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  1. #121
    Community Member sephiroth1084's Avatar
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    I like the cut of this idea's jib! Hehe.

    While this may cause newer players to miss out on some NPC dialogue, I feel that it is the responsibility of the new players' friends and those they group with, to ensure that they read the story for quests--we already have many groups rushing through things, dragging new players along too swiftly for them to read, so this change shouldn't create any new "problems."

    One question, though, is how exactly will this function? Will we simply get a dialogue box asking whether we wish to be advanced on the quest, or will it trigger the NPC dialogue for us wherever we are? While the latter may break immersion somewhat (and might be a little silly), it seems like it'd be the better solution for many.

    On the other hand, simply granting a confirmation box will cut down on the grindy rereading of NPC dialogue. Should the text be there? YES! Should it be read? YES! Should it have to be read 10, 20, 50, 100, or 1000 times? Probably not.
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  2. #122

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    Quote Originally Posted by Yaga Nub View Post
    Well to be honest most of the people that post in the forums or play the game probably don't know what a drop-dead beautiful babe actually is and even if they did would probably not be able to actually do anything because they haven't the faintest idea what to say or do other than say "uhhhhhhh" and drool.
    lucky for me I work with drop dead gorgeous babes all day, otherwise I probably would only say uhhhhhhh" and drool.
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  3. #123
    Community Member Quanefel's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    i want a system that drives away players. if they get frustrated because they couldnt spend 1-5 minutes reading the manual, the map, the in game help, the forums, or ask somebody, then i say good riddance. if you cant think for yourself then why even have a brain?


    Some people need that trophy handed to them whether they win or lose. I have a neice who went to cheerleading try-out competition the other month for school. She comes back sad but holding this trophy. I felt bad for her losing but had to ask why she had a trophy if she lost. Her words, they all got a trophy regardless of winning or losing. Who comes up with things like that? Everyone is a winner regardless of whether they won or not? Geesh!

    I guess people do not have to try hard anymore or think in some cases. o.O
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  4. #124

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    Quote Originally Posted by sephiroth1084 View Post
    I like the cut of this idea's jib! Hehe.

    While this may cause newer players to miss out on some NPC dialogue, I feel that it is the responsibility of the new players' friends and those they group with, to ensure that they read the story for quests--we already have many groups rushing through things, dragging new players along too swiftly for them to read, so this change shouldn't create any new "problems."

    One question, though, is how exactly will this function? Will we simply get a dialogue box asking whether we wish to be advanced on the quest, or will it trigger the NPC dialogue for us wherever we are? While the latter may break immersion somewhat (and might be a little silly), it seems like it'd be the better solution for many.

    On the other hand, simply granting a confirmation box will cut down on the grindy rereading of NPC dialogue. Should the text be there? YES! Should it be read? YES! Should it have to be read 10, 20, 50, 100, or 1000 times? Probably not.
    it can also speed up xp runs through things like tangelroot and Delara's as others can go get wands etc, take a quick bio break at the quest entrance while one person is advancing
    Fallen former minion of the Gelatinous Cube
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  5. #125
    Community Member ThrasherGT's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    i want a system that drives away players. if they get frustrated because they couldnt spend 1-5 minutes reading the manual, the map, the in game help, the forums, or ask somebody, then i say good riddance. if you cant think for yourself then why even have a brain?
    Yeah, great business model. I'm sure that the Execs at Turbine would disagree with You. Do You want DDO to survive the next 5 years? Little things like this will most certainly help. But I guess if it "dumbs down" the game, It's a terrible idea........Yeah, right, whatever..........
    Mmmmmmmmm.......Doughnuts! - Homer Simpson

  6. #126
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by ThrasherGT View Post
    Yeah, great business model. I'm sure that the Execs at Turbine would disagree with You. Do You want DDO to survive the next 5 years? Little things like this will most certainly help. But I guess if it "dumbs down" the game, It's a terrible idea........Yeah, right, whatever..........
    its worked for 3 years now, why shouldnt we think another 5?

  7. #127

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    Quote Originally Posted by Wizzly Bear View Post
    its worked for 3 years now, why shouldnt we think another 5?
    yes and we still have monthly updates, and 13 quests per mod. I would say DDO is at a small net gain right now, otherwise Turbine woudln't be bothering with all this newb friendly stuff, but its hardly breaking records. We keep complaining that Turbine doesn't deliver fast enough, but when they try to do things to make the game easier for newer people to play,and add more subscribers we poo poo for dumbing the game down. And don't say its not true because you know you will be one of the first on her complaining if mod 9 ships with less than 10 quests and 2 raids
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  8. #128
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    yes and we still have monthly updates, and 13 quests per mod. I would say DDO is at a small net gain right now, otherwise Turbine woudln't be bothering with all this newb friendly stuff, but its hardly breaking records. We keep complaining that Turbine doesn't deliver fast enough, but when they try to do things to make the game easier for newer people to play,and add more subscribers we poo poo for dumbing the game down. And don't say its not true because you know you will be one of the first on her complaining if mod 9 ships with less than 10 quests and 2 raids
    i expect at least twice that much since we're moving up 4 levels, hitting the original endgame, and its been 6? months since the last mod.

