not measured time, just a example):

    0s -> both wizard and sorceror start casting spell
    0.2s -> sorceror spell ready
    0.4s - > wizard spell ready
    0.5s - 1s -> both sorceror and wizard waits to cooloff go away.

    1s -> both wizard and sorceror start casting second spell
    1.2s -> sorceror second spell ready
    1.4s -> wizard second spell ready
    1.5s -2s -> both sorceror and wizard waits to cooloff go away.

  9. #9
    Community Member esoitl's Avatar
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    Default

    Indeed. A Sorceror will never out damage a Wizard spell to spell all things identical but they will however be able to cast more spells and cast spells faster.

    I think it's a terrible myth that Wizards are buffers and Sorcerors are nukers but generally the spell selection for a Sorceror doesn't carry many buffs or debuffs due to the fact, as Mhykke pointed out, they can only change spells every few days and for a cost. The best approach is to take the most useful spells and stick with them which basically means taking all the damage/instant kill spells.

  10. #10
    Community Member Mani's Avatar
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    Default

    Quote Originally Posted by Xylitol View Post
    Made quick test with quickened 1 lvl niacs and burning hand. Both wizard and sorceror could cast second spell immediately after general 1 sec cooldown (which starts running immediately after casting starts) had gone. This would indicate that both wizard and sorceror has same DPS as long as wizard can recycle different damage spells so that their longer cooldown dont prevent second cast. Sorceror has only better DPS when cooldows are in effect (and when spell casting takes longer than 1 sec).

    Has anyone else made more accurate tests? I Have tought that sorcerors have been much better DPS casters all the time.
    Important Note:
    Wizards have access to better spells at lower lvls including firewall and haste.

  11. #11
    Community Member irivan's Avatar
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    Default Invalid assumptive points

    This whole line of assumption that because of sustained DPS over greater SP is only valid unitl the Wiz achieves 1500+ spell points.

    At that point it no longer matters how many SP's the sorc has, i have never seen a mob, inluding a raid, make it past about 1400 sp

    granted not all wizards can achieve 1500+, but if they are level 16 chances they are over that bench mark

    with a top end .2 casting differential, and an identical cool down there is litterly no real difference, except for the sorcs limited arsenal

    I would much rather have a wizard in any raid to debuff the monsters since DPS is left to the melees for the most part, the casters are just the finnishers, in regular missions the wizard proves way more useful, since he brings the full compliment of buffs debuffs and offense

    I have watched so many sorcs cast the same spell 4 spells, and watched the party later wipe when the sorc could not break the log jam when a wizard could..

    Most people just suck playing the wizard, it reall has little to do with any real game based fact

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