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Thread: Drop Kill count

  1. #41
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    Quote Originally Posted by khorban View Post
    not An Argument Reply -

    In Fact, I Agree Whole-heartedly. I Have To Assume That You Are At Least 2...maybe 2.5 Years Old. So You Did Alot Of Questing To Learn Where Every Trap, Chest Or Random Name Is.

    I Agree.... That In Itself Is Alot Of Work. Trust Me - It's Tough Fiinding 'em The 1st Couple Of Times.

    However....

    How Difficult Is It Now? Pretty Easy I Would Imagine. Slicin, Dicin - Getting End Game - The Only Thing Left Is The Next Mod That Will Be Done .... Oh.... About 3 Days? 1.5 With No Sleep?

    Yea... I'm The Noob - Always Have Been - Always Will Be. Darn Proud Noob Too - Without People Like Me, You Wouldn't Have Anyone To Exclude From Your Group.

    But Thanks For The Tip - Ah Is Way Over-priced
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  2. #42
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    Quote Originally Posted by Khorban View Post
    So then... the other Monk chats up one of the ladies - No "hey howya doin" - not even so much as a rude remark - it's - "So what's your evasion?"

    WHA?!?!? Did this guy just ask her what her evasion was?

    Silence from the lady...

    So he goes - What's your evasion? Mine is such n such...can't remember what he said now - either way this goes on for about 15 minutes.
    "What's your Evasion?" Wouldn't the answer to that be "None," "Regular" or "Improved?"

    Did he (or you) mean "What's your Reflex Save?"

    Quote Originally Posted by Mirta View Post
    How hard is it to get a vorpal? A disruptor? Banisher? Smiter? Puncturing rapier? Not very. Hell, go to the House D vendor and they're always there for base value. It's usually not about gear. Gear is easy to come by. It's more about playstyle and quest knowledge. Either way I don't want noobs in my groups who aren't going to contribute, yet still reap all the benefits of my hard work.
    Yeah, you don't want them riding your coat-tails on your way to the Nobel Prize in On-Line Gaming.
    Last edited by branmakmuffin; 03-13-2009 at 05:14 PM.

  3. #43
    Community Member Kalari's Avatar
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    I guess just like those who say that we who dont support more data are over exaggerating by our fears of exclusion. I want to know what they mean by saying it would weed out those who arent pulling their weight..


    I mean with all the stories in the forums about pikers, its really not that hard to tell someone who is milking a quest by absolutely not contributing. But what about those who arent on the kill count because they use their mana in other ways? Are then then useless? Oh no because their buffs can help the uber ones maybe they will be lucky to be dragged along to play heal bot. Or what about those who use weapons to hold mobs to help the party get further along instead of trying to kill everything themselves? Sometimes being a functioning member of a party has nothing to do with how many kills one gets. And the kill count or stat count isnt an more accurate measure then your own eyes (in my opinion.)

    I guess I just find it funny seeing some comments about having to carry dead load players when its just a cover to me to say they dont want to run with *gasp* GIMPY PlAYERS

    I mean come on why run with a player who doesnt have tier crafted shroud weapons and DT armor I mean just cause they dont want to grind and actually think quests can be done with other weapons and gear..I mean come on we want our quests done in 5 mins with no hiccups because perfection is all the rage. We will let the subpar players eat our dust then cry about the game not having enough for us to do.

    Yeah I may sound like im lumping people for this together im honestly trying not to cause I know there are plenty that would not mind just using it to better themselves, but having run with people who strive for perfect everything (friends or no) I know that there are those who would use more information to be even more exclusive.

    All I see things like kill counts and the like doing is causing cliques and complexes because as humans its a lot easier on the mind to be the ones saying im better then you then being the ones who suck.

    (end tangent)
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  4. #44
    Community Member Khorban's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    "What's your Evasion?" Wouldn't the answer to that be "None," "Regular" or "Improved?"

    Did he (or you) mean "What's your Reflex Save?"

    ummmm.....not being rude... but you put waaaaaaaaay too much thought into this...
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  5. #45

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    Quote Originally Posted by Mirta View Post
    You'd be surprised how many people not only can't/won't kill things, but how easily they'll get lost in the simplest of quests. They're told to follow any of 11 people and still get themselves lost, killed, rescued, then lost again. I understand if it's somebody's first time in a quest/area, but there is no excuse for not being able to follow ANYBODY. At minimum a person should be able to keep up, and swing a vorpal (at end game).
    uh-huh.

    I have never seen you stop for anyone, including yourself. You didn't even bother getting equipment for your toon.

    Besides, I get the noob herder reward for Thelanis. I stop cuz you won't have to.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  6. #46
    Community Member Olgren's Avatar
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    Quote Originally Posted by Mirta View Post
    Nope, don't wanna exclude all those people who don't contribute in the least way. That would be good for those of us who are actually doing something and we wouldn't want that!
    Kill count doesn't say anything about how much you contribute. All it does is tell who got the last swing in. Your barbarian with 40 str and dual wield blasting bursting weapons could still loose out on kill count to a rogue who happens to swing last.

  7. #47
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    Quote Originally Posted by Borror0 View Post
    Add more data. Like that, it'll be obvious if the 'leader of kill count' is a liability. It'll also serve as tool to better evaluate our personal performance in a quest.

    Then, include a the ability to hide your personal data to others.
    Agreed. Kill count is only a useful when someone in your group is going on and on and on about how “uber” their build is only to see that the quiet guy has the lionshare of kills.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
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    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  8. #48
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Olgren View Post
    Kill count doesn't say anything about how much you contribute. All it does is tell who got the last swing in. Your barbarian with 40 str and dual wield blasting bursting weapons could still loose out on kill count to a rogue who happens to swing last.
    Probably cuz a rogue will be doing a ****ton more damage than that barb.


