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  1. #1
    Community Member Voalkrynn2's Avatar
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    Default spells miss moving targets

    If I target a moving monster and attack with (for example) comentfall why does the spell strike a location where the monster WAS at the time of casting instead of where it IS when the spell launches? In terms of game mechanics, it seems the spell should strike the current position not the prior position of the monster.
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  2. #2
    Community Member Soul-Shaker's Avatar
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    Because the comet has a delay due to falling from the heavens and your choosing for it to fall at a spot where mob was 2 seconds ago. If it was dodge ball then your asking for the throwers ball to change directions after the throw to hit a person who moved to dodge.

    If you want to hit the target that moved, anticipate and manual cast there.(I just wish there was a toggle to swap to manual cast yet keep focus orb info)
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  3. #3
    Community Member RATRACE931's Avatar
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    wow complaining that u have to lead the target... u must have sucked at Duck Hunt
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  4. #4
    Community Member Voalkrynn2's Avatar
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    Quote Originally Posted by RATRACE931 View Post
    wow complaining that u have to lead the target... u must have sucked at Duck Hunt

    Ah yes another Sarlona "charm school" graduate. You sir are incorrect on both counts. I did not complain I posed a question. Further your analogy of the cometfall spell to duck hunt is wrong. One cannot lead with cometfall as one can in duck hunt. I did state an observation and I did ask a question to better understand how the particular spell functions.

    You can't lead a target with cometfall. You must target the monster otherwise the spell drops right in front of you without a target therefore one cannot lead a far away mob.

    You cannot lead with fireballs or scorching ray those shoot straight up in the air unless you have a target. Granted these do not track a monster if it continuosly moves during the time it takes to cast and release the spell; however, if the monster is moving then stops (say to pound on a tank) before you launch the spell then it strikes the monster in its current position not the position it was in when you began to cast.
    Last edited by Voalkrynn2; 02-06-2009 at 04:17 AM.
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  5. #5
    Community Member Voalkrynn2's Avatar
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    Quote Originally Posted by Soul-Shaker View Post
    Because the comet has a delay due to falling from the heavens and your choosing for it to fall at a spot where mob was 2 seconds ago. If it was dodge ball then your asking for the throwers ball to change directions after the throw to hit a person who moved to dodge.

    If you want to hit the target that moved, anticipate and manual cast there.(I just wish there was a toggle to swap to manual cast yet keep focus orb info)
    How does one manually cast cometfall to a specific area other than a monster? If I cast it without having a target it falls right in front of me. I think your analogy is slightly off as one hasn't released the comet until one is done casting in terms of explaining it in a roleplaying sense I could buy it but only if I could "lead" the monsters with the spell.
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  6. #6

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    Quote Originally Posted by Voalkrynn2 View Post
    If I target a moving monster and attack with (for example) comentfall why does the spell strike a location where the monster WAS at the time of casting instead of where it IS when the spell launches? In terms of game mechanics, it seems the spell should strike the current position not the prior position of the monster.
    Because spells need a touch attack based on your dex to (aim) them. DDO changed this and took out the dex needed for spell casts to hit and makes you aim manually.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  7. #7
    Community Member Elements's Avatar
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    Most spells can be aimed for example fireball and cometfall. I play all caster types in mouse look mode for this reason if you do play in mouse look mode you will now have a small circle on your monitor that is telling you the target location of your spell if no enemy is targeted in your orb. While in this mode hit corresponding number for hotbar spell and spell lands right where the circle is.

    You can also achieve aiming by holding the left mouse button down releasing it and then clicking on the spell but due to the fast pace of the game I dont believe this is as effective as mouse look mode though.

  8. #8
    Community Member captain1z's Avatar
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    Quote Originally Posted by Voalkrynn2 View Post
    You can't lead a target with cometfall. You must target the monster otherwise the spell drops right in front of you without a target therefore one cannot lead a far away mob.