  9. #129

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    Quote Originally Posted by Wizzly Bear View Post
    i expect at least twice that much since we're moving up 4 levels, hitting the original endgame, and its been 6? months since the last mod.
    good luck with that, its been 4.5 months, which is approximately what the difference between mod 5 and 6 was, there we got 2 levels and 5 quests, another month is not going to add 15 more quests given the same staffing levels
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  10. #130
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    good luck with that, its been 4.5 months, which is approximately what the difference between mod 5 and 6 was, there we got 2 levels and 5 quests, another month is not going to add 15 more quests given the same staffing levels
    they've been working on this one during previous mods as well from what theyve said

  11. #131

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    Quote Originally Posted by Wizzly Bear View Post
    they've been working on this one during previous mods as well from what theyve said
    again it would be nice but I am not holding my breath for 20 quests.
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  12. #132
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    again it would be nice but I am not holding my breath for 20 quests.
    ditto

  13. #133
    Community Member Lorien_the_First_One's Avatar
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    Quest Sharing: Are people going to be given the option NOT to accept the shared quest? You spend all that time writing the text, its nice to actually read it the first time and not just be advanced by an impatient party member



    Map Improvements: Most people retake every quest after completion... Am I going to see 10 gold arrows as I walk through house K?

  14. #134
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Quest Sharing: Are people going to be given the option NOT to accept the shared quest? You spend all that time writing the text, its nice to actually read it the first time and not just be advanced by an impatient party member



    Map Improvements: Most people retake every quest after completion... Am I going to see 10 gold arrows as I walk through house K?
    read

  15. #135
    Community Member esoitl's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    hate it. ddo, imo, as always appealed to, and required, a more keen mind and attention span than other games and i do not appreciate it being dumbed down to the lowest common denominator. also, this is just one more thing the party leader has to contend with - now everyone that forgets the quest (possibly intentionally now) will blame the leader if he forgets it bc now no1 will be able to get in.
    Oh give me a break....
    If your quest/raid leader doesn't have the quest you have more troubling issues than the introduction of a quest share mechanism. I doubt people are going to skip picking up the quest and beg for a quest share. It will however allow for those annoying instances of a long run and fight to be skipped a second time because someone forgot(ie. Hound and Vision runs).

    I've played in games before with quest sharing and it's great stuff.
    Let's just say someone joins an in progress group and doesn't know where the quest giver is. It's easy enough to just share and with the arrow they can find their own way to the quest. No more "wait, I'll recall and show you where the guy/quest entrance is." Thankfully most quests are near the quest giver but there are some cases in which that is not true.

    This just makes things a bit easier when/if someone doesn't know where to go or someone forgets the quest after a long run.
    It's a pain to forget to pick up Co6 after Grey Moon as well as it's a pain to get to HoX and realize you forgot to talk to the guy.

    How is this feature bad?

  16. #136
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by esoitl View Post
    How is this feature bad?
    read

  17. #137
    Community Member esoitl's Avatar
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    Quote Originally Posted by Donnie View Post
    A few more questions and everythings answered

    a) If someone hasn't picked up the end reward from last time will it go through that process and reset the quest?

    b) If I am on the wrong step of quest progression, where an npc needs to be talked to twice, will it allow me to progress multiple steps in the progression?

    Both scenarios mean I can walk up to an NPC and get the quest...just want to double check.
    The quote given was that if a player can walk up to an NPC and have their quest bestowed, they are able to have the quest shared with them.
    That means no skipping parts as the NPC would give a different quest than the one being shared, no quests without rewards as the NPC would give you a reward and not a quest, and no raids off timer as the NPC would give a nice speach instead of a quest.

    The NPC needs the fun little chalice above his/her head saying they have a quest available to share.

  18. #138
    Community Member esoitl's Avatar
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    Quote Originally Posted by Wizzly Bear View Post
    read
    I have read most and all you try to say is it's 'dumbing the game down' which it really isn't. Most people have given explanations about situations where it would be used to alleviate headaches. Are you going to stop picking up quests when this goes live?

    I'm certainly not because I'm not going to beg for quest shares at every turn. I don't expect to use it that often either, but it is a nice feature to prevent run backs.

    Have you honestly never forgotten to advance a quest properly?

    I've buggered Co6 plenty no matter how many warnings people give to talk to Bruku twice. I've been with HoX groups where someone forgets. It's not super common but when it happens this fixes it....
    How is this dumbing the game down and how is it bad?

  19. #139
    Community Member muffinlad's Avatar
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    I agree, this is a very good idea/upgrade.

    Concerns about DDO being dumbed down are accurate from a glass half empty point of view. All the benefits gained to new, and existing players far outweigh these concerns...and it looks like the glass is half full to me.

    Regs

    muffinquester
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  20. #140
    Community Member Strype.McClaine's Avatar
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    I do not know if this has been covered yet, but how does this interact with the terrible resetting and talking that is the catacombs and its "Did I get that other end reward yet that isn't a real end reward"...

    This is just a generalized question I'm just tossing out

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