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  1. #1
    Community Member PetertheJerk's Avatar
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    May 2006
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    75

    Default Additonal Enhancement line AP costs - 2/3/4 and 1/1/1

    Hello DDO developers,
    In the interest of getting more players to use unused enhancement lines, i propose to add additional enhancement line AP progression costs. So instead of 1/2/3 AP and 2/4/6 AP, how bout a 2/3/4 AP and 1/1/1 AP also!. Heres my logic...

    Current Progression Lines:
    1/2/3 = 6AP
    2/4/6 = 12AP

    My Suggestion
    1/1/1 = 3AP
    1/2/3 = 6AP
    2/3/4 = 9AP
    2/4/6 = 12AP

    Some enhancements may be viewed as too strong to cost only 1/2/3 AP (i.e. Human Improved Recovery or Barbarian Improved Damage Reduction) and therefore the cost is 2/4/6. Unfortunately i don't believe many people use the entire enhancement line because 2/4/6 AP cost is just too much. Instead by changing the cost to 2/3/4, the initial level is still the same, but it would encourage more players to progress to level 2 and 3.

    Along the same line. Some enhancements should cost less than 1/2/3 AP. In particular i am talking about skill enhancements. Do you know any caster that takes enhancements to concentration? or clerics to heal? Seems like only rogues use skill enhancements and thats not a real good since every class has potential skill enhancements to use. So my recommendation is to put all skill enhancements to cost 1/1/1. The rogues would benefit most from this change, but i think rogues need a little boost anyways.

    My suggestion will add more tiers to the enhancement line beyond 6AP and 12AP thus encouraging use of less used enhancement lines and promoting diversity of builds!

    Thoughts?

    Note: I intentionally did not mention the 4/2/2 progression line which is currently reserved for PRC enhancements.
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  2. #2

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    There is already a 1/1/1 progression but it is limit to few enhancements.

    An another method to allow them to cost enhancement better would be to double the number of AP per rank.
    DDOwiki.com, #1 source for DDO information.

  3. #3
    Community Member Auran82's Avatar
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    Mar 2006
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    151

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    Quote Originally Posted by Borror0 View Post
    There is already a 1/1/1 progression but it is limit to few enhancements.

    An another method to allow them to cost enhancement better would be to double the number of AP per rank.
    Am I reading between the lines there and seeing something about separating the fire/cold acid/elec repair/force enhancements?

    That would be nice too.
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  4. #4

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    Quote Originally Posted by Auran82 View Post
    Am I reading between the lines there and seeing something about separating the fire/cold acid/elec repair/force enhancements?
    You are.
    DDOwiki.com, #1 source for DDO information.

  5. #5
    Community Member Kalari's Avatar
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    Jan 2008
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    Id rather them keep the force and repair lines together. It works well with my mage builds and nope they arent wf but in a wf party im welcomed most of the time due to taking that enhancement line and keeping my repair skill up. I know its not optimal for some but the duel enhancement lines make it easy to go one or the other to me. I chose force/repair then took some fire/cold acid and lightning just dont really do much for me though I know in the shroud lightning can be a good thing just not enough for me at low levels to care about that line yet.
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