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  1. #1
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    Default Want to Build a Semi Battle Cleric

    Sup guys.

    I want to build a Cleric but want to take advantage of all the cool Damage spells they have also. I have no clue how to Build a cleric at all so basicly im asking someone to whip me up 1 on the Char Generator .

    Think i would like to go Dorf, and I want my Blade Barrier to hit a TON. I see some clerics where their BB 1 hit kills alot of mobs that FW's dont even 1 tick. Was wondering how people do this?

  2. #2
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    Quote Originally Posted by poonce View Post
    Sup guys.

    I want to build a Cleric but want to take advantage of all the cool Damage spells they have also. I have no clue how to Build a cleric at all so basicly im asking someone to whip me up 1 on the Char Generator .

    Think i would like to go Dorf, and I want my Blade Barrier to hit a TON. I see some clerics where their BB 1 hit kills alot of mobs that FW's dont even 1 tick. Was wondering how people do this?
    Dwarf is very easy to make a semi Battle cleric from...

    28pr Build:
    14STR
    8Dex
    16Con
    8Int
    18Wis
    6CHR

    For 32 point, you can put a couple more points into STR or CON (Or one of each)

    Mental TOughness, Improved Mental Toughness, Toughness, Maximize, Quicken, Extend. L18 Feat can be any number of things.... If your more into casting, Empower Spell or a Spell Pen, if mor emelee, Power attack or Improved Crit mabe.

    Take a Level of Ranger at l2 or so. THis grants Martial Proficincy (ANd Dwarven Axe) gives ya a Fav enemy, and a few realy nice Action point clickys.

    All Level up points in Wis, even with just a 20 STR you can hit very efficinetly with Divine Power and a few Self buffs.
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  3. #3
    Community Member samho's Avatar
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    Basically what Impaqt said, except:

    change the feat selection to:

    Mental TOughness, Toughness, Maximize, Empower (not Empower Healing, mind you), Quicken, Extend.

    Then you can get your Blade Barrier hit a ton. You can also take Highten at level 18 (or take Improved Mental Toughness instead)
    [ Fernia / Ghallanda ]
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  4. #4
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    Default

    Quote Originally Posted by samho View Post
    Basically what Impaqt said, except:

    change the feat selection to:

    Mental TOughness, Toughness, Maximize, Empower (not Empower Healing, mind you), Quicken, Extend.

    Then you can get your Blade Barrier hit a ton. You can also take Highten at level 18 (or take Improved Mental Toughness instead)
    Reasonable change. I have Empower and Maximize on my Human Clerics since I have an extra feat. I find on my Dwarf that the Extra Hit points allows me to kite the mob through the blade barreir the extra time or 2 without any ill effects.
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    Thelanis

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  5. #5
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    Default .

    I dont really want to fight Melee to much. I mostly want to be a battle caster type i guess you could call it.

  6. #6
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    so if i dont want to melee at all what should i start my stats at?

  7. #7
    Community Member Monkey_Archer's Avatar
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    If all you want to do is cast.... max wisdom.. everything else into con.

  8. #8
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    Quote Originally Posted by poonce View Post
    so if i dont want to melee at all what should i start my stats at?

    You can probobly drop STR to 10 and raise CON to 18, If you have 32 point builds put some points into INT for some extra skill points.
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    Thelanis

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  9. #9
    Community Member BlackSteel's Avatar
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    no mention of a reasonable dex and a monk splash?

    battlecaster can make good use of the high ac and evasion
    Shadowsteel [TR train wreck]

  10. #10
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    Default what do you guys think about this?

