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  1. #1
    Community Member Jay203's Avatar
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    Default Test Build: IntimiMonk, feasible?

    13/6/1 Monk/Ranger/Rogue
    Lawful Good WF
    Stats:
    Code:
    Strength           14 start + 6 item = 20 (+5) + 2 ram's might = 22 (+6)
    Dexterity          16 start + 4 lvl + 2 enhancement + 6 item = 28 (+9)
    Constitution       14 start + 2 enhancement + 6 item = 22 (+6)
    Intelligence       10 start + 2 tome at lvl 1 = 12 (+1)
    Wisdom             13 start + 3 enhancement + 6 item = 22 (+6)
    Charisma            8 start + 6 item = 14 (+2)
    Level up breakdown:
    Code:
    Level 1 (Rogue 1) 
    Feat: (Selected) Dodge 
    Level 2 (Ranger 1) 
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider 
    Level 3 (Ranger 2) 
    Feat: (Selected) Weapon Finesse 
    Level 4 (Ranger 3) Dex.
    Level 5 (Ranger 4) 
    Level 6 (Ranger 5) 
    Feat: (Favored Enemy) Favored Enemy: Aberration 
    Feat: (Selected) Mobility 
    Level 7 (Ranger 6) 
    Level 8 (Monk 1) Dex.
    Feat: (Monk Bonus) Toughness 
    Level 9 (Monk 2) 
    Feat: (Monk Bonus) Power Attack 
    Feat: (Selected) Spring Attack 
    Level 10 (Monk 3) 
    Level 11 (Monk 4) 
    Level 12 (Monk 5) Dex.
    Feat: (Selected) Two Weapon Blocking 
    Level 13 (Monk 6) 
    Feat: (Monk Bonus) Stunning Fist 
    Level 14 (Monk 7) 
    Level 15 (Monk 8) 
    Feat: (Selected) Greater Two Weapon Fighting 
    Level 16 (Monk 9) Dex.
    Level 17 (Monk 10)
    Level 18 (Monk 11)
    Feat: (selected) Skill Focus: UMD/Intimidate
    Level 19 (Monk 12)
    Level 20 (Monk 13)
    AC Breakdown:
    Code:
    10 base
    2 composite plating
    7 dt docent
    9 Dex bonus
    6 wisdom bonus
    2 tempest I
    3 Monk centered bonus
    1 dodge feat
    2 chaosgarde
    5 protection item
    -------
    47 unbuffed
    
    3 bark potion
    3 chattering ring
    1 armor ritual
    5 Levik upgrade on DT docent
    ------
    59 with "some" grinding
    
    5 Pocket Pally aura
    1 haste
    2 full barkskin
    2 shield clickie/wand
    -----
    69 (+2 with +2 dex and wis tome, -1 when in fire/mountain stance)
    HP:
    Code:
     48 6 ranger
      6 1 rogue
    104 13 monk
     20 heroic durability
     22 toughness feat
    120 con bonus
     10 dragonic vitality
    --------
    330 basic
     40 wf toughness
     30 GFL
    ---------
    400 technical hp
    -20 if in air stance
    +22 more if wearing Minos Legen
    +20 more with + 2 con tome or while in mountain stance
    +40 more with + 2 con tome AND while in mountain stance
    +60 more with + 3 con tome AND while in mountain stance
    Saves:
    Code:
    8/8/8 13 monk base
    5/5/2 6 ranger base
    0/2/0 1 rogue base
    6/9/6 ability bonus
    2/2/2 head of good fortune
    5/5/5 resistance item
    4/4/4 greater hero
    1/1/1 alchemy bonus
    ------
    31/36/28  (+4/4/4 if have access to +3 wis tome and highest water stance)
    Skills:
    Code:
    UMD:
    23 Base
    2 cha bonus
    2 head of good fortune
    4 GH
    5 seven fingered gloves
    ---
    36
    6 shroud item (if needed)
    ----
    42 (+3 more if going Focus: UMD for lvl 18)
    
