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  1. #1
    Founder SneakThief's Avatar
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    Default Insert Spiffy Name of Build here Cleric

    I was tossing around ideas of what to do for a build when Mod 9 came out. I have been leaning towards another cleric, but couldnt really set my mind to coming up with something interesting. Anyone that knows me knows I dont really like pure class and I'm always trying to come up with something that will be fun to play even if its only to see if I can make it work. They dont end up being the top 1%, but top 5% maybe ...

    That said, I came across another thread that inspired me, so credit is due.
    Warpriest 67 A/C 56 Intimidate

    That said ... I need more cleric-y goodness if I am going to roll a cleric.

    I thought about Pally .. and Fighter ... and Rogue ... and Ranger ... I havent really done. In the end, Pally didnt have Intimidate as a skill, so I still needed a 3rd class. Rogue I have done to death. And Ranger, well, it just doesnt fit. I have been wanting to do something with monk ...

    So this is what I came up with (I normally dont analyze these out this much so forgive my faux pas)

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    Level 16 Lawful Good Dwarf Male
    (1 Fighter \ 2 Monk \ 13 Cleric) 
    Hit Points: 311
    Spell Points: 989 
    BAB: 11\11\16\21
    Fortitude: 18
    Reflex: 9
    Will: 19
              Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             13                 14                   14
    Dexterity            12                 14                   14
    Constitution         16                 18                   20
    Intelligence         10                 12                   12
    Wisdom               16                 21                   24
    Charisma             11                 12                   14
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Constitution used at level 16
     
              Starting            Ending          Feat/Enhancement
             Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                  2                    6
    Bluff                 1                  2                    2
    Concentration         3                 24                   27
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                  3                  7                    7
    Hide                  2                  2                    2
    Intimidate            5                 21                   27
    Jump                  6                  6                    6
    Listen                3                  7                    7
    Move Silently         2                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  3                  7                    7
    Swim                  2                  2                    2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
     
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Intimidate I
     
    Level 2 (Monk)
    Skill: Concentration (+3)
    Skill: Intimidate (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Fighter Toughness I
     
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
     
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+3)
    Skill: Intimidate (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Way of the Patient Tortiose I
     
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Faith II
    Enhancement: Cleric Wisdom I
     
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Racial Toughness II
     
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Concentration II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
     
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Constitution II
     
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Energy of the Zealot II
     
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Faith III
    Enhancement: Racial Toughness III
     
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Life Magic III
     
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Energy of the Zealot III
     
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Charisma II
     
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Faith IV
     
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Skill Focus: Intimidate
    Enhancement: Cleric Wisdom II
     
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Wisdom III
    My idea here was to actually cleric (hence no CE and only 3 non cleric levels) and be able to pull the aggro from all the squishy wanna-be ... well ... you know. According to the arguments in other threads, the AC and Initimidate should be up to par for most things (possibly not level 18 raid bosses on elite, but then those are level 20 quests and this is a level 16 build ). It still has a half decent mana pool and will still get level a 9 spell (mass heal) and can pick up Emp Healing just for that spell at 18 if needed. The Reflex save sucks, so the evasion isnt all that, but its there none the less. I am curious what the Cleric PRE WarPriest will bring, so that might fit in there as well.

    The tomes at level 1 I have in my bank ... the only one that make a difference at level 1 is the INT +2. I believe all the rest could be taken when ever (I dont think there are any feats depending on it, but I could be wrong).

    What this looks like on my paper (warning: may contain incorrect information):
    Code:
    SP
    989 - Planner
    300 - Shroud Item
    66? - WIS +6
    1355
     
    AC
    10 - Base
    6 - Armor 
    1 - Alchemical Armor
    5 - Prot
    2 - Chaos Guard
    5 - Dex 
    4 - Shroud Insight
    3 - Barkskin Pot
    2 - Recitation (self cast)
    2 - Blocking
    2 - from Dorf Stalwart Defender 2 - POSSIBLY?
    10 - Monk
    52   Normal (No CE ... I hate CE on casters)
     
    +3 - Dodge (Chattering Ring/ DT Armor) OR +4 Icy's
    55/56 with nice pulls
     
    +4 - Shield (Clikie/Cookie)
    +2 - Ranger Bark
    +4 - Inspire Heroics
    66 Raid buffs
     
    -10 Monk 
    +7 - Armor (13 MFP -6)
    +5 - Shield (9 MTS - 4)
    +1 - Alchemical Shield
    69 - Armored w/Shield
     
    +5 - Max Pally Aura (not self)
    71/74 Max with Evasion
     
    + whatever other bonuses you get blocking from defender.
    + 3 Dodge from Defender 2 Defensive stance.
     
