I originaly posted this in my Request a build thread on the EU forums, but I thought I could share it with you US guys too.
Name: XXXXXX
Class: Cleric 12 / Ranger 6 / monk 2
Race: Dwarf
Allignment: Lawful neutral
Starting Stats:
Str 16
Dex 15
Con 12
Int 8
Wis 14
Cha 12
Ending Stats:
Str 30 (16 base + 5 level + 6 item + 3 tome)
Dex 26 (15 base + 3 tome + 6 item + 2 enhancement)
Con 22 (12 base + 2 tome + 6 item + 2 enhancement)
Int 10 (8 base + 2 tome)
Wis 28 (14 base + 3 tome + 2 shroud item + 6 item + 3 enhancement)
Cha 16 (12 base + 4 tome)
Getting a +4 cha tome means that you will get divine might II, it's far from needed, but it will help. Get a +2 cha tome for divine might I.
Final AC Breakdown:
10 Base
8 dex
9 wis
8 armored bracers
4 icy
5 deflection
1 Dodge
3 Chattering Ring
4 insight
1 Rituals
1 monk
2 tempest
----------------
56 - unbuffed
----------------
3 bark pot
1 haste
2 shield
2 recitation
----------------
64 - self buffed
----------------
2 barkskin
4 bard song
6 aura
----------------
76 with party buffs
----------------
Enhancements
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense II
Enhancement: Cleric Improved Empower Healing III
Enhanccement: Way of the Faithful Hound I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot II
Enhancement: Ranger Dexterity II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Might I (II with +4 cha tome)
Feats:
1. Mobility
1 (Monk). Dodge
2 (Monk). Power Attack
3. Empower Healing
6. Spring Attack
9. Extend Spell
12. Improved Critical: Slashing (swap to pierce when you get 2 x mineral II)
15. Greater Two Weapon Fighting
18. Oversized Two Weapon Fighting
Saves Unbuffed
Fortitude: 31 (8 cleric + 3 monk + 5 ranger + 6 con + 5 res + 4 dwarf)
Reflex: 25 (29 vs spell) (4 cleric +3 monk + 5 ranger + 8 dex + 5 res (+ 4 dwarf))
Will: 31 (8 cleric + 3 monk + 2 ranger + 9 wis + 5 res + 4 dwarf)
Saves Self Buffed
Fortitude: 37 ( + 4 GH + 2 recitation)
Reflex: 32 (36 vs spells)( + 4 GH + 1 haste + 2 recitation)
Will: 37 ( + 4 GH + 2 recitation)
Hit Points
96 Cleric
48 Ranger
16 Monk
120 con
22 Touhness
20 heroic durability
10 draconic vitality
30 greater false life
45 shroud item
---------------
407 hp
Skill Points:
Eat a +2 int tome at level 1 and take balance, jump concentration.
Also, take 1 rank in tumble.
What's special with this build?
High AC, Decent DPS, good healing capabilities
Strengths .v. Weaknesses (if any weaknesses!)
+Decent dps
+high ac
+Good hp
+Great healing
+High saves
+Evasion
+Great survivability
-low dps compared to real DPS build
-no mass heal
NOTES:
Take the levels in this order to get the most out of the rangers skillpoints:
1,2 Monk
3,4,5,6,7,8 Cleric
9,10,11,12,13,14 Ranger
16,17,18,19,20 Cleric
Comments and thoughts greatly appreciated!