as it stands now i'm focusing on dps with power attack so i didn't focus much into the ac section, i guess i can swap out two weapon blocking and stunning fist for CE and take up both Skill Focus: Intimidate and UMD
i'm not to sure how much DR i'm gonna have while blocking with fists though =\
EDIT: bleh, if i take off of con, i won't be able to get greater mountain stance =\
drop more str? =(
anyway, what if i take off some Con and shove them into cha?
oh, and apparently some people like to compare other people's build with theirs that assumed a lot of stuff (like guarenteed +4 tomes and stuff)
so let's see what happened when this build goes hyper O_o
13/6/1 Monk/Ranger/Rogue
Lawful Good WF
STATS:
Code:
Strength 14 start + 6 item + 4 tome= 24 (+7) + 2 ram's might = 26 (+8)
Dexterity 15 start + 5 lvl + 2 enhancement + 6 item + +4 tome= 32 (+11)
Constitution 15 start + 2 enhancement + 6 item + 4 tome = 27 (+8)
Intelligence 11 start + 2 tome at lvl 1 = 13 (+1)
Wisdom 13 start + 3 enhancement + 6 item + 4 tome= 26 (+8)
Charisma 8 start + 6 item +4 tome = 18 (+4)
Feats and lvlups:
Code:
Level 1 (Rogue 1)
Feat: (Selected) Dodge
Level 2 (Ranger 1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 3 (Ranger 2)
Feat: (Selected) Weapon Finesse
Level 4 (Ranger 3) Dex.
Level 5 (Ranger 4)
Level 6 (Ranger 5)
Feat: (Favored Enemy) Favored Enemy: Aberration
Feat: (Selected) Mobility
Level 7 (Ranger 6)
Level 8 (Monk 1) Dex.
Feat: (Monk Bonus) Toughness
Level 9 (Monk 2)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Spring Attack
Level 10 (Monk 3)
Level 11 (Monk 4)
Level 12 (Monk 5) Dex.
Feat: (Selected) Skill Focus: UMD
Level 13 (Monk 6)
Feat: (Monk Bonus) Combat Expertise
Level 14 (Monk 7)
Level 15 (Monk 8)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk 9) Dex.
Level 17 (Monk 10)
Level 18 (Monk 11)
Feat: (selected) Skill Focus: Intimidate
Level 19 (Monk 12)
Level 20 (Monk 13)Dex
AC breakdown:
Code:
10 base
2 composite plating
7 dt docent
11 Dex bonus
8 wisdom bonus
2 tempest I
3 Monk centered bonus
1 dodge feat
2 chaosgarde
5 protection item
5 CE
-------
56 unbuffed
3 bark potion
3 chattering ring
1 armor ritual
4 Insight upgrade on DT docent
------
67 with "some" grinding
5 Pocket Pally aura
1 haste
2 full barkskin
2 shield clickie/wand
4 bard song
2 Recitation
-----
83 +1 more with either Air or Water Stance
HP:
Code:
48 6 ranger
6 1 rogue
104 13 monk
20 heroic durability
22 toughness feat
160 con bonus
10 dragonic vitality
--------
370 basic
40 wf toughness
30 GFL
---------
400 technical hp
45 Shroud Item
----
445
-20 if in air stance
+22 more if wearing Minos Legen
+40 more with Mountain Stance
Saves:
Code:
8/8/8 13 monk base
5/5/2 6 ranger base
0/2/0 1 rogue base
8/11/8 ability bonus
2/2/2 head of good fortune
5/5/5 resistance item
4/4/4 greater hero
1/1/1 alchemy bonus
------
32/38/30 (+4/4/4 if in water stance)
To Hit:
Code:
+15 BaB
+4 Flurry of Blows
+11 Dex bonus
-2 TwF
-8 Power Attack
+5 weapon
--------
+25 to Hit while under full Power attack
+4 more from GH
+1 more while in air stance
Skills:
Code:
UMD:
23 Base
4 cha bonus
2 head of good fortune
4 GH
5 seven fingered gloves
3 Skill Focus
---
41
6 shroud item (if needed)
----
47 (+3 with ranger boost II)
Intimidate:
23 Base
4 cha bonus
2 head of good fortune
2 tenacious badger
15 item
3 Skill Focus
-----
49
4 GH
----
53
6 shroud item (if needed)
----
59 (+3 with Ranger boost II)