    You cannot lead with fireballs or scorching ray those shoot straight up in the air unless you have a target. Granted these do not track a monster if it continuosly moves during the time it takes to cast and release the spell; however, if the monster is moving then stops (say to pound on a tank) before you launch the spell then it strikes the monster in its current position not the position it was in when you began to cast.


    The 2 highlighted statements are incorrect. You can indeed lead with a comet fall, fireball or scorching ray.

    Each of these spells targets wherever your circle pointer (the one you see in look mode) is aimed. If you can accurately predict your targets course and speed and are familiar with casting times and speeds of each spell, you can make a mob walk right into it, This is easier to do from higher ground, where your field of view is wider with less obstructions. keep in mind you cannot be focused on another creature as it may cause the spell to fail.

    What happens when your spell goes up into the air is usually someone (another player) has crossed infont of your line of sight..... then yeah off into space it goes, or at your feet.


    you can target most spells using look mode. You can activate this mode by holding down the left click button or pressing "T" but pressing T tends to cause people problems.
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  9. #9

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    Quote Originally Posted by captain1z View Post
    pressing "T" but pressing T tends to cause people problems.
    Um by problems do you mean take off running right into a boss or off a cliff?
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  10. #10
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    Default mouse look for the win

    Hey mate,

    I exclusively play in mouse-look mode, and I lead my targets as necessary so that spells such as cometfall hit where I want. No problem at all..

    I am not sure why others thing hitting 'T' is a problem, unless as suggested it has something to do with hitting 'r' instead.. lol.. I don't do that myself, but I can imagine it happening in the heat of the moment.
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  11. #11
    Community Member Boldrin's Avatar
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    Quote Originally Posted by Voalkrynn2 View Post
    Ah yes another Sarlona "charm school" graduate. You sir are incorrect on both counts. I did not complain I posed a question. Further your analogy of the cometfall spell to duck hunt is wrong. One cannot lead with cometfall as one can in duck hunt. I did state an observation and I did ask a question to better understand how the particular spell functions.

    You can't lead a target with cometfall. You must target the monster otherwise the spell drops right in front of you without a target therefore one cannot lead a far away mob.

    You cannot lead with fireballs or scorching ray those shoot straight up in the air unless you have a target. Granted these do not track a monster if it continuosly moves during the time it takes to cast and release the spell; however, if the monster is moving then stops (say to pound on a tank) before you launch the spell then it strikes the monster in its current position not the position it was in when you began to cast.
    WoW you really have no clue how to play a caster or cleric do you? Umm... you can lead a target. You can target an area instead of a monster.... Learn to play your class.
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  12. #12
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by Soul-Shaker View Post
    If it was dodge ball then your asking for the throwers ball to change directions after the throw to hit a person who moved to dodge.

    (I just wish there was a toggle to swap to manual cast yet keep focus orb info)

    Well this is magic we are talking about here....not barbaric low level mentality P.E. games....force missile dodge ball FTW!

  13. #13
    Community Member Jarka's Avatar
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    Quote Originally Posted by Elements View Post
    Most spells can be aimed for example fireball and cometfall. I play all caster types in mouse look mode for this reason if you do play in mouse look mode you will now have a small circle on your monitor that is telling you the target location of your spell if no enemy is targeted in your orb. While in this mode hit corresponding number for hotbar spell and spell lands right where the circle is.

    You can also achieve aiming by holding the left mouse button down releasing it and then clicking on the spell but due to the fast pace of the game I dont believe this is as effective as mouse look mode though.
    Quote Originally Posted by captain1z View Post
    The 2 highlighted statements are incorrect. You can indeed lead with a comet fall, fireball or scorching ray.

    Each of these spells targets wherever your circle pointer (the one you see in look mode) is aimed. If you can accurately predict your targets course and speed and are familiar with casting times and speeds of each spell, you can make a mob walk right into it, This is easier to do from higher ground, where your field of view is wider with less obstructions. keep in mind you cannot be focused on another creature as it may cause the spell to fail.