  9. #49
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    This is probably just a matter of development resources or lack thereof. People thought lack of mail meant something, lack of AH meant something, lack of ablative buffs meant something, etc. It doesn't mean anything that we just have kill count.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  10. #50
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    Quote Originally Posted by Khorban View Post
    ummmm.....not being rude... but you put waaaaaaaaay too much thought into this...
    What's your Reflex save?

    For Robotech fans, what's your Reflex furnace?

  11. #51
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    Quote Originally Posted by Mirta View Post
    You'd be surprised how many people not only can't/won't kill things, but how easily they'll get lost in the simplest of quests. They're told to follow any of 11 people and still get themselves lost, killed, rescued, then lost again. I understand if it's somebody's first time in a quest/area, but there is no excuse for not being able to follow ANYBODY. At minimum a person should be able to keep up, and swing a vorpal (at end game).
    Umm yah there is an excuse not everyone has 30% striders and cant keep up with you zooming ahead, I have been playing 3 years and never gotten 30% striders or even 25% and only have 1 set of 20 not much looting those and not uber rich enough to pay inflated AH prices.


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  12. #52
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    Quote Originally Posted by Kalari View Post
    I mean come on why run with a player who doesnt have tier crafted shroud weapons and DT armor I mean just cause they dont want to grind and actually think quests can be done with other weapons and gear..I mean come on we want our quests done in 5 mins with no hiccups because perfection is all the rage. We will let the subpar players eat our dust then cry about the game not having enough for us to do.
    If a player doesn't want to grind that's their choice for upper tier gear they have the freedom to do so. There's nothing that says they have to, and at the same time there's also nothing to indicate that they *have to* be included in a group of people that chose to "waste their time" simplifying gameplay to expedite the process.

    zerg running is fine. Taking time to *play* at a leisurely pace and explore is fine too. It's two different types of playstyles that don't seem to work well together.

    Throw in one or two roleplayers in a group of zerger leets and they'll be left behind to fend for themselves while the people running ahead will feel that the opposing group was taking too long and dragging the group down.

    Throw in a zerger in a group of "let's stay together"-type people and he'll run forward solo style getting the rest of the party to often wipe instead of completing the quest because they were essentially short one person during the fights.

    There's a large contingent of people that would rather not give "untested" people a bum rap. Usually casual gamers are ok with running with just anybody despite their gear meaning most times people will have better gear than them. But on the other side, those with gear want to run with people with similar gear or at least *enough* gear so-as to not be disproportionate to everyone else in contribution when giving it 110%. I don't think it's unwarranted.

    I don't care for kill count because all said and done... unless everyone was pulling their own weight equally, it's a poor measure of determining worth due to many different ways to kill a monster. The only kill that really counts is the (immune to everything and straight dps is the biggest determinant as to how fast he goes down) red-named boss at the end.
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  13. #53
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    Quote Originally Posted by Uska d'Orien View Post
    Umm yah there is an excuse not everyone has 30% striders and cant keep up with you zooming ahead, I have been playing 3 years and never gotten 30% striders or even 25% and only have 1 set of 20 not much looting those and not uber rich enough to pay inflated AH prices.
    two words. haste potions.

    there is nooooo excuse outside of being too cheap to spend plat on them
    Daishado

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  14. #54
    Community Member baddax's Avatar
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    Either give us meaningful stats that help or Eliminate all stats that detract from group play (ie kill count!).
    Kill count is a worthless stat that should hardly if ever be paid attention to. This stat is only for the misinformed and the misguided and only encourages such.
    Last edited by baddax; 03-15-2009 at 09:02 PM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  15. #55
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    Quote Originally Posted by baddax View Post
    Either give us meaningful stats that help or Eliminate all stats that detract from group play (ie kill count!).
    Kill count is a worthless stat that should hardly if ever be paid attention to. This stat is only for the misinformed and the misguided and only encourages such.
    Nope.

  16. #56
    Community Member baddax's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Nope.
    Nope?!? is that answer?
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  17. #57
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    Quote Originally Posted by Uska d'Orien View Post
    Umm yah there is an excuse not everyone has 30% striders and cant keep up with you zooming ahead, I have been playing 3 years and never gotten 30% striders or even 25% and only have 1 set of 20 not much looting those and not uber rich enough to pay inflated AH prices.
    I don't wear striders on any of my characters...

    keeping up has less to do with character speed and more to do with paying attention and moving onto objectives quickly.

  18. #58
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by baddax View Post
    Nope?!? is that answer?
    Less of an answer, more of a response.



    I just disagreed with virtually everything you said... from the futility of kill count, the dropping of it, and how it encourages people to move away from group play.

    I don't see any of it

  19. #59
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    the problem with the kill count is it Discorages TEAM play. Sure i have found it fun to play the kill count game.

    Personal example: Running TOR with a player who was "uber" and was doing well. He starts going on and on about his build and how great it is. So i push it. I start blasting for kills. soon enough i am leading kills. Now this guy is just plain out zerging and being reckless. Now im laughing i tell my buddy (who also plays ddo)who is over to watch this. There is a giant ambush at one of the levers, i conviently lag behind at this point and sure enough BLAM he walks right into it. I walk in clean up the mess and pick up his stone and carry it the nearest res shirne. All he can mumble is " Oh yeah, i forgot about THE AMBUSH!".

    Moral of the story is Kill count can lead good players to be reckless and team players to look for individual stats. Both are bad for DDO as DDO is supposed to be TEAM game.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  20. #60
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    Default I think

    It would be cool to see a damage count to see who is racking up the most damage. I know that dosent say much but it would be fun to seee the casters numbers man.
    Peace and Love your friend Xalted Vol

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