    Intimidate:
    23 Base
    2 cha bonus
    2 head of good fortune
    2 tenacious badger
    15 item
    -----
    44
    4 GH
    ----
    48
    6 shroud item (if needed)
    ----
    54 (+3 more if going Focuse: Intimidate for lvl 18)
    Equips
    Body: Dragontouched Docent (+5 resistance ; +5 Con/Wis/Str ; Levik's Defender)
    Weapon: +5 Whatever Handwraps of weighted (hopefully 5%) // dual Kamas
    Wrist: Chaosgarde
    Goggles: Tharne's Goggles / Greensteel goggle
    Cloak: + 6 cha cloak
    Head: Minos Legen / + 6 wisdom helm / Intimidate helm
    Necklace: +6 con/wis
    Trinket: Head of Good Fortune (+1 resistance Ritual, mod fort, +2 luck bonus)
    Belt: +6 str/con
    Boots: Madstone Boots / 30% strider
    Ring 1: TumbleWeed
    Ring 2: Chattering Ring
    Gloves: Seven Fingered Gloves

    thinking about staying in Greater mountain stance most of the time for passive dr and blocking DR, don't know how the DR would work blocking while unarmed, but oh well


    pretty decent saves, improved evasion, abundant step, REALLY fast movement especially with boosts, decently high AC without CE
    probably should work on the intimidate a bit tho, seems a bit low for consistent intimidation

    suggestions??
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  2. #2
    Community Member hu-flung-pu's Avatar
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    Default

    What's the rogue level giving you?

    And what's the point of 6 ranger levels?

    I just think this is a case of trying to do too much with no focus.

    What does ranger give you to boost defense that you can't do through pots? How about rogue what does that supplement on your intomi-monk?

  3. #3

    Default

    Quote Originally Posted by hu-flung-pu View Post
    What's the rogue level giving you?
    Intimidate, lol
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  4. #4
    Community Member Sequell's Avatar
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    Default

    Quote Originally Posted by Borror0 View Post
    Intimidate, lol
    and full UMD too.

  5. #5
    Community Member Jay203's Avatar
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    Default

    Quote Originally Posted by hu-flung-pu View Post
    What's the rogue level giving you?

    And what's the point of 6 ranger levels?

    I just think this is a case of trying to do too much with no focus.

    What does ranger give you to boost defense that you can't do through pots? How about rogue what does that supplement on your intomi-monk?
    1 rogue => intimidate and UMD as class skill
    6 ranger => twf and itwf, ram's might, tempest, dex enhancement
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  6. #6
    Community Member Thanimal's Avatar
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    Default related ideas

    I actually built an Intimimonk that sure seemed to be working through level 7, but I abandoned him mid-stream because I decided I liked my Intimirogue idea considerably better! For ideas (not to say these are better than what you've proposed):

    my intimimonk: http://forums.ddo.com/showthread.php?t=162442

    my intimirogue: http://forums.ddo.com/showthread.php?t=171456

    Aside: I'm not the sort who focuses on one character. In fact, I'm the polar opposite -- I usually have 6-10 active experiments who are between levels 4 and 11. But since I built my intimirogue recently, I've been on him almost 100%. As much as I sure *think* he maps to an uber end-game character, the only thing I can say for sure is: MAN IS HE FUN.

  7. #7
    Community Member Aaxeyu's Avatar
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    Default

    Here is an intimimonk for ideas.

  8. #8

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    Quote Originally Posted by Aaxeyu View Post
    Here is an intimimonk for ideas.
    Why fighter? Rogue seems so much better. Not like you need any extra feat.
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  9. #9
    Community Member Thanimal's Avatar
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    Default

    Addressing this build more directly:

    - Intimidate score seems a bit low. You may be forced to somehow invest more toward that (e.g. higher start CHA, SF: Intim, Bullheaded) to reliably Intimidate?

    - AC looks a touch low for all-aggro-all-the-time, but I think that's only because you're missing a few things: Most critically Combat Expertise. Surely you want that for any Intimitank? (It's even a Monk Bonus Feat.)

    - Saves, Improved Evasion, and WF immunities look very strong for magic defense.

