Last edited by branmakmuffin; 03-13-2009 at 05:14 PM.
I guess just like those who say that we who dont support more data are over exaggerating by our fears of exclusion. I want to know what they mean by saying it would weed out those who arent pulling their weight..
I mean with all the stories in the forums about pikers, its really not that hard to tell someone who is milking a quest by absolutely not contributing. But what about those who arent on the kill count because they use their mana in other ways? Are then then useless? Oh no because their buffs can help the uber ones maybe they will be lucky to be dragged along to play heal bot. Or what about those who use weapons to hold mobs to help the party get further along instead of trying to kill everything themselves? Sometimes being a functioning member of a party has nothing to do with how many kills one gets. And the kill count or stat count isnt an more accurate measure then your own eyes (in my opinion.)
I guess I just find it funny seeing some comments about having to carry dead load players when its just a cover to me to say they dont want to run with *gasp* GIMPY PlAYERS
I mean come on why run with a player who doesnt have tier crafted shroud weapons and DT armor I mean just cause they dont want to grind and actually think quests can be done with other weapons and gear..I mean come on we want our quests done in 5 mins with no hiccups because perfection is all the rage. We will let the subpar players eat our dust then cry about the game not having enough for us to do.
Yeah I may sound like im lumping people for this together im honestly trying not to cause I know there are plenty that would not mind just using it to better themselves, but having run with people who strive for perfect everything (friends or no) I know that there are those who would use more information to be even more exclusive.
All I see things like kill counts and the like doing is causing cliques and complexes because as humans its a lot easier on the mind to be the ones saying im better then you then being the ones who suck.
(end tangent)
Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic
+The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
This is probably just a matter of development resources or lack thereof. People thought lack of mail meant something, lack of AH meant something, lack of ablative buffs meant something, etc. It doesn't mean anything that we just have kill count.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
Beware the Sleepeater
If a player doesn't want to grind that's their choice for upper tier gear they have the freedom to do so. There's nothing that says they have to, and at the same time there's also nothing to indicate that they *have to* be included in a group of people that chose to "waste their time" simplifying gameplay to expedite the process.
zerg running is fine. Taking time to *play* at a leisurely pace and explore is fine too. It's two different types of playstyles that don't seem to work well together.
Throw in one or two roleplayers in a group of zerger leets and they'll be left behind to fend for themselves while the people running ahead will feel that the opposing group was taking too long and dragging the group down.
Throw in a zerger in a group of "let's stay together"-type people and he'll run forward solo style getting the rest of the party to often wipe instead of completing the quest because they were essentially short one person during the fights.
There's a large contingent of people that would rather not give "untested" people a bum rap. Usually casual gamers are ok with running with just anybody despite their gear meaning most times people will have better gear than them. But on the other side, those with gear want to run with people with similar gear or at least *enough* gear so-as to not be disproportionate to everyone else in contribution when giving it 110%. I don't think it's unwarranted.
I don't care for kill count because all said and done... unless everyone was pulling their own weight equally, it's a poor measure of determining worth due to many different ways to kill a monster. The only kill that really counts is the (immune to everything and straight dps is the biggest determinant as to how fast he goes down) red-named boss at the end.
Daishado
"drink triple ... see double ... act single! uh oh wife aggro" *hides*
Either give us meaningful stats that help or Eliminate all stats that detract from group play (ie kill count!).
Kill count is a worthless stat that should hardly if ever be paid attention to. This stat is only for the misinformed and the misguided and only encourages such.
Last edited by baddax; 03-15-2009 at 09:02 PM.
“If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu
the problem with the kill count is it Discorages TEAM play. Sure i have found it fun to play the kill count game.
Personal example: Running TOR with a player who was "uber" and was doing well. He starts going on and on about his build and how great it is. So i push it. I start blasting for kills. soon enough i am leading kills. Now this guy is just plain out zerging and being reckless. Now im laughing i tell my buddy (who also plays ddo)who is over to watch this. There is a giant ambush at one of the levers, i conviently lag behind at this point and sure enough BLAM he walks right into it. I walk in clean up the mess and pick up his stone and carry it the nearest res shirne. All he can mumble is " Oh yeah, i forgot about THE AMBUSH!".
Moral of the story is Kill count can lead good players to be reckless and team players to look for individual stats. Both are bad for DDO as DDO is supposed to be TEAM game.
“If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu
It would be cool to see a damage count to see who is racking up the most damage. I know that dosent say much but it would be fun to seee the casters numbers man.
Peace and Love your friend Xalted Vol