A few months ago Eladrin said that the monk PrE's were:
Well, I was bored and the forums are boring lately so I figured I might have some fun trying to come up with some PrE's.
Before I go, I want to mention two things. First, I have never played a monk to cap so some of these may need tweaking for how powerful they are. If so, please apologize my ignorance. I went with the knowledge I have from playing it at lower levels and reading about it. Secondly, I assume that monks won't be 'fixed' through PrE's but rather by improving their elemental stances and finishing moves so avoid the "Monks will still suck" comments.
I already know that.
In this thread, I will present my version of the henshin mystic. Ninja spy and Shintao monk will posted in separate threads.
Henshin Mystic:
Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe : that humanity is capable of a transformation (henshin) into divinity. Their training and discipline is aimed toward the ultimate perfection not only of themselves, but of all humanity. They believe this perfection is the future of the world and of humanity, and this belief fills them with a hopeful peace.
Most of a henshin mystic's power come from his riddles which are, in PnP, they are spell-like abilities with limited uses per day. Since DDO monks have Ki, I found interesting to make them cost ki rather than being limited per day. In in Oriental Adventures, most (but not all) of henshin mystics' riddles are elemental based. Since most interesting riddles I had came up with where positive or negative I went for the opposition between the two.
If I was to summarize the henshin mystic PrE in a few words, I would say they are the spell casting monks.
Henshin Mystic I
Prereqs: Level 6 Monk, Disciple of Puddles, Monk Wisdom I and either of Way of the Patient Tortoise II or Monk Concentration II
Cost: 4 AP
Benefit: Your training and discipline has bring you closer to the ultimate perfection. This prestige enhancement increases the length of your finishing moves by 25% and the DC to resist them by +1, increases your Concentration skill by +2, grants you blindness immunity and the ability to use both Riddle of Freedom and Riddle of Control.
Riddle of Freedom:
Cost: 30 Ki
Benefit: This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic that normally impedes movement, such as paralysis, entanglement, or solid fog.
Riddle of Control:
Cost: 30 Ki
Benefit: An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.
Basically, Charm Monster and Freedom of Movements. The DC of each riddle is 10 + Half Monk Level + Wisdom mod. I have no idea if the Ki costs for these ones (and the other ones) are too high or too low when reaching higher levels so opinions are welcomed.
Henshin Mystic II
Prereqs: Level 12 Monk, Adept of Rain, Monk Wisdom III and either of Way of the Patient Tortoise III or Monk Concentration III
Cost: 2 AP
Benefit: Your training and discipline has bring you closer to the ultimate perfection. This prestige enhancement increases the length of your finishing moves by an additional 25% and the DC to resist them by +1, increases your Concentration skill by an additional +2, grants you True Seeing and the ability to use both Riddle of Health and Riddle of Void.
Riddle of Restoration:
Cost: 60 Ki
Benefit: Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (max 150hp), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.
Riddle of Destruction:
Cost: 60 Ki
Benefit: A black ray of crackling negative energy suppresses the life force of any living creature it strikes, granting an enemy 1d4 negative levels.
Basically, Heal and Enervation.
Henshin Mystic III
Prereqs: Level 18 Monk, Master of the Sea and either of Way of the Patient Tortoise IV or Monk Concentration IV
Cost: 2 AP
Benefit:Your training and discipline has bring you closer to the ultimate perfection. This prestige enhancement increases the length of your finishing moves by an additional 25% and the DC to resist them by +1, increases your Concentration skill by an additional +2, grants you immunity to knockdown effects and the ability to use both Riddle of Life and Riddle of Death.
Riddle of Life:
Cost: 90 Ki
Benefit: Resurrects the target, restores all of the target's hit points, and preserves current spell points.
Riddle of Death:
Cost: 90 Ki
Benefit: A terrible scream kills creatures who hear it. A successful Fortitude save negates this effect.
You read that right! That's True Resurrection and Wail of the Banshee. Hopefully the cost is high enough to prevent this from being overpowered or overshadowing true spell casting classes. Since the save is lower than a sorcerers' or a wizards', I assume it should not be too problematic.