  10. #10
    Community Member Jay203's Avatar
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    Default

    as it stands now i'm focusing on dps with power attack so i didn't focus much into the ac section, i guess i can swap out two weapon blocking and stunning fist for CE and take up both Skill Focus: Intimidate and UMD
    i'm not to sure how much DR i'm gonna have while blocking with fists though =\

    EDIT: bleh, if i take off of con, i won't be able to get greater mountain stance =\
    drop more str? =(

    anyway, what if i take off some Con and shove them into cha?


    oh, and apparently some people like to compare other people's build with theirs that assumed a lot of stuff (like guarenteed +4 tomes and stuff)
    so let's see what happened when this build goes hyper O_o

    13/6/1 Monk/Ranger/Rogue
    Lawful Good WF
    STATS:
    Code:
    Strength           14 start + 6 item + 4 tome= 24 (+7) + 2 ram's might = 26 (+8)
    Dexterity          15 start + 5 lvl + 2 enhancement + 6 item  + +4 tome= 32 (+11)
    Constitution       15 start + 2 enhancement + 6 item + 4 tome = 27 (+8)
    Intelligence       11 start + 2 tome at lvl 1 = 13 (+1)
    Wisdom             13 start + 3 enhancement + 6 item + 4 tome= 26 (+8)
    Charisma            8 start + 6 item +4 tome = 18 (+4)
    Feats and lvlups:
    Code:
    Level 1 (Rogue 1) 
    Feat: (Selected) Dodge 
    Level 2 (Ranger 1) 
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider 
    Level 3 (Ranger 2) 
    Feat: (Selected) Weapon Finesse 
    Level 4 (Ranger 3) Dex.
    Level 5 (Ranger 4) 
    Level 6 (Ranger 5) 
    Feat: (Favored Enemy) Favored Enemy: Aberration 
    Feat: (Selected) Mobility 
    Level 7 (Ranger 6) 
    Level 8 (Monk 1) Dex.
    Feat: (Monk Bonus) Toughness 
    Level 9 (Monk 2) 
    Feat: (Monk Bonus) Power Attack 
    Feat: (Selected) Spring Attack 
    Level 10 (Monk 3) 
    Level 11 (Monk 4) 
    Level 12 (Monk 5) Dex.
    Feat: (Selected)  Skill Focus: UMD
    Level 13 (Monk 6) 
    Feat: (Monk Bonus) Combat Expertise 
    Level 14 (Monk 7) 
    Level 15 (Monk 8) 
    Feat: (Selected) Greater Two Weapon Fighting 
    Level 16 (Monk 9) Dex.
    Level 17 (Monk 10)
    Level 18 (Monk 11)
    Feat: (selected) Skill Focus: Intimidate
    Level 19 (Monk 12)
    Level 20 (Monk 13)Dex
    AC breakdown:
    Code:
    10 base
    2 composite plating
    7 dt docent
    11 Dex bonus
    8 wisdom bonus
    2 tempest I
    3 Monk centered bonus
    1 dodge feat
    2 chaosgarde
    5 protection item
    5 CE
    -------
    56 unbuffed
    
    3 bark potion
    3 chattering ring
    1 armor ritual
    4 Insight upgrade on DT docent
    ------
    67 with "some" grinding
    
    5 Pocket Pally aura
    1 haste
    2 full barkskin
    2 shield clickie/wand
    4 bard song
    2 Recitation
    -----
    83 +1 more with either Air or Water Stance
    HP:
    Code:
     48 6 ranger
      6 1 rogue
    104 13 monk
     20 heroic durability
     22 toughness feat
    160 con bonus
     10 dragonic vitality
    --------
    370 basic
     40 wf toughness
     30 GFL
    ---------
    400 technical hp
     45 Shroud Item
    ----
    445
    -20 if in air stance
    +22 more if wearing Minos Legen
    +40 more with Mountain Stance
    Saves:
    Code:
    8/8/8 13 monk base
    5/5/2 6 ranger base
    0/2/0 1 rogue base
    8/11/8 ability bonus
    2/2/2 head of good fortune
    5/5/5 resistance item
    4/4/4 greater hero
    1/1/1 alchemy bonus
    ------
    32/38/30  (+4/4/4 if in water stance)
    To Hit:
    Code:
    +15 BaB
    +4 Flurry of Blows
    +11 Dex bonus
    -2 TwF
    -8 Power Attack
    +5 weapon
    --------
    +25 to Hit while under full Power attack
    +4 more from GH
    +1 more while in air stance
    Skills:
    Code:
    UMD:
    23 Base
    4 cha bonus
    2 head of good fortune
    4 GH
    5 seven fingered gloves
    3 Skill Focus
    ---
    41
    6 shroud item (if needed)
    ----
    47 (+3 with ranger boost II)
    
