I was tossing around ideas of what to do for a build when Mod 9 came out. I have been leaning towards another cleric, but couldnt really set my mind to coming up with something interesting. Anyone that knows me knows I dont really like pure class and I'm always trying to come up with something that will be fun to play even if its only to see if I can make it work. They dont end up being the top 1%, but top 5% maybe ...![]()
That said, I came across another thread that inspired me, so credit is due.
Warpriest 67 A/C 56 Intimidate
That said ... I need more cleric-y goodness if I am going to roll a cleric.
I thought about Pally .. and Fighter ... and Rogue ... and Ranger ... I havent really done. In the end, Pally didnt have Intimidate as a skill, so I still needed a 3rd class. Rogue I have done to death. And Ranger, well, it just doesnt fit. I have been wanting to do something with monk ...
So this is what I came up with (I normally dont analyze these out this much so forgive my faux pas)
My idea here was to actually cleric (hence no CE and only 3 non cleric levels) and be able to pull the aggro from all the squishy wanna-be ... well ... you know. According to the arguments in other threads, the AC and Initimidate should be up to par for most things (possibly not level 18 raid bosses on elite, but then those are level 20 quests and this is a level 16 buildCode:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 Lawful Good Dwarf Male (1 Fighter \ 2 Monk \ 13 Cleric) Hit Points: 311 Spell Points: 989 BAB: 11\11\16\21 Fortitude: 18 Reflex: 9 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 13 14 14 Dexterity 12 14 14 Constitution 16 18 20 Intelligence 10 12 12 Wisdom 16 21 24 Charisma 11 12 14 Tomes Used +1 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +1 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +1 Tome of Wisdom used at level 1 +1 Tome of Charisma used at level 1 +2 Tome of Constitution used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 2 2 6 Bluff 1 2 2 Concentration 3 24 27 Diplomacy 1 2 2 Disable Device n/a n/a n/a Haggle 1 2 2 Heal 3 7 7 Hide 2 2 2 Intimidate 5 21 27 Jump 6 6 6 Listen 3 7 7 Move Silently 2 2 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 1 Search 1 1 3 Spot 3 7 7 Swim 2 2 2 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Fighter) Skill: Intimidate (+4) Skill: Jump (+4) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Shield Mastery Enhancement: Dwarven Shield Mastery I Enhancement: Dwarven Spell Defense I Enhancement: Fighter Item Defense I Enhancement: Fighter Intimidate I Level 2 (Monk) Skill: Concentration (+3) Skill: Intimidate (+1) Feat: (Monk Bonus) Toughness Enhancement: Fighter Toughness I Level 3 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Extend Spell Enhancement: Dwarven Constitution I Enhancement: Dwarven Faith I Enhancement: Racial Toughness I Enhancement: Cleric Concentration I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 4 (Monk) Ability Raise: WIS Skill: Concentration (+3) Skill: Intimidate (+1) Feat: (Monk Bonus) Toughness Enhancement: Dwarven Giant Dodger I Enhancement: Dwarven Shield Mastery II Enhancement: Way of the Patient Tortiose I Level 5 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Dwarven Faith II Enhancement: Cleric Wisdom I Level 6 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Maximize Spell Enhancement: Racial Toughness II Level 7 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Cleric Concentration II Enhancement: Cleric Life Magic II Enhancement: Cleric Charisma I Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Dwarven Constitution II Level 9 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Quicken Spell Enhancement: Cleric Energy of the Zealot II Level 10 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Dwarven Faith III Enhancement: Racial Toughness III Level 11 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Cleric Life Magic III Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Mental Toughness Enhancement: Cleric Energy of the Zealot III Level 13 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Cleric Charisma II Level 14 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Dwarven Faith IV Level 15 (Cleric) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Skill Focus: Intimidate Enhancement: Cleric Wisdom II Level 16 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Cleric Wisdom III). It still has a half decent mana pool and will still get level a 9 spell (mass heal) and can pick up Emp Healing just for that spell at 18 if needed. The Reflex save sucks, so the evasion isnt all that, but its there none the less. I am curious what the Cleric PRE WarPriest will bring, so that might fit in there as well.
The tomes at level 1 I have in my bank ... the only one that make a difference at level 1 is the INT +2. I believe all the rest could be taken when ever (I dont think there are any feats depending on it, but I could be wrong).
What this looks like on my paper (warning: may contain incorrect information):
Now all I have to do is hold my breath till mod 9 comes (yeah right) and come up with a really derogatory 6 letter or less word for a Dorf that wont get me banned.Code:SP 989 - Planner 300 - Shroud Item 66? - WIS +6 1355 AC 10 - Base 6 - Armor 1 - Alchemical Armor 5 - Prot 2 - Chaos Guard 5 - Dex 4 - Shroud Insight 3 - Barkskin Pot 2 - Recitation (self cast) 2 - Blocking 2 - from Dorf Stalwart Defender 2 - POSSIBLY? 10 - Monk 52 Normal (No CE ... I hate CE on casters) +3 - Dodge (Chattering Ring/ DT Armor) OR +4 Icy's 55/56 with nice pulls +4 - Shield (Clikie/Cookie) +2 - Ranger Bark +4 - Inspire Heroics 66 Raid buffs -10 Monk +7 - Armor (13 MFP -6) +5 - Shield (9 MTS - 4) +1 - Alchemical Shield 69 - Armored w/Shield +5 - Max Pally Aura (not self) 71/74 Max with Evasion + whatever other bonuses you get blocking from defender. + 3 Dodge from Defender 2 Defensive stance. HP 311 - No gear 10 - Favor 30 - GFL 20 - New Minos Change 48 - +6 CON 419 up to 45 from Shroud another 16 from Rage 480 Max Initimidate 27 - Planner 13 - Item 3 - CHA + 6 2 - Luck (Head) 4 - GH (self Gird if needed) 5 - Shroud SP/CHA skills item (could be 6, but thinking NEG/POS/POS) 4 - Stalwart Defender 2 - POSSIBLY? 58 Normal 15 item = 60 6 Shroud item = 61![]()