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (2 Monk \ 14 Cleric) 
    Hit Points: 322
    Spell Points: 1096 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 9
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             10                 10                   10
    Dexterity            14                 14                   14
    Constitution         17                 18                   20
    Intelligence          8                  8                    8
    Wisdom               17                 21                   24
    Charisma              9                  9                   10
    
    Tomes Used
    +1 Tome of Constitution used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     6
    Bluff                -1                     0
    Concentration         8                    23
    Diplomacy            -1                     0
    Disable Device       n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     7
    Hide                  2                     2
    Intimidate           -1                     0
    Jump                  2                     2
    Listen                3                     7
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     7
    Swim                  0                     0
    Tumble                4                     4
    Use Magic Device      1                     3
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Monk)
    Feat: (Selected) Extend Spell
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Faith III
    Enhancement: Dwarven Faith IV
    Enhancement: Dwarven Spell Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Can add +2 Dex and +2 Wisdom Tomes later if i like the build.

    Basicly want to be able to Solo Well, Have BB's that hit a Ton, and drop bombs, Along with Heals Buffs ect.

  11. #11
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    the Planner wouldnt Let me Take Monk Wisdom I for some reason . .

    Also, With a +6 Dex Item what would my Reflex go up to? 12? 13 with a +2 Tome?
    Last edited by poonce; 03-12-2009 at 11:19 AM.

  12. #12
    Community Member Fennario's Avatar
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    Quote Originally Posted by poonce View Post
    the Planner wouldnt Let me Take Monk Wisdom I for some reason . .

    Also, With a +6 Dex Item what would my Reflex go up to? 12? 13 with a +2 Tome?
    You can only either take cleric wisdom or monk wisdom... not both.

    Your reflex save with go up +1 for every 2 dex, that is correct. Don't forget there are other ways to raise it as well... greater heroism/heroism, +resistance item, dwarven enhancements, luck bonus, haste, monk wisdom stance etc. And you will want to raise it considerably if you want your evasion to be useful.

    A couple of things to point out about your build:

    If you take monk at level 1, you will never be able to respec your level 1 feat into a casting feat later. Maybe not a big deal now, but its never a bad idea to future proof your build just in case.

    Toughness 3 times is a little bit overkill in my opinion. There are alot of other useful feats that you miss out on.

    I would max out the life magic enhancements.

  13. #13
    Community Member Zenako's Avatar
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    If you really want feats and some more stat boost flexiblity consider going human.

    You will not end up with as many hit points probably, but you get an extra Feat, and you will be able to add into ANY two stats one stat point via enhancements.

    You get to add enhancement stat points from Race and from Class. That is why you could not add in two Class Enhancements of the same type.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  14. #14
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    i'm no expert, but if you want to drop gnarly bb's, go human (extra feat) with max/emp and heighten (for the evasion mobs). you dont absolutely need heighten, but if you want to be the best you can be at bb's then take it.

    Make sure you got some con, i started with 16 and maxed wis and a bit of st. so you can carry stuff (32pnt build). with shroud items i got 373/1765. If you're gonna be grabbin agro with those bb's you need some hp's to back it up. clerics are so powerfull and fun to play when your bc'n.

    edit: oh ya, take extend and quicken also, nothing worse than trying to cast bb's in a group of mobs and getting interupted. they take forever to cast
    Last edited by nakedfatguy; 03-12-2009 at 03:27 PM.

  15. #15
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    Start Cleric first level. The few skill points you gain from Monk1 just doesnt pay off in the end.

    You only need one Toughness feat. Consider Lighning reflexes for you rsecond monk feat.

    I would drop Con to16 and dex to 13 and raise Wisdom to 18
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  16. #16
    Community Member Fennario's Avatar
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    Quote Originally Posted by Impaqt View Post
    I would drop Con to16 and dex to 13 and raise Wisdom to 18

    Yep. Or even better, dump charisma and raise wisdom to 18. You're a dwarf, screw dv's.

  17. #17
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    Quote Originally Posted by Impaqt View Post
    Start Cleric first level. The few skill points you gain from Monk1 just doesnt pay off in the end.

    You only need one Toughness feat. Consider Lighning reflexes for you rsecond monk feat.

