Being that I succeed on a lot of my Reflex saves it must deffintely have an overall advantage to the characters usefullness. Tanking Sorjack generally isn't an issue but it obviously depends on other factors such as the party make up for it to succeed. The character's nemesis is the appearance of a 1 on saving throws and I'll never understand how it's statistically possible to roll so many 3's or 5's back to back.
On a reroll I would max Cha, push the Dex expecting to hit 24 (I did not mention in my previous post that Mindspat had consumed a +3 dex tome) and the rest into Con. Skill points in UMD and Concentration with something into Tumble just to have it available.
When I play Mindspat I frequently Melee but only to apply debuffs from weapon proc's; my winning rapiers are Cursespewing of Destruction, Cursespewing of Shattermantle and Strength Sapping of Shattermantle. I am now currently carrying 6 bracers each with Divine Power (Tensor's Transformation is a joke!) that insures I hit whatever I'm swinging at. this character entirely depends upon Raid loot and the outcome was dumb luck.
I did not use any template or fotm build that's become common place when I first made the character nor did I know a single thing about the rules DDO was to employ thus a few "mistakes", albeit minor, were made. The character was rolled on the second or third day of the game's launch.