Refer to this chart for the basis of my arguement.
http://forums.ddo.com/showthread.php?t=174906
So Crit rage is going away. I'm actually cool with that, as it didnt fit the barbarian very well anyway. But the reason it was put into the game to start with was to make the barb deliver more damage; as rage by itself is rather unimpressive. Especially when compared agaisnt favored enemy damage or weapon spec's. 10 str vs 2 str & 12 damage on both hands vs 3 str and 6 damage both hands?? (and thats current game) One of those is terribley lacking. So crit rage made up for the deficit with a straight damage boost. But we the players found it more useful to use with on crit effects rather than simply with damage. And somehow thats more broken than 10% speed, so crit rage is out, and we get the more damaging frenzy bezerker.
Yes frenzy gives more damage than crit rage, but theres 2 points I want make here. First, the other two barb prc's will have to compete with frenzy in addition to the old crit rage, as FB also incorporates the crit multiplier into itself. And if the other prc's can compete with frenzy, then why bother with the self damage? The class needs something thats not the prc to compensate for the loss of crit rage. Both to help the appeal of future prc's and to help bring the barbarian farther up the chart linked. Frankly even if barbarians kept crit rage and got to take frenzy as well, then they still wouldnt approach the top of the list which is sad considering the self damage aspect.
Even sadder given that we dont keep crit rage, and a self damaging, hopeless AC, DPS focused character falls that average on the DPS chart. A mod 9 barbarian is going to bring nothing special to the table other than a pain on the healers. Barbarian will have consistent damage, but not fantastic damage for being a one trick pony.
Barbarian damage should be along the lines of pally twf agaisnt evil outsiders, agaisnt everything. Considering the penalties and what a character gives up to rage and to frenzy.
Fixes:
Replace crit rage with crit mult, outside of Frenzy. Then put in improved power attack into Frenzy B as it is listed in the PHB. Or just have the improved power attack seperate. Having Power attack give a double bonus for barbs would bring them up (along with frenzy damage) up into KoTC range.
Fixing damage boost to be something desirable and on par to haste boost would put the barbarian right up there to the top of the list, in addition to power attack and frenzy.
wife aggro so cut it short