Updating a build idea I had for a Tempest Zealot. Less AC, More DPS vs. Evil Outsiders.
Character Plan by DDO Character Planner Version 3.00
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Level 16 Lawful Good Human Male
(14 Paladin / 6 Ranger)
Hit Points: 470+
20 Heroic Durability
140 Paly Levels
48 Ranger Levels
120 Con Bonus
22 TOughness
60 TOughness ENH
20 Minos Legen
10 Draconic
30 GFL
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470 HP (COuld add Second Shroud Item for +45 More)
Spell Points:ENough for DF/RM/Zeal up pretty much constantly.
BAB: 20/20/25/30/30 X2
20 BAB
10 STR Bonus
5 Weapons
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+35 Base
-2/-2
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+33/+33
1 Rams Might
1 Rage Spell/Pot
1 Haste
3 Divine Favor
4 GH (Gird or Scroll)
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+43/+43 Self Buffed
5 Bard Songs (Maxed Warchanter)
2 Recitation
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+50/+50 FIrst Swings +3 VS Evil Outsiders (KotC + Fav Enemie)
Fortitude/Reflex/Will
9/5/5 Paladin 14
5/5/2 Ranger 6
6/7/4 Attributes
4/4/4 AUra
7/7/7 Divine Grace
5/5/5 Resistance Item
2/2/2 Luck
1/1/1 Resist Ritual
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39/36/30
4/4/4 GH
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43/40/34
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
{30/34}Strength 16 +2 Tome +5 Levels +1 Human +6 Item +2 Rams Might +2 Rage
{24}Dexterity 15+2 Tome +1 Ranger +6 Item
{22}Constitution 14 +2 Tome +6 Item
{16}Intelligence 8 +2 Tome +6 item as needed
{18}Wisdom 10 +2 Tome +6 Item
{24}Charisma 14+2 Tome +1 Paly +1 Human +6 ITem
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
{28+}Balance 11 Ranks +7 Dex +10 Item
{48}Diplomacy Back loaded this in paly levels just for some NPC stuff, but got high enough for those "Oh ****" Moments. 14 Ranks +7CHR +15 Item +4GH +2 Luck +6 Shroud
Hide
Move Silently Front loaded Hide and MS in Ranger Levels 11 Ranks+7Dex +15 Items +4 GH +2 Luck = 39 for good situational Sneaking
Jump 8 Rank + STR gets solid Jump SKill
Spot 8 Ranks, Enough for a little foresight on mob location when wearing an item.
Tumble 1 Rank at Creation
{29/33/38}Use Magic Device 11 Ranks +7 CHR +3 Cartouse +6 Shroud item +2 Luck = 29 +4GH =33 +2 Gloves +3 SF
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 8 (Ranger)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Toughness
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Oversize TWF, Power Attack, or Extend Spell if Timing is an issue with Self Buff Spells
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Ranger Sprint Boost I
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Adaptability Strength II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhaancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Paladin Devotion I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
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64 Points
4 KotC I
2 KotC II
3 LoH III
3 Resistance of Good III
4 Dex or CHR II if a +3 TOme is found for one of those stats.
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80 Points