    What happens when your spell goes up into the air is usually someone (another player) has crossed infont of your line of sight..... then yeah off into space it goes, or at your feet.

    you can target most spells using look mode. You can activate this mode by holding down the left click button or pressing "T" but pressing T tends to cause people problems.
    Thanks for the explanations Elements and Captain1z. I play mostly ranger/melee types. I do have a capped cleric and an upcoming wizzi. I knew that u could target with the circle, but didn't know about leading spells such as cometfall. Lol back to the slayers area to practice I go



    Quote Originally Posted by Boldrin View Post
    WoW you really have no clue how to play a caster or cleric do you? Umm... you can lead a target. You can target an area instead of a monster.... Learn to play your class.
    umm...nvm
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  14. 02-10-2009, 11:37 AM

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    rawr

  15. #14
    Community Member Voalkrynn2's Avatar
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    Quote Originally Posted by captain1z View Post
    The 2 highlighted statements are incorrect. You can indeed lead with a comet fall, fireball or scorching ray.

    Each of these spells targets wherever your circle pointer (the one you see in look mode) is aimed. If you can accurately predict your targets course and speed and are familiar with casting times and speeds of each spell, you can make a mob walk right into it, This is easier to do from higher ground, where your field of view is wider with less obstructions. keep in mind you cannot be focused on another creature as it may cause the spell to fail.

    What happens when your spell goes up into the air is usually someone (another player) has crossed infont of your line of sight..... then yeah off into space it goes, or at your feet.


    you can target most spells using look mode. You can activate this mode by holding down the left click button or pressing "T" but pressing T tends to cause people problems.
    Thank you for the excellent feedback. I tried what you explained and it works.
    Last edited by Voalkrynn2; 02-10-2009 at 11:49 AM.
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  16. #15
    Community Member EKKM's Avatar
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    Quote Originally Posted by Boldrin View Post
    WoW you really have no clue how to play a caster or cleric do you? Umm... you can lead a target. You can target an area instead of a monster.... Learn to play your class.
    Pretty sure that is what he is trying to do with his questions - Try learning how to be constructive

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  17. #16
    Community Member Harncw's Avatar
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    edited... cube was here...
    Last edited by Harncw; 02-12-2009 at 10:40 AM.
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  18. 02-11-2009, 03:21 PM

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  19. #17
    Community Member Junts's Avatar
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    I also find that, for whatever reason, ray spells miss a lot less when I jump and cast them in midair.

  20. #18
    Community Member Boldrin's Avatar
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    Careful, this guy is a snitch
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  21. #19
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    I understand your frustration. I moved my "t" key to "Q" and found itworked better for casting.

    Casters tend to need to use their hot bars as much as anyone else so being in and out of mouse mode a lot means having to find a comfortable way to do it.
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  22. #20
    Community Member Red_Knight's Avatar
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    I might enter mouse-look mode, but I don't use the mouse to turn. Here's my keybind set up so far...

    Turn Left: q
    Forward: w
    Turn Right: e
    Strafe Left: a
    Back: s
    Strafe Right: d

    Hotbar One
    numpad 1 through numpad 0 (frequently used combat spells/abilities)

    Hotbar Two
    number keys 1-0 (above the letters, used for defensive spells/buffs)

    Hotbar three is divided into two sections. First is activated feats such as metamagic and searching. These are on the insert, home, page up, delete, end, and page down keys. I then put my weapon selections I use on the arrow keys. I use the left arrow for main weapon, right arrow for backup weapon (club/slashing for undead of opposite type as my main weapon hurts), ranged weapon on the down arrow, and my ooze/slime weapon on the up arrow. Usually this is a muckbane, but on my monk it's unarmed no handwraps.

    What I really want is to get transmutaters for all my characters that melee. And a ghostbane for everyone. And I realize as my casters get more spells memorized I'll need to figure out keybinds for more hotbars.
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