The purpose of this thread is to provide build guidance and address build subtleties. The focus is end-game play. Fact: some sorcs are hp squishy and some aren't. Regardless of race, sorcs can achieve relatively high hps without any major sacrifice (let's call this range 250-375 hp--of course some are higher). Likewise, some sorcs are below 200 hp at end game. Fact: a well played sorc with low hps can be very effective--but the low hps do require more tactics to retain survivability. Fact: many low hp sorcs running around die a bit too frequently. Fact: relatively high hps can be achieved by readily available gear + a high initial CON (16-18, for example).
The ultimate question: are there good arguments for intentionally building a sorc that does not hit the relatively high hp range? Are there meaningful advantages to be had in sacrificing hps for other things? What are those other things (specifics please)?
Goal: Have experienced players provide build guidance to people thinking about rolling a new Sorc. Is there one or a few right answers? If so, lets make it/them clear. If not, what are the other considerations?
Having built sorcs of both lowish and high hp, my personal experience makes me believe that there is no meaningful reason to go with a lower hp build. I have learned to keep a lower hp sorc survivable with tactics, but find that my high hp sorc can do everything the lower one can without requiring such tactics. This adds more freedom to concentrate on other things. If others have contrary knowledge/opinions, please share.
Please try to keep the discussion constructive and not build bash.