    HP 
    311 - No gear
    10 - Favor
    30 - GFL
    20 - New Minos Change
    48 - +6 CON
    419
     
    up to 45 from Shroud
    another 16 from Rage
    480 Max
     
    Initimidate
    27 - Planner
    13 - Item
    3 - CHA + 6
    2 - Luck (Head)
    4 - GH (self Gird if needed)
    5 - Shroud SP/CHA skills item (could be 6, but thinking NEG/POS/POS)
    4 - Stalwart Defender 2 - POSSIBLY?
    58 Normal
     
    15 item = 60
    6 Shroud item = 61
    Now all I have to do is hold my breath till mod 9 comes (yeah right) and come up with a really derogatory 6 letter or less word for a Dorf that wont get me banned.
    Last edited by SneakThief; 03-20-2009 at 01:17 PM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  2. #2
    Community Member maddmatt70's Avatar
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    Duck while using a shield you will not retain the monk wisdom bonus to ac.. You should perhaps alter your build to reflect this..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Founder SneakThief's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Duck while using a shield you will not retain the monk wisdom bonus to ac.. You should perhaps alter your build to reflect this..
    Really? Bah!! Turbine's descriptions are ambiguous at best.

    Quote Originally Posted by Compendium: Monk
    Can wear no armor or shields without losing class abilities, but gains Wisdom bonuses to Armor Class when unarmored.
    Of course the SRD description of it specifically says no bonus when using a shield... Who would have figured they would follow the rules!

    So ... -10 with a shield and -10 without ... ouch ... thats still in the 70-ish range for raids ... not counting the unknown:
    "grants additional armor class and damage reduction when blocking with a shield" from Defender.

    Ooops ... and defender 2 also has: "increases your maximum dexterity bonus allowed by heavy armor and shields" so I should correct the speculative DEX bonus.
    Doesnt say whether casting would kick you out of the stance (man would that suck for the Pally version). All of the feat stances specifically say, but it could just be an oversight in the description.

    I suppose I could go pally, get the saves, a point to AC, and some SP all for the low low price of low reflex evasion and some HP. I guess thats not that bad.
    At that point I can wear armor (MFP), moving armor from 6 to 13 ... would need to fit in an armor mastery. Hmmmmm 8 ac ... Let me figure that one up.

    Code:
    AC - with Pally instead of Monk
    10 - Base
    13 - Armor +5 MFP
    1 - Alchemical Armor
    9 - Shield
    1 - Alchemical Shield
    5 - Prot
    2 - Chaos Guard
    5 - Dex (capped by Tower or MFP w/Armor Mastery 1 and reduction from Defender)
    4 - Shroud Insight
    3 - Barkskin Pot
    2 - Recitation (self cast)
    2 - Shield Blocking
    1 - Haste
    1 - Self Pally Aura
    2 - from Dorf Stalwart Defender 2 - POSSIBLY?
    61   Normal (No CE ... I hate CE on casters)
     
    +3 - Dodge (Chattering Ring/ DT Armor) 
    64 with nice pulls
     
    +2 - Ranger Bark
    +4 - Morale,  Bard Inspire Heroics
    70 Raid Bufs
     
    +4 - Max Pally Aura (not self) 5 -1 Self
    74 Max  
     
    + whatever other bonuses you get blocking from defender.
    + 3 Dodge from Defender 2 Defensive stance.
    Actually ... thats not all that bad being able to wear armor ... Hmmmmm

    Miss anything?? .... I dont play bards ... just with them ... any AC things I am missing from Buffs?
    Last edited by SneakThief; 03-20-2009 at 12:28 PM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  4. #4
    Founder SneakThief's Avatar
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    Pally version ...

    -2 Itimidate (55 average gear, 59 max)
    -7 Concentration
    - 9 HP (410 normal)
    + 92 SP (1447)
    +3 saves (avg) 32/20/29 w/ resist 4 & GH

    AC in last post...