    I would drop Con to16 and dex to 13 and raise Wisdom to 18
    i am not rich, i dont have many +2 tomes, the way i have it i only need 1 +1 tome and wis will basicly be maxed.

    the con should be higher imo not lower? the toughness 3 times was more or less a joke, didnt see anything that cought my eye that i absolutly needed so i just dragged them down to get the build semi done.
    Last edited by poonce; 03-13-2009 at 12:03 AM.

  18. #18
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    Hey mate, thought I would weigh in on this one.

    if you want to primarily be a battle casting cleric, it can be helpful to grab the Spell Penetration feat too at high level, as well as the enhancement line possibly. I know you are talking about blade barriers, but when you get destruction, etc, you want to make sure you are going to be able to penetrate spell resistant for the instakill spells too. For those orange named, and the devils/orthons. Can save a *lot* of healing to take those suckers out first before they start cleaving. I've got two clerics (turn specced drow, and battle cleric 1ftr/15 clr) and have taken it on both...

    The reason why maxing Wisdom at creation time is important is because it will give you the maximum possible DC's on your spells at all times, as well as maximum SP possible.
    I know you can munch a +1 tome later, but why limit yourself in your primary stat?
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  19. #19
    Community Member Purgatory's Avatar
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    If you want a combat casting clr, BB not your only spell and multi classing will gimp your clr even if you take monk lvls. SR is a real problem at high levels and you wont get past this with out draining your sp also you will have more dc with a pure clr also a issue on elite content. I have 5 clr one even a 14/2 monk and by far my human 16 pure clr is the most deadly of them all. Feats i have off the top my head are toughness, extend (#1 dps boost to BB), Max, empower, spell pen,. quicken. Now if you want to survive longer then 14/2 split is optimal for surviving and healing but if you want to be a combat casting clr and that what u sound like you want to be dont gimp your clr by multi classing. Pump all you got to wis and then con save some for str as str keeps you from getting knocked down as often and you dont want that and it is nice for lvling up at low and mid lvls aswell. Longsword enhanment will do you well untell you hit gainthold by then you be getting bb soon. Torq and crafting for regening your sp is a must have i have both on my clr and i rarly run out sp and love getting hit while things are dieing in my bb, you get enuf sp back to heal yourself and then some. 350 hp is easly obtainable and more then enuf for any elite content. also BB has a dc not so easy to take out high reflexed saved evasion types without a good dc on the blade but best to just destruct, slay or con them down you have 2 spells that do con dmg and they work well on these guys but you need a good dc for them aswell hieghten can help and good on mobs that have deathward on. 14/2 build is nice but not even close as deadly as my pure clr and never will be.

  20. #20
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    Default Ok, How about this?

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (2 Monk \ 14 Cleric) 
    Hit Points: 286
    Spell Points: 1034 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 11
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            14                    14
    Constitution         17                    20
    Intelligence          8                     8
    Wisdom               18                    26
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Constitution used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     6
    Bluff                -2                    -2
    Concentration         6                    24
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  4                     8
    Hide                  2                     2
    Intimidate           -2                    -2
    Jump                  1                     3
    Listen                4                     8
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  4                     8
    Swim                  0                     0
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Empower Spell
    Feat: (Monk Bonus) Lightning Reflexes
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Faith III
    Enhancement: Dwarven Faith IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Reflex will be 14 with just a +6 Dex Item. Not sure how high it would go with GH/Cleric Buffs, but i think that should be good enough to make Evasion Viable correct?

    Should i take Heighten and Spell Pen earlier?

    I know i didnt take all of the Enhancments that i will eventualy need (Cleric Life Magic III/IV, Cleric Prayer of Life III, Cleric Spell Penetration II/III, Cleric Wand Mastery III/IV, But i figure i can get them in Mod 9. (Next Year)

    Imo it was best to get all of My SP/HP first rite?
    Last edited by poonce; 03-13-2009 at 02:02 AM.

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