    Intimidate:
    23 Base
    4 cha bonus
    2 head of good fortune
    2 tenacious badger
    15 item
    3 Skill Focus
    -----
    49
    4 GH
    ----
    53
    6 shroud item (if needed)
    ----
    59 (+3 with Ranger boost II)
    Last edited by Jay203; 03-17-2009 at 05:18 PM.
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  11. #11
    Community Member Jay203's Avatar
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    PS: wonder if the Rogue haste Boost I will stack with Tempest I and Greater Air Stance alongside with Haste
    sure hope so
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  12. #12
    Community Member Uproar's Avatar
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    (nm)
    Last edited by Uproar; 03-17-2009 at 08:16 PM.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
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  13. #13
    Founder TreknaQudane's Avatar
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    Are you using Kamas or Unarmed Combat?

    The reason I ask is because you have Tempest and Two Weapon Defense. Those abilities will not work if using Handwraps. That leaves you with kamas to gain the benefit of TWF extras and monk stances.
    [REDACTED]

  14. #14
    Community Member Junts's Avatar
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    I actually have, right now, an exceptional item for this build: improved potency I helm of intimidate 13, rr wf .. improves healing ki and gives you your intimidate in one spot

    kinda cool, but no one on ghall plays wf or monks, much less both, and no one will buy it.

  15. #15
    Community Member Jay203's Avatar
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    Quote Originally Posted by TreknaQu'dane View Post
    Are you using Kamas or Unarmed Combat?

    The reason I ask is because you have Tempest and Two Weapon Defense. Those abilities will not work if using Handwraps. That leaves you with kamas to gain the benefit of TWF extras and monk stances.
    aye, i was actually thinking about going unarmed first, but found out that twd doesn't work with it, so i guess i'll be replacing it with something else (like CE, look at second version)
    i left it open

    Quote Originally Posted by Junts View Post
    I actually have, right now, an exceptional item for this build: improved potency I helm of intimidate 13, rr wf .. improves healing ki and gives you your intimidate in one spot

    kinda cool, but no one on ghall plays wf or monks, much less both, and no one will buy it.
    lol, trying to make your sales here eh
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  16. #16
    Founder TreknaQudane's Avatar
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    Anyway, on a side note, I'd probably try an intimonk as a Dwarf or perhaps a Human. Halflings take a penalty to intimidate requiring more feats to boost it up. WF limits your AC to at most 7. Any other race can get 8 Armor and Icy Rainments.
    [REDACTED]

  17. #17
    Community Member Junts's Avatar
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    Quote Originally Posted by Jay203 View Post
    aye, i was actually thinking about going unarmed first, but found out that twd doesn't work with it, so i guess i'll be replacing it with something else (like CE, look at second version)
    i left it open


    lol, trying to make your sales here eh
    was just a random comment becuase the item made me think 'hum, i wonder if there is such thing as a wf intimi-monk', and lo and behold, here are people designing one.

  18. #18
    Community Member Jay203's Avatar
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    Quote Originally Posted by TreknaQu'dane View Post
    Anyway, on a side note, I'd probably try an intimonk as a Dwarf or perhaps a Human. Halflings take a penalty to intimidate requiring more feats to boost it up. WF limits your AC to at most 7. Any other race can get 8 Armor and Icy Rainments.
    Fleshies:
    8 armor bracers (really expensive and hard to get)
    4 dodge bonus off Icy (pain in the arse to grind)
    +1 armor ritual
    ---
    totalling 13

    limit to 7? =P
    2 base off composite
    +7 off DT docent right off the bat
    +2 dodge off chaosgarde
    +4 insight off DT upgrade (or +5 insight if levik's set really does give +5)
    -----
    totalling 15
    same 2 slots, but wf have it easier to "grind" (except for the stupid docent lottery)
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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