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    Level 16 Lawful Good Dwarf Male
    (1 Fighter \ 2 Paladin \ 13 Cleric) 
    Hit Points: 302
    Spell Points: 1081 
    BAB: 12\12\17\22
    Fortitude: 21
    Reflex: 9
    Will: 18
                    Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             13                 14                   14
    Dexterity            12                 14                   14
    Constitution         16                 18                   20
    Intelligence         10                 12                   12
    Wisdom               16                 21                   24
    Charisma             11                 12                   14
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Constitution used at level 16
     
                    Starting            Ending          Feat/Enhancement
                   Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                  2                    6
    Bluff                 1                  2                    2
    Concentration         3                 20                   20
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                  3                  7                    7
    Hide                  2                  2                    2
    Intimidate            5                 21                   25
    Jump                  6                  6                    6
    Listen                3                  7                    7
    Move Silently         2                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  3                  7                    7
    Swim                  2                  2                    2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
     
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Fighter Toughness I
     
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Faith I
     
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
     
    Level 4 (Paladin)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
     
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Wisdom I
     
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Fighter Intimidate I
     
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Dwarven Faith II
    Enhancement: Racial Toughness II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
     
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Energy of the Zealot II
     
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith III
    Enhancement: Racial Toughness III
    Enhancement: Cleric Wisdom II
     
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Life Magic III
     
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Charisma II
     
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Mental Toughness
    Enhancement: Racial Toughness IV
     
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Life Magic IV
     
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Energy of the Zealot III
     
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Skill Focus: Intimidate
    Enhancement: Cleric Wisdom III
     
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Cleric Energy of the Zealot IV
    I could definately go less HP ... I would probably adjust them to just over my max Heal once I got to that point ...
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  5. #5
    Founder SneakThief's Avatar
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    I guess I could stick with the monk and just switch between armor and clothes ...

    6 armor, 4 shield, and 10 monk = 20 OR
    13 armor and 10 shield. = 23 ...

    So 3 Less AC for the times when I dont need it all and/or evasion is more important. 7 Less when the clickies run out. LOL

    Actually ... the evasion just needs light armor... So not needing the clickie:
    10 armor (MBP) and 10 shield = 20

    Wouldn't fill out the dex completely with the armor mastery and such.
    Last edited by SneakThief; 03-20-2009 at 12:37 PM.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  6. #6
    Community Member Deadz's Avatar
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    Quote Originally Posted by SneakThief View Post
    Really? Bah!! Turbine's descriptions are ambiguous at best.


    That's not all that's ambiguous at turbine *wink*.
    __________________________________________________ _
    My Grandfather once dated Madonna. Right around WWII.

  7. #7
    Founder SneakThief's Avatar
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    Quote Originally Posted by Deadz View Post
    That's not all that's ambiguous at turbine *wink*.
    True ... there are much worse!

    (Thinking of the description for Tempest leaving out the pre-reqs ... LOL)
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  8. #8
    Founder SneakThief's Avatar
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    Redoing AC cuz it go confusing.

    Code:
    AC 
    10 - Base
    5 - Dex 
    5 - Prot
    1 - Alchemical Armor
    2 - Chaos Guard
    4 - Shroud Insight
    3 - Barkskin Pot
    2 - Recitation (self cast)
    2 - Blocking
    1 - Haste
    3 - Dodge (Chattering Ring/ DT Armor) 
    2 - from Dorf Stalwart Defender 2 - POSSIBLY?
    40 Base gear
     
    +2 - Ranger Bark
    +4 - Morale,  Bard Inspire Heroics
    46 Raid Bufs
     
    No Armor    Light Armor    Heavy Armor (no Evasion)
    6 Armor     10 Armor       13 Armor
    (4 Shield)  10 Shield      10 Shield 
    10 Monk
     
    No Armor    Light Armor    Heavy Armor (no Evasion)
    +16(20)     +20            +23
     
    Light and Heavy also get: 
    +whatever other bonuses you get blocking from defender.
    + 3 Dodge from Defender 2 Defensive stance.
     
    And +5 with a Pally around
    So ... 62(66), 66, and 69.
    +5 with a pally 67(71), 71, 74

    74/77 +"unknown blocking bonuses" in defensive